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Gordon Bateson Kochi University of Technology
Hokkaido Moodle Summer Workshop 2017 Sapporo Gakuin University Room: Leaf-C Sept 1st (Fri) 11: :10 Creating Gamified Learning Environments with Standard Moodle: What Can We Do? Gordon Bateson Kochi University of Technology
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Sample courses and handout
and the handout for this presentation can be accessed from:
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Background
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in learning activities
Gamified Learning Environments: learning situations which apply principles of game theory and elements of game design to promote engagement in learning activities
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a strategic situation in which participants aim to find the action
A Game (in Game Theory) a strategic situation in which participants aim to find the action that gives the highest payoff Changing the rules of participation will change the behavior of the participants.
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Seven elements of Game Design
Tom Chatfield
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Seven Elements of Game Design (Tom Chatfield)
constantly progressing in small steps multiple short-term and long-term goals effort is rewarded frequent, rapid, clear feedback element of uncertainty windows of enhanced attention collaboration with other people
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Standard Moodle: a Moodle site that uses only Moodle core code and has not been customized or augmented with 3rd-party plugins Note: the functionality featured in this presentation is available in Moodle >= 3.0
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Core functionality Activity modules What can we do with
standard Moodle to create gamified learning environments? Core functionality Activity modules
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Activity modules rewards (gradebook, assignments)
communication (labels and forums) collaboration (forums) feedback (feedback, rubrics) gradual release of content (conditional access) <===
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more Natalie Denmeade
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Core functionality Passing grades Completion conditions
Access restrictions Digital badges Course completion
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Passing Grades
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Completion Conditions
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access Restrictions
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Welcome Activity A Activity B Activity C A < 1% A >= 60%
“Welcome” is visible until A has been attempted A < 1% Activity A A is always visible Activity B B is not visible until the grade for A is >= 60% A >= 60% Activity C C is not visible until the grade for B is >= 60% B >= 60%
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Conditions can be based on …
dates grades (including passing grades) groups and groupings activity completion (viewed, submitted, minimum grade, …)
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Digital Badges
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Digital Badges are online representations of accomplishments and skills can be shared between systems contain details in metadata (who, what, where, when, why)
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Issue badges Store badges Display badges Mozilla Backpack Badge issuer
e.g. university Badge displayer e.g. Facebook Mozilla Backpack Moodle Mahara
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“homemade” course badges Official site badges (e.g. Moodle.org)
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Course Completion
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Conclusions
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… but it all depends on the situation
Game theory informs our understanding of motivation Game design suggests ways to keep students focussed Moodle supports gamification - standard features - 3rd-party plugins Gamification may help you … but it all depends on the situation
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Questions and Comments
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https://github.com/gbateson Try these ideas out at:
Downloads from: Try these ideas out at: Username: guestteacher Password: taskchainv09 Contact
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