Download presentation
Presentation is loading. Please wait.
1
Auxiliary Views Chapter 7
2
Objectives Create an auxiliary view from orthographic views
Draw folding lines or reference-plane lines between any two adjacent views Construct depth, height, or width auxiliary views Plot curves in auxiliary views
3
Objectives (cont.) Construct partial auxiliary views
Create auxiliary section views Produce views to show the true length of a line, point view of a line, edge view of a surface, and true size view of a surface
4
Objectives (cont.) Show the true size of the angle between two planes
Construct the development of prisms, pyramids, cylinders, and cones Use triangulation to transfer surface shapes to a development Create the development of transition pieces
5
Objectives (cont.) Graphically solve for the intersection of solids
Apply revolution to show true length edges and true size surfaces
6
Understanding Auxiliary Views
An auxiliary view is an orthographic view that is not a standard projection Auxiliary views allow principal faces of features that are not parallel to the standard planes of projection to appear true shape and size
7
Primary Auxiliary Views
A primary auxiliary view is projected onto a plane that is perpendicular to one of the principal planes of projection and is inclined to the other two
8
Primary Auxiliary Views
9
Revolving a Drawing Some times it is easier to visualize and draw and auxiliary view when revolved to the position of a regular view It should be understood that an auxiliary view basically is like any other view
10
Revolving a Drawing
11
Classification of Auxiliary Views
Auxiliary views are named for the principal dimension shown in the auxiliary view such as: Depth auxiliary Height auxiliary Width auxiliary
12
Successive Auxiliary Views
From primary auxiliary views, a secondary auxiliary view can be drawn Third auxiliary views can be projected from secondary views An infinite number of successive auxiliary views may be drawn
13
Successive Auxiliary Views
14
Reference Planes Instead of using one of the planes of projection, reference planes parallel to the plane of projection and touching or cutting through the object are used in auxiliary views Reference planes should be positioned so it is convenient to transfer distances
15
Reference Planes Reference lines, like folding lines, are always at right angles to the projection lines between the views A reference plane appears as a line in two alternate views, never in an adjacent view
16
Reference Planes Measurements are always made at right angles to the reference lines or parallel to the projection lines In the auxiliary view, all points are at the same distances from the reference line as the corresponding points are from the reference line in the alternate view, or the second previous view
17
Reference Planes
18
Circles and Ellipses in Auxiliary Views
Circular shapes appear as elliptical when viewed at an angle other than 90°
19
Hidden Lines in Auxiliary Views
Generally hidden lines should be omitted in auxiliary views unless they are needed to clearly communicate the drawing’s intent
20
Hidden Lines in Auxiliary Views
21
Partial Auxiliary Views
Partial auxiliary views are often sufficient to convey information and may be easier to read Usually a break line is used to indicate the imaginary break in the views
22
Partial Auxiliary Views
23
Half Auxiliary Views If an auxiliary view is symmetrical, and to save space or time, a half auxiliary view may be drawn
24
Auxiliary Sections An auxiliary section is simply an auxiliary view in section The cutting plane line indicates both the location of the cutting plane and the direction of sight for the auxiliary section
25
Auxiliary Sections
26
Uses of Auxiliary Views
Auxiliary views are used to show: True length of a line Point view of a line Edge view of a plane True size of a plane
27
Understanding Developments and Intersections
A development is a flat representation or pattern that when folded together creates a 3D object An intersection is the result of two objects that intersect each other Sheet metal construction is the most common application for developments and intersections
28
Ruled Surface A ruled surface is one that may be generated by sweeping a straight line, called a generatrix, along a path which may be straight or curved Any position of the generatrix is an element of the surface A ruled surface may be a plane, single curved surface, or a warped surface
29
Ruled Surface
30
Plane A plane is a ruled surface that is generated by a line, one point of which moves along a straight path while the generatrix remains parallel to its original position
31
Plane
32
Single-curved Surface
A single-curved surface is a developable ruled surface that can be unrolled to coincide with a plane Any two adjacent positions of the generatrix lie in the same plane Examples are the cylinder and the cone
33
Double-curved Surface
A double-curved surface is generated by a curved line and has no straight-line elements A surface generated by revolving a curved line about a straight line in the plane of the curve is called a double-curved surface of revolution Examples are the sphere, torus, ellipsoid, and hyperboloid
34
Warped Surface A warped surface is a ruled surface that is not developable No two adjacent positions of the generatrix lie in a flat plane Warped surfaces cannot be unrolled or unfolded to lie flat
35
Warped Surfaces
36
Revolved and Extruded Solids
A revolved solid is created by revolving a plane figure about an axis An extruded solid is formed by sweeping a shape along a linear path Solids bounded by warped surfaces have no group name
37
Revolved Solids
38
Extruded Solids
39
Principles of Intersections
Typical examples of the need for accurate drawings showing the intersections of planes and solids include: Openings in roof surfaces for flues and stacks Openings in wall surfaces for pipes, chutes, etc. The building of sheet-metal structures
40
Principles of Intersections
For solids bounded by plane surfaces, you need only find the points of intersection of the edges of the solid with the plane and join these points in consecutive order with straight lines
41
Principles of Intersections
For solids bounded by curved surfaces, it is necessary to find the points of intersection of several elements of the solid with the plane and to trace a smooth curve through these points The intersection of a plane and a circular cone is called a conic section
42
Developments The development of a surface is that surface laid out on a plane Practical applications of developments occur in sheet-metal work, stone cutting, pattern making, packaging, and package design
43
Triangulation Triangulation is simply a method of dividing a surface into a number of triangles and transferring them to the development Since the development is symmetrical, only have the development needs laid out
44
Triangulation
45
Revolution Revolution, like auxiliary-view projection, is a method of determining the true length and true size of inclined and oblique lines and planes
46
Revolution
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.