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Bloodstain Evidence Day 2 Origin(s) of bloodstain

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1 Bloodstain Evidence Day 2 Origin(s) of bloodstain
Distance of bloodstain from target Direction from which blood impacted Speed with which blood left its source Position of victim & assailant Movement of victim & assailant Number of blows/shots Blood Serology and Typing Edited for Americas HS El Paso, TX by Chris Akers & Steve Jolley Original PowerPoint from the University of Dundee Australia Video clips from

2 Forensic Characterization of Bloodstains
Three questions that must be answered by the forensic investigator: 1) Is it blood? Use presumptive tests: Kastle-Meyer Luminol 2) Is it human blood? Precipitin Test 3) Can it be associated with an individual? DNA

3 Kastle-Meyer in which the chemical indicator phenolphthalein is used to detect the possible presence of hemoglobin.

4 Invisible Stains Luminol: alkaline solution containing luminol & hydrogen peroxide is sprayed onto area. If blood is present, it will glow. Must be viewed in darkness and photographed quickly.

5 Precipitin Confirmatory Tests
Once a presumptive test indicates a stain may be blood, the serologist must confirm that it is human blood. Precipitin test identifies the presence of proteins that are found only in human blood. Precipitin Test Procedure animal (usually a rat or rabbit) is injected with human blood animal’s blood forms antibodies antibodies are harvested from animal’s blood serum (“antiserum”) in a test tube, an extract from the suspected bloodstain is added to the antiserum if a precipitate forms where the two meet, it is human blood

6 Liquid Blood Physical properties Behaves as a projectile in motion
Day 3 Liquid Blood Physical properties viscosity surface tension specific gravity Behaves as a projectile in motion biology, physics, math

7 Surface Tension Resistance to penetration & separation
Surface acts to reduce surface area Smallest SA to Volume ratio is offered by sphere

8 Categories of Blood Stains
Contact Passive Projected

9 Contact Transfer, Stamping & Wiping Bloodstains
Transfer- is created when a wet, bloody surface comes in contact with a secondary surface. Stamping- occurs when a dry surface comes into contact with an existing pool or drop of blood Wipe Pattern- Object moves through a wet bloodstain Feathered edge suggests direction

10 Transfer Patterns Wet, bloodied object contacts a secondary surface
68 Wet, bloodied object contacts a secondary surface Transfer from: hand, fingers shoes, weapon hair Transfer to: walls, ceilings clothing, bedding Produces mirror-image of bloodied object

11 Blood pool (10 drops) before stamping

12 Blood pool (10 drops) after stamping

13 Transfer from hair (hair-swipe) 2
70

14 Passive Bloodstains Passive bloodstains are drops created or formed by the force of gravity acting alone.

15 Dripping Blood Blood trickles downwards
Blood drop grows until Wt (G) > S.T. Single drop breaks free (teardrop shape) Surface tension pulls in vertically And horizontally Shape settles into sphere (0.05 ml) Does not break up until impact

16 . . . Drop size Standard drop size 50ul (0.05ml) Rapid bleeding gives
slightly larger drop Shaking/movement casts off smaller drops . . .

17 Terminal Velocity v Distance Fallen (metric)
1m = 3.28 ft 1 ft = .304 m Terminal Velocity v Distance Fallen (metric)

18 Shape & Size of Bloodspot
Depends mostly on nature of target surface texture (rough or smooth) porous or non porous Size is related to distance fallen, provided: standard 50 ul drop of blood (0.05 ml = 50 ul) There is little change in spot diameter beyond a fall distance of 1.2 m

19 Height Fallen Single drops of blood falling from fingertip onto smooth cardboard from various heights. No change in diameter beyond 7 ft. Adapted from Introduction to Forensic Sciences, W. Eckert, CRC, 1997

20 Effect of Target Surface
. . . Spreads out smoothly ST of spreading edge is broken by irregular surface

21 Experiments with Falling Blood Droplets
dropper ruler Height Target Surface Fabric (theatre green) rough paper towel paper whiteboard Terazzo floor

22 Single drop of blood falling from various heights (m) onto various surfaces
0.5 1 2 3 0.5 1 2 3 Height/Surface smooth floor paper towel fabric

23 Angle of Impact Gravitational dense zone at lower edge 90 80 70 60
50 40 Gravitational dense zone at lower edge 20 30 10 Adapted from Introduction to Forensic Sciences, W. Eckert, CRC, 1997 Show angle drip VIDS

24 Drip Pattern Free-falling drops dripping into wet blood Large irregular central stain Small round & oval satellite stains . . . . . . . . . . .

25 Drip 1: Blood dripping into itself from height of 1 m (8 drops)

26 Blood dripping into itself from height of 1 m (8 drops)
39

27 Splash Pattern Volume > 1 ml
Subjected to LV impact Thrown Tipped Large central irregular area surrounded by elongated peripheral spatter pattern

28 Projected Bloodstains
Day 4 Projected Bloodstains Projected bloodstains are created when an exposed blood source is subjected to an action or force, greater than the force of gravity. (Internally or Externally produced)

29 Projected Bloodstains
Arterial Spurt/Gush Bloodstain pattern(s) resulting from blood exiting the body under pressure from a breached artery Cast-off Stains Blood released or thrown from a blood-bearing object in motion Impact Spatter Blood stain patterns created when a blood source receives a blow or force resulting in the random dispersion of smaller drops of blood. Velocity affects stain pattern

30 Arterial Spurt Pattern
Blood exiting body under arterial pressure Large stains with downward flow on vertical surfaces wave-form of pulsatile flow may be apparent

31 51 spatter Small arterial spurt broken pottery

32 Neck incisions (scene)

33 53 Neck incisions ‘Hesitation’ injuries Probe in carotid artery Thyroid cartilage

34 . Wave Cast-off Tail of elongated stain points in direction of travel
David Sadler: Wave Cast-off Tail of elongated stain points in direction of travel . Tail of wave cast-off points back to parent drop Parent drop wave cast-off

35 Point of Convergence 5 ml blood squirted from a
syringe from height of 1 m Point of Convergence

36 Tracing Origin of Bloodspots
Point of convergence method 2 dimensional image Point of origin method adds 3rd dimension to image In practice: use of string & protractor at scene use of computer at laboratory

37 Point of Convergence

38 Point of Origin Origin Height above point of convergence
Distance from point of convergence Height above point of convergence Origin length width Angle of impact = arc sin W/L 85 60 45 30 STOP: Measure from Day 1 activity

39 Day 5 Impacted Spatter Medium Velocity Low Velocity High Velocity

40 Blood Spatter Low velocity (<7.5 m/s)
e.g. free-falling drops, cast off from weapon Medium velocity ( m/s) e.g. baseball bat blows High velocity (>30 m/s) e.g. gunshot, machinery

41 Low Velocity Blood Spatter
Blood source subjected to LV impact < (7.5 m/s) Spot diameter: mostly mm some smaller, some larger Free-falling drops (gravity only) Cast off from fist, shoe, weapon Dripping Splashing Arterial spurting

42 Cast-off from Weapon First blow causes bleeding
Subsequent blows contaminate weapon with blood Blood is cast-off tangentially to arc of upswing or backswing Pattern & intensity depends on: type of weapon amount of blood adhering to weapon length of arc

43 Downswing of Hammer

44 Cast-off from Weapon ceiling

45 Overhead swing with bloodied metal bar

46 Cast off Pattern Sequence?

47 Cast off Pattern Sequence
1 (4 spots) 2 (3 spots) 3 (2 spots) If weapon does not pick up more blood, spatter from subsequent backswings becomes progressively less. In practice weapon picks up more blood with each successful blow.

48 Three overhead swings with hatchet

49 Cast-off Pattern Object?

50 Cast-off Pattern from Hand

51 Cast-off pattern from bloodied hand swung in front of target
6” ruler

52 Medium Velocity Blood Spatter
Blood source subjected to MV impact ( f/s, m/s) Spot diameter: mostly mm Blows with weapon (e.g. baseball bat)

53 Medium velocity blood spatter
Medium velocity blood spatter. Point of impact 15 cm in front of vertical target surface 6” ruler

54 High Velocity Blood Spatter
Blood source subjected to HV impact > 100 f/s, 30 m/s Fine mist: spot size < 0.1 mm Small mass limits spread to 1 m Some larger droplets reach further Gunshot back-spatter from entry wound forward spatter from exit wound High speed machinery

55 Gunshot Back Spatter Arises from entrance wound
Passes back towards weapon & shooter Seen only at close range of fire Seen on: inside of barrel exterior of weapon hand, arm, chest of shooter

56 Back spatter on steadying hand
61 Back spatter on steadying hand

57 Gunshot Forward Spatter
Arises from exit wound Passes forwards in same direction as shot More copious (larger; more amount) than back-spatter Can be seen at any range of fire Seen on nearby surfaces, objects, persons especially on wall behind victim

58 Gunshot: back& forward spatter
Bloodstained foam held just above target surface. Bullet passing L to R just above sheet bullet exits foam Bullet enters foam bullet Back-spatter on entry Forward spatter on exit

59 Blood Serology - Plasma, which is the fluid portion of blood, is composed principally of water. >55 % of blood content is plasma – mostly water and substances dissolved in it - Most of the solid materials (by weight) are cells red blood cells, RBCs (erythrocytes) white blood cells (leukocytes) - Antigens, usually proteins, are located on the surface of red blood cells and are responsible for blood-type characteristics.

60 The Nature of Blood: Antigens & Antibodies
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61 The Nature of Blood: Blood typing
STOP in the name of blood 61


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