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Protection in a Digital Age:
How Technology Can Help Combat Gambling Related Harm Jack Symons
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Overview —> gamban® blocks access to online gambling
Founding team —> Personal Experience Existing landscape —> gamban® / gamblock / betfilter Blocking software —> Compatibility / Infantilising / Intrusive
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Ultimately, online is easier to self-exclude than offline
Casinos Skins gaming Free-play & micro-billing Casual trading Poker Bingo Sports Offline Casinos Bookmakers Sports Scratchcards & Lotto Thousands of outlets Thousands of mediums Unavoidable Thousands of outlets 2-3 mediums (owned) Avoidable Ultimately, online is easier to self-exclude than offline
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Non-technical coping strategies
Online & Offline Offline ‘cooling off’ period
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Existing Landscape for Detecting Gambling Addiction:
Algorithms Surveillance Access Control
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Financial Sector —> Risk Reduction
Algorithms Financial Sector —> Risk Reduction Focus on Detection —> not prevention
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Surveillance Detection of ‘cheats’ —> the ‘eye in the sky’
Protects ‘at risk’ gamblers in some offline venues
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Player-defined limits
Access Control ID checks Turnstiles Player-defined limits Blocking software
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Future Landscape for Detecting Gambling Addiction:
Biometrics Artificial Intelligence
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Fingerprint-scanning
Biometrics Eye-tracking Fingerprint-scanning Online/Offline Online/Offline
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Artificial Intelligence
Detection > Artificial Intelligence > Detection Therapy / Diagnosis
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What Next? Good ideas vs. practically flawed
National Operator Self Exclusion Scheme Multi-Operator Self Exclusion Scheme Good ideas vs. practically flawed << More regulatory ‘box-ticking’ >> Innovation in graphic-rich gaming
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Future – Recommended Routes
Ongoing independent cross-review of Gambling Commission (and Financial Services Authority) Biometric account-based play without card requirement Opt-in solution where player must demonstrate ability to gamble Effective Safety Nets funded by industry and enforced by regulators
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A final (philosophical) thought…
Society has not been able to keep up with technology. Immediate gratification > Consequence of harm Gambling, Porn, Social Media, Food Delivery, Drugs, Delivery-on-Demand, Movies-on-Demand
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