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User Stories > Big and Small
Epic to Story User Stories > Big and Small Ernest Walker
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Critical Thinking The art of analyzing & evaluating thinking with a view to improving it using rigorous standards of excellence. Raise questions clearly & precisely Gather & assess information using abstract ideas Interpret information for well-reasoned conclusions/solutions Test against relevant criteria & standards Call out assumptions, implications & consequences Communicate effectively with others Self-directed, self-disciplined, self-monitored & self-correcting.
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Universal Intellectual Standards
Clarity Accuracy Precision Relevance Depth Breadth Logic Significance Fairness Could you elaborate? Could you give an example? Could you illustrate what you mean? Clarity How do we check on that? How could we find out if that is true? How could we verify or test that? Accuracy Precision Could you be more specific? Could you give me more details? Could you be more exact? Relevance How does that relate to the problem? How does that bear on the question? How does that help us with the issue? Depth What factors make this a difficult problem? What are some of the complexities of this question? What are some of the difficulties we need to deal with?
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Universal Intellectual Standards
Clarity Accuracy Precision Relevance Depth Breadth Logic Significance Fairness Breadth Do we need to look at this from another perspective? Do we need to consider another point of view? Do we need to look at this in other ways? Logic Does all this make sense together? Does your first paragraph fit with your last? Does what you say follow from the evidence? Significance Is this the most important problem to consider? Is this the central idea to focus on? Which of these facts are most important? Fairness Do I have any vested interest in this issue? Am I sympathetically representing the viewpoints of others?
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The Big Picture Epics – high level requirements (big ‘User Stories’)
Features – themes/group of related User Stories User Stories – simplest level of functionality When all User Stories under the Features and all Features under the Epic are completed, the high level required function is delivered.
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What is a User Story? A simple, clear, brief statement of intent that describes something a system needs to do for a user. Smallest increment of functionality that can be delivered while providing value to the user Written in business language Represents a customer’s goal, not a system’s attribute Detailed on a just-in-time basis, not at the outset of the project A conversation starter
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User Story Format Card Conversation Confirmation
3”x5” index card (or Excel, Rally) Limit size to prevent info becoming specs Conversation Understood by every member of the team Explain the what not the how (no tech details) Confirmation Contain Acceptance Criteria (a justification for when dev of story is complete)
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User Story Card—Front Narrative = the Who (X), What (Y) & Why (Z)
As a…… customer I want to….. buy a book online So that…… I don’t have to go to the bookstore ‘I do this’ and ‘this happens’ Notice this story is actually an Epic Story.
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User Story Card—Back Given the bookstore has the book in stock
Acceptance Criteria = scenarios to confirm completion Given (initial context), When (the event occurs), Then (outcomes)* Given the bookstore has the book in stock And the customer’s method of payment is valid When the customer requests the book And provides all info needed for the transaction Then the book is shipped to the address provided Remember: there can be multiple scenarios for each story’s acceptance criteria
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What makes a good User Story
Independent Can be developed, tested (scenarios) & potentially delivered on its own Negotiable Not a contract, but a placeholder for discussion Valuable Must provide value to user, customer, or stakeholder Estimable Must be small enough for rapid implementation, contains clear acceptance criteria Small Sized for a single Sprint Testable Acceptance criteria is verifiable by testers and/or business users INVEST originated in an article by Bill Wake >
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What makes a good User Story
The Product Owner defines the Who What When Where Why The Dev Team determines the How
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What makes good Acceptance Criteria?
Outline all functional tests/scenarios needed for the story Include enough detail for scenario scripts to be written Be present in all User Stories, and serve as documentation of requirement details Include functional, non-functional/design, and performance criteria Formatted in business terms so business contacts can confirm
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Acceptance Criteria & Behavior Driven Development (BDD)
BDD combines test-driven development, domain driven design & object-oriented analysis and design Business Readable & Domain Specific Language Helps define business behavior & expected outcome Typically from the end-user perspective (outside-in) Does not define implementation details Framework for communication & collaboration Connects cause & effect to input > process > outcome Learn more about how BDD came to be from Dan North
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BDD/Gherkin Language Given—When—Then
Given—indicates preconditions/known state of system When—the action to be performed by the user Then—the expected outcome of ‘When’ And or But—added after either Given, When, Then to indicate a continuing action Learn more about Gherkin language and Cucumber code
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Epic Exercise #1—Presentations
As a…… speaker I want to….. present material So that…… I can communicate my information
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Epic Exercise #2—Sales As a…… sales representative I want to…..
track customer encounters So that…… I can improve sales
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Epic Exercise #3—Pricing
As a…… farmer I want to….. calculate cost of doing business So that…… I can price my products for market
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Thank You!
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