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Troubadour Game Design Elements
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Formal Elements Players Objectives Procedures Rules Resources Conflict
Boundaries Outcome Formal Elements
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Players Single-Player vs. Game
The player is playing as a Troubadour with the power to tame and control animals with music Players
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Objectives The game has 2 main objectives:
Keep the kingdom safe from pesky creatures Collect every type of creature in the game At its core, the objectives are combat and capture There is also an element of exploration through unlocking areas on the map Objectives
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Combat: The player must win music-themed battles against creatures of many types These objectives will be stated clearly as they come up by NPCs Ex: The bakery is overrun by rats. Defeat the rats to save the bakery. The cornfield is being decimated by a murder of crows. Defeat the crows to save this year’s crop of corn. A dragon is attacking the castle. Defeat the dragon to save the king. Objectives
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Capture: This objective is player-driven. It is not a strictly-stated objective of the game but rather a side-benefit of battles that should appeal to Achievers and Collectors. Each battle has a chance to let you keep the creature you defeated in your collection. Collectors will repeat battles over and over to complete their collection. Objectives
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Objectives Exploration
As the player completes combat and capture objectives, new areas of the map will be unlocked. This drives story progression. It also makes new combat and capture objectives available. Objectives
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The player will customize the look of their Troubadour (such as hair style and color, clothing, etc.) New creatures can be collected by clearing a music-based “battle” First the player must choose a piece of music that they think might work (different pieces have different efficacies for each creature) Touch controls, player must tap the correct points on the screen as they light up to the correct beat The player will get items unlocking new pieces of music through quests that are stored in a Songbook The player can also get new items for customizing the look of their Troubadour There is a “Practice” mode for each song in which the player plays the rhythm game with no risk Procedures
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Creatures can only be defeated and tamed using certain pieces of music, different for each creature
Getting a poor score on a battle (not doing well in the rhythm game) can result in losing the chance to tame a creature/can create additional steps to finish a quest The player can’t play any music that they haven’t collected in their Songbook Quests must be done in a certain order Movement on the map is, with a few exceptions, linear. The player must walk through all consecutive spots on the map to reach a different place. Rules
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Music- New pieces of music are collected and put in the Songbook for future use in battle
Creatures- Creatures the player tamed are kept in the Stables. Some creatures must be collected and shown to the appropriate NPC as proof of skill for quests Instruments- New instruments can be unlocked, opening up the possibility of new songs and new creatures Clothing- Vanity item, used to dress up the Troubadour. Certain outfits can unlock quests for the player. Gold- Used to purchase other resources from NPC vendors Resources
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Creatures are wreaking havoc on the kingdom and it is up to the player to bring them under control.
In this world, Troubadours are called in before warriors and hunters in an attempt to humanely stop beasts like dragons from causing trouble. Conflict ranges from minor (such as rats infesting a bakery) to major (a dragon holed up in the King’s castle). Conflict
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Boundaries The game takes place on a map with defined boundaries.
The player can travel anywhere on the map that they’ve unlocked through questing but cannot leave the bounds of the map. The entire game takes place in one kingdom on a single continent. Future DLC might include new “kingdoms” with new maps to travel to. Boundaries
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The outcome of each battle is uncertain and is based on the skill of the player as well as the song chosen for the battle. The final outcome or end state of the game is to calm all disruptive creatures in the kingdom (complete all quests and side- quests in the game). Because this is a mobile game, additional quests can be added at any time to keep the players that have “completed” the game engaged. Outcome
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Dramatic Elements Challenge Play Premise Character Story
World Building The Dramatic Arc Dramatic Elements
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The game begins with simple melodies to get the player accustomed to the controls and gameplay.
Difficulty increases with the addition of more complex musical pieces that the player must complete. Players can choose to practice songs outside of battles in “Practice Mode” so that when it really counts, they’ll be good at the song. Or, they can jump into battles sight unseen and test their skill in the rhythm game with new pieces of music. Challenge
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The main play in Troubadour is a combination of make-believe play and competitive play.
Players can live out the fantasy of being a musician without any real musical training Players are trying to “beat” the game As the player grows in confidence, their confidence is reflected in the game through an expanding collection of creatures and music Play
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This game should appeal to multiple types of players for different reasons:
The Explorer: unlocking the entire map The Collector: multiple things to collect, both functional and vanity items (creatures, music, clothing) The Achiever: Beating all the quests, unlocking more challenging instruments The Artist: Dressing up the Troubadour in unique combinations of costumes Play
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Creatures, both real to our world and fictional, are causing mayhem all over the kingdom. It is up to the kingdom’s best Troubadours to bring peace back to the land. Premise
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The character plays a Troubadour, a musician whose music is so beautiful that creatures will stop what they’re doing and do the Troubadour’s bidding. This is for the most part a flat character that the player can project themselves on to. They can even customize the character’s look to suit whatever personality they envision. Character
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The story begins with the player’s Troubadour being called to duty for the first time. They have just recently completed their training and are eager for a change to prove themselves. The main story progression is the growth of the player’s ability. There are multiple smaller story arcs set in the quests, but the overarching story is that of the growing skill and fame of the player’s character. This will be reflected in NPC dialogue. When the player starts out they get lots of “Who are you?” By the end of the game people are fawning all over the player “I’ve heard so much about your skill with the lyre!” Story
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This game takes place in a medieval-style kingdom that prefers non-violent ways of resolving problems. It is a peaceful kingdom with little in the way of war. Most conflict comes from nature and the Troubadour is the first line of defense against nature. World Building
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The Dramatic Arc This game is almost entirely character vs. nature
Civilized society must fight of hoards of beastly animals The player must tame or calm the wild nature of the creatures From a game system perspective, the game is player vs. game system. There is no interaction with other players. The Dramatic Arc
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Objects Properties Behaviors Relationships System Dynamics
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Objects Troubadour Instruments Music NPCs Creatures Stable Songbook
Avatar of the player in the game Instruments Player can collect different instruments Music Players can collect different songs NPCs Non-player characters fill out the world and provide the player with quests and guidance Creatures These are the “enemies” the player must tame in the rhythm game Stable This is where tamed creatures are kept Songbook This is where known songs are kept Clothing Change the look of the player’s Troubadour Map Where the quests can be found Objects
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Properties Troubadour Equipped instrument Clothing
Other physical attributes chosen by the player Hairstyle Hair color Eye color Skin tone Fame A score that grows as the player completes quests and tames creatures Skill A score based on how well the player does in the rhythm battles against creatures Properties
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Properties Instruments
Player can collect different types, each with a different degree of difficulty of use and with different looks Panpipes Pipe Lyre Lute Properties
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Music Player can collect different pieces of music, all classical and folk music from the real world, to play against creatures Songs range in difficulty Easy: Three Blind Mice Hardcore: Flight of the Bumblebee Different songs work better against different creatures Properties
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Properties NPCs Different NPCs have different functions Quest-giver
Side/mini quest-giver Merchant/Vendor Fan (may give the player free items for certain achievements) Properties
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Creatures Each creature the player fights has several properties Songs that work well against them Songs that don’t work at all against them Difficulty score (how well the player must perform the right song to tame the creature) Can be real world creatures or fantasy creatures Properties
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Properties Stable This is where tamed creatures are kept
Essentially a trophy case Properties
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Songbook This is where the songs the player has learned are kept Players can access “Practice Mode” from here Properties
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Properties Clothing This is used to change the Troubadour’s outfit.
Different combinations can unlock quests or rewards from NPCs Properties
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Properties Map Locked locations are greyed out
Unlocked locations are in color and the player can travel to them by double-tapping on them Properties
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Behaviors Troubadour Instruments NPCs Creatures
Can move linearly on the map Instruments Panpipes Basic starting instrument Tap the right note Pipe Hold down multiple spots to form the notes Lyre Tap the right note, some strumming/sliding between notes Lute Adds strumming mechanic Hold down the right note while swiping another part of the screen NPCs Dialogue differs based on Player’s Fame score Creatures Different creatures react differently to different songs Behaviors
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Relationships Troubadour Music NPCs Creatures
Plays music, tames creatures, wears clothing Music Played by Troubadour, affects creatures NPCs Affects inventory of player, gives guidance to the player Creatures Affected by music, tamed by Troubadour Relationships
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Troubadour
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