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Chapter 5 Sound Analysis
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Filters Shape Spectra Attenuating (reducing) amplitudes in certain frequency ranges Come in different types: High-Pass Low-Pass Band-Pass Band Reject
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All Filters have definable:
Cutoff Frequency: Where attenuation reaches 3 dB Rolloff: Rate (in dB/Octave) at which attenuation increases
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Low and High Pass Filters
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Band Pass and Reject Filters
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Example of a Filter’s Effect
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Gating: Turning Sounds On and Off
A tone on continuously theoretically has energy at only one frequency Turning a tone on and off will distort it and produce energy at other frequencies
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Gating Terms: Onset--When amplitude begins to grow from zero.
Rise Time -- Time taken for amplitude to go from zero to largest value. Offset--When peak amplitude begins to decrease from largest value. Fall Time -- Time taken for peak amplitude to go from largest value to zero.
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Gating Effects--Spectral Splatter
The Shorter the Rise/Fall Times, the greater the spread of energy to other frequencies. The Longer the Rise/Fall Times, the lesser the spread of energy. Overall (or Effective) Duration also controls spectral splatter
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Distortion: Broad definition = any alteration of a sound
Specific def. = Addition of energy at frequencies not in the original sound Devices that produce distortion are said to be “nonlinear”
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Examples of Distortion:
Harmonic Distortion = adding energy at multiples of input--often seen when peak-clipping occurs Intermodulation Distortion = production of energy at frequencies which are sums and/or differences of the input frequencies.
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Nonlinearities Input + additional sinusoids = nonlinear output
Additional tones are combinations tones Summation tones (f1+f2, 2f1+f2, f1+2f2…) Difference tones (f1-f2, 2f1-f2, 2f2-f1…) Input + change of time-domain waveform = distorted (nonlinear) output
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