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What do we get when it’s added together?
Digi + Art + edu What do we get when it’s added together?
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Introduction Galleries and artists increasingly are expected to provide active, rather than passive, viewing experiences for the public. When using a combination of elements - visual, physical, auditory, written word and spoken - digital interactions can be very useful in this regard.
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Introduction Galleries and artists increasingly are expected to provide active, rather than passive, viewing experiences for the public. When using a combination of elements - visual, physical, auditory, written word and spoken - digital interactions can be very useful in this regard. Why? Your audiences’ digital social & learning experiences in education and at work
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Smart Phones Watches Tablets Machines Security Glasses
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“Virtual reality was once the dream of science fiction
“Virtual reality was once the dream of science fiction. But the internet was also once a dream and so were computers and smartphones.” Mark Zuckerberg
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Immersive & social learning experiences
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Gamification
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Some key questions (work)
Can digital interventions distract from working realities? Does this kind of exchange really work for all learners? How do you design a digital event to integrate with face-to-face learning? How can on-the-job experiences work simply and affordably with digital media?
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Some key questions (art)
Can digital interventions distract from artists’ concepts? Does this kind of exchange really work for all gallery visitors? How do you design a digital event to integrate with non-digital artwork? How can educational & outreach experiences work simply and affordably with digital media?
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Bjork Digital Somerset House: 1 September - 23 October 2016
Descriptions: “Immersive Virtual Reality Exhibition” “Art installation featuring 360-degree film, music, immersive experiences, virtual reality & more”
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Spectacular
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teamLab Transcending Boundaries
Pace London Gallery: 25 January March 2017 Descriptions: “Immersive installations” “Explore the role of digital technology in transcending the physical & conceptual boundaries that exist between different artworks” “Dissolve distinctions between artwork and exhibition space” “Involve the viewer through interactivity”
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teamLab Art collective formed in teamLab is a collective, interdisciplinary creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as "ultratechnologists“ the group aims to go beyond the boundaries between art, science, technology and creativity, through co-creative activities.
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https://youtu.be/bqDeXfWKb-k
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https://youtu.be/n4fH7iuaiL8
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https://youtu.be/HzaZe3xcc8k
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https://youtu.be/8F8x_kbAaDI
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Aspirational
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Considerations Spectacular? Aspirational? Smart Glasses
Google Cardboard Smart Glasses
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Informative? Mobile App
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Future reCollections West Gallery, Quay Arts: 21 January
- 01 April 2017 Description: “Theatrical suspensions, prints & digital interventions respond to previous & current uses of the Quay Arts building, suggesting future histories for the viewer to consider” “Contains a blend of sculptures, prints, drawings, soundscapes, video, animation & QR Codes” Associated digital event: Minecraft
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Pre-show outreach Make a pigeon sculpture workshop(s) Soundscapes (school)
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Minecraft event
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Future audiences Competencies identified as being most critical to survive the future workplace are: Creativity + Critical thinking Social intelligence
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