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Sample courses and handout

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Presentation on theme: "Sample courses and handout"— Presentation transcript:

0 Gordon Bateson Kochi University of Technology
Hokkaido Moodle Summer Workshop 2017 Sapporo Gakuin University Room: Leaf-C Sept 1st (Fri) 11: :10 Creating Gamified Learning Environments with Standard Moodle: What Can We Do? Gordon Bateson Kochi University of Technology

1 Sample courses and handout
and the handout for this presentation can be accessed from:

2 Background

3 in learning activities
Gamified Learning Environments: learning situations which apply principles of game theory and elements of game design to promote engagement in learning activities

4 a strategic situation in which participants aim to find the action
A Game (in Game Theory) a strategic situation in which participants aim to find the action that gives the highest payoff Changing the rules of participation will change the behavior of the participants.

5 Seven elements of Game Design
Tom Chatfield

6 Seven Elements of Game Design (Tom Chatfield)
constantly progressing in small steps multiple short-term and long-term goals effort is rewarded frequent, rapid, clear feedback element of uncertainty windows of enhanced attention collaboration with other people

7 Standard Moodle: a Moodle site that uses only Moodle core code and has not been customized or augmented with 3rd-party plugins Note: the functionality featured in this presentation is available in Moodle >= 3.0

8 Core functionality Activity modules What can we do with
standard Moodle to create gamified learning environments? Core functionality Activity modules

9 Activity modules rewards (gradebook, assignments)
communication (labels and forums) collaboration (forums) feedback (feedback, rubrics) gradual release of content (conditional access) <===

10 more Natalie Denmeade

11 Core functionality Passing grades Completion conditions
Access restrictions Digital badges Course completion

12 Passing Grades

13 Completion Conditions

14 access Restrictions

15 Welcome Activity A Activity B Activity C A < 1% A >= 60%
“Welcome” is visible until A has been attempted A < 1% Activity A A is always visible Activity B B is not visible until the grade for A is >= 60% A >= 60% Activity C C is not visible until the grade for B is >= 60% B >= 60%

16 Conditions can be based on …
dates grades (including passing grades) groups and groupings activity completion (viewed, submitted, minimum grade, …)

17 Digital Badges

18 Digital Badges are online representations of accomplishments and skills can be shared between systems contain details in metadata (who, what, where, when, why)

19 Issue badges Store badges Display badges Mozilla Backpack Badge issuer
e.g. university Badge displayer e.g. Facebook Mozilla Backpack Moodle Mahara

20 “homemade” course badges Official site badges (e.g. Moodle.org)

21 Course Completion

22 Conclusions

23 … but it all depends on the situation
Game theory informs our understanding of motivation Game design suggests ways to keep students focussed Moodle supports gamification - standard features - 3rd-party plugins Gamification may help you … but it all depends on the situation

24 Questions and Comments

25 https://github.com/gbateson Try these ideas out at:
Downloads from: Try these ideas out at: Username: guestteacher Password: taskchainv09 Contact


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