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6th Grade Playbook
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Chanhassen Storm Football Goals
Coach Bailey Chanhassen Storm Football Goals Create a culture of family and togetherness for all the communities we serve: Carver, Chanhassen, and Victoria. Teach life skills (more than football) to our athletes so they can reach their full potential Build a fun and rewarding TEAM experience that players of all ages want to be part of
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Offense
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Offensive Philosophy As an Offense……
The Storm offense will: Patient and Disciplined! Control the Ball and dominate the Time of Possession! Be kept Simple! Play Fast and with tremendous Effort. Place our athletes in spots where they feel Confident and can be Successful. Prepared to attack any and all defensive fronts and coverages. As an Offense…… Speak the Same Language, and relay the same message to players. Trust and Listen to each other. Find Creative ways to get the ball into the hands of our playmakers! Attack the Weaknesses of the defense by having plays that attack every gap, stretch defenses Vertically as well as Horizontally.
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Offensive Positions F Y RT RG LG LT H Z Q C X C Center Q Quarterback RG Right Guard F Fullback RT Right Tackle H Halfback LG Left Guard X Wide Receiver LT Left Tackle Z Slot Receiver Y Tight End *some formations call for X (wide receiver). A player can switch between X and Y in the huddle; or a player can substitute a player in between plays.
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Backfield Alignment – 2 back/veer
Hole Numbering System Holes are numbered odd to the left and even to the right Backfield Alignment – 2 back/veer F is generally on the LEFT and H is generally on the RIGHT. However, they can be interchangeable. Y Y Q Z F H
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Backfield Alignment – I Formation (River/Lake)
Y Y Q Z F H
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Backs line up directly over Guards
Layout Splits Line Gaps = 3’ 8 yards 1 yard Y X 1 yard Q Z 3 yards H F F 1 yard H Backs line up directly over Guards 3 yards 8 yards Y X H 4 yards Z Q 1/2 yard F F
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Huddle The QB will be in the back of the huddle facing the team. He will be the only one to speak in the huddle. QB will call the play one time, C will sprint to the line get into the down position. The QB calls the play a second time. On completion the team will yell break, clap and sprint to line and get into down position. Line of Scrimmage LG C RG LT RT Z Y Y F H QB
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Cadence The biggest thing to stress is to vary the cadence so the defense can’t guess when the ball is being snapped. The goal by the end of the season is to allow the Q to change the cadence every play or two- which will be done in the huddle. “Down” “Color + Number” (for example: Blue 42) “Ready” “Go” Snap Counts: On 1: “GO” On 11: “GO, GO” On Color: snap the ball when “Blue” of “Blue 42 is called. On FREEZE: “GO, GO, GO, GO…Ready GO”. Q can call “Go as many times as they choose, and the ball when be snapped on the next GO following READY.
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Audibles The use of the color in the cadence will have meaning. The following can be used. “Down” “Color + Number” (for example: Blue 42) “Ready” “Go” Colors: Blue: Blue is used most often. It means that we’re running the play as called in the huddle. For 7th and 8th grade: Other colors will be used for audibling.
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Storm Football Motion and Tags
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Philosophy Our offense will have the ability to use motion on every play and from multiple positions. The goal behind motion is to help disguise looks and create mismatches. We will use motion to flip formations and create new formations.
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Who Will Motion? Z: Zip
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Zip (Z) Z Z is crossing the formation...should leave on the 1st COLOR in the QB’s cadence
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Zip (Z) Z Z is crossing the formation...should leave on the 2nd COLOR in the QB’s cadence
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Tags KEEP: It tells QB that no matter what the running play is called, he will pull the ball and KEEP it himself (QB FOLLOW). RUNNING BACK FLAIR This tells the running backs, on a pass play, to run a flair route.
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Storm Football Formations
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Philosophy Our ability to create and operate successfully out of several different formations allows for us to expand our playbook. For example…6 Power out of 6 Different formations = 6 different plays for the defense to prep for.
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Formations (6) Split Backfield: Veer Shotgun: Slot Right/Slot Left *
Tight Right/Tight Left * Single Backfield Wing Right and Wing Left * I Formation: Slot River/Slot Lake Tight River/Tight Lake Shotgun: Gun Slot Right/Slot Left Gun Tight Right/Tight Left Gun Wing Right/Gun Wing Left And Duece * These formations can be run out of shotgun as well
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(GUN) Slot Right Y X Q Z F H (GUN) Slot Left X Y Z Q F H
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(GUN) Tight Right (GUN) Tight Left
Y Y Z Q GUN F H (GUN) Tight Left Y Y Z Q GUN F H
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Slot River H Y F Z Q Slot Lake H Y F Z Q
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Tight River H Y F Z Q Tight Lake H Y F Z Q
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(GUN) Wing Left (GUN) Wing Right
Y X H Q Z GUN F (GUN) Wing Right X Y Z Q H Gun F
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Duce Y X H Z Q F
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Scissors (slot counter) – A Gap
Run Game – Install List Gun Run Base – A/B Gap Veer – B Gap & Edge Power and Q-Pow– C Gap Speed - Edge Flow – Edge Under Center Base– A/B Gap Lead – A/B Gap Power - C Gap Q Power- C Gap Toss – Edge Pitch- Edge Veer- B Gap and Edge Misdirection Scissors (slot counter) – A Gap Cross-Buck – C Gap
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Under Center Misdirection Shotgun Run Play Summary Power
- 5 Power and 6 Power Q- Power - 5 Q-Power and 6 Q-Power Base - 2/4 Base and 1/3 Base Toss - 7 toss and 8 Toss Pitch - 7 Pitch and 8 Pitch Veer - 3 Veer and 4 Veer Lead - 3 Lead and 4 Lead Misdirection Cross-Buck - 5 Cross-Buck and 6 Cross-Buck Scissors (Slot Counter) - 36 Scissors and 36 Scissors Shotgun Power - 5 Power and 6 Power Q- Power - 5 Q-Power and 6 Q-Power Base - 2/4 Base and 1/3 Base Veer - 3 Veer and 4 Veer Speed - 7 Speed and 8 Speed Flow - 7 Flow and 8 Flow
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1 & 2 Base, 3 & 4Base *Base Plays are quick hitting. Running backs need to explode through the hole
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R 1 T G C H Y Q F Z Mess Point Tight Right Base
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R 1 T G C F X Q Y H Tight Right Base
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R 1 T G C F X Q Y H Tight Right Base - Keep
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R 1 T G C F Y Q H Z Slot Right Base
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R 1 T G C F Y Q H Z Tight Left Base
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R 1 T G C F Y Q H Z Tight Left Base - Keep
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5 and 6 Power * Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.
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QB reverse pivots R 1 T G C H Y Q F Z Tight Right Power
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QB reverse pivots R 1 T G C H Y Q F Z Gun Tight Right Power
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Tight Right 6 Power - Keep
QB reverse pivots R 1 T G C H Y Q F Z Tight Right Power - Keep
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QB Reverse Pivots R 1 T G C F Y Q H Z Gun Slot Left Power
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QB Reverse Pivots R 1 T G C F Y Q H Z Slot Left Power - Keep
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5 and 6 Q- Power * Power plays involve a lead blocker. TE or T double teams down on defensive tackle (depends on 4-4 or 6-3). Lead blocker kicks out defensive end.
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Tight Right 6 Q- Power QB reverse pivots and follow lead blockers. Q T
Y Q F Z Tight Right Q- Power
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QB follows lead blockers
T G C F Y Q X H Z Gun Slot Left Q-Power
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7 and 8 Speed * QB sprints at defensive end. Either keeps or pitches. Always run out of a gun formation.
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Gun Wing Right 8 Speed QB sprints directly at DE. Q T G C F X Y H Z
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R 1 QB sprints directly at DE. T G C F X Q Y H Z Duece Speed
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R 1 T G C X Z Q Y F H Gun Wing Right Speed
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R 1 T G C H Y Q F Z Gun Tight Right Speed
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7 and 8 Flow
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R 1 T G C X Z Q Y F H Gun Wing Right Flow
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R 1 T G C H Y Q F Z Gun Ace Right Flow
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R 1 T G C F X Q Y H Z Duece Flow
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R 1 T G C F X Q Y H Z Duece Flow
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7 and 8 Toss *Toss is a quick pitch to get to the outside fast.
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R 1 T G C H Y Q F Z Tight Right Toss
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R1 T G C F Y Q H Z Slot Left Toss
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7 and 8 Pitch * Same concept as Toss, but Pitch requires a lead blocker.
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R 1 T G C H Y Q F Z Tight Right Toss
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R1 T G C F Y Q H Z Slot Left Toss
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36 and 45 Scissors
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Gun Wing Right 45 Scissors
F Y Q H Z Gun Wing Right Scissors
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R1 T G C F Y Q H Z Gun Slot Left Scissors
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3 and 4 Lead
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QB Reverse Pivot R1 T G C H Y Q F Z Tight River Lead
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QB Reverse Pivot R1 T G C H Y Q F Z Tight Lake Lead
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5 and 6 Cross-Buck
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QB reverse pivots – like 6 power and fakes 6 power
QB reverse pivots – like 6 power and fakes 6 power. H back jab steps right first. R 1 T G C H Y Q F Z Tight Right Cross Buck
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R 1 T G C F Y Q X H Z QB reverse pivots – like 5 power and fakes 5 power. F back jab steps right first. Slot Left Cross-Buck
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3 and 4 Veer This is a Triple Option Play. QB can hand off, keep, or pitch. QB reads the defensive end. 4th option is to fake handout and pass to Z.
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5-2: Pitch Back (F) runs 5 yards back and 2 yards ahead of QB
G C H Y Q F Z #0 route Tight Right Veer
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5-2: Pitch Back (H) runs 5 yards back and 2 yards ahead of QB
G C F Y Q H Z #0 route Gun Tight Left Veer
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800/900 Rollout Sprint Series
Passing Game – Install List Play Action 3 & 4 Pop Pass 5 & 6 Power Pass 300 Series 333 312 344 800/900 Rollout Sprint Series 817/917 Quick Passes Quick Pass 300 Series = 3 step QB Drop 800/900 = Sprint series - 800 rollout right and 900 rollout left
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Passing Series All base passing plays will be based on a numbering system. First number tells the QB drop and the O-line blocking scheme Second number tells the inside or slot WR what route to run Third number tells the outside WR what route to run All Routes mirrored on both sides of the formation Tight Right 312 3 = QB/ 3 step drop 1 = TE/ out route 2 = Z/ slant route
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Storm Football Passing Tree
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Passing Tree (0-9) 0. Bubble Out Slant Fly Curl Out and Up Dig Corner
Slug-go Slam #8 #3 #7 #5 #6 #2 #9 #1 #4 #0
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Odd numbers always to sideline, Even numbers to inside of field.
#3 #3 #8 #8 #7 #7 #5 #6 #6 #5 #2 #9 #9 #2 #1 #1 #4 #4 #0 #0
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#1 Out Attack DB Break will depend on passing series
300 Series = break on 2nd step to make flat player make a decision 800 and 900 series - Outside WR break on 8th step or 10 to 12 yds - Slot WR break on 4th step or 5 to 7 yds Get head and hands around Work flat to the sideline Do not drift up-field
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#2 Slant Attack DB Break on third step Inside release 45 degree angle
Attack LB depth Route run the same for all passing series
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#3 Fly/Fade Attack the DB Break on third step Outside release
QB coached to throw high and outside Attack the ball at high point Route run the same for all passing series
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#4 Curl Attack the DB’s outside shoulder Great arm action
Break will depend on the passing series. 300 series = break on 3rd step (5 yds) 800 and 900 series = break on 7th step or 12 yds back to 10 yds. This route will protect the fade. Attack the ball Keep defender on your back 300 series 3 steps 700 series 12yds
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#5 Out and Up Sell the out route Show head and hands on the out cut
Convince the DB to play the out QB’s will throw high and outside Route run the same for all passing series
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#6 Dig Attack the DB Seven step route (10- 12yds) Sell the fade (#3)
Route will help protect the fade Make the DB turn his hips to defend the 3 route Route run the same for all passing series
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* Break both routes at 8 yds
#7 Corner Break route at 8 yds Ball should be caught at yds Route will be run differently out of slot and wide position Always look over your outside shoulder Route run the same for all passing series Wide Slot * Break both routes at 8 yds
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#8 Slug-go Sell the slant route Show head and hands on the slant cut
Convince safety to play the slant Route run the same for all passing series
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#9 Slam Show the slant route
Break flat to the sideline on outside foot Keep defender on your back Must have great arm action and feet Route run the same for all passing series
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Quick Passing Game
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Tight Right Quick Pass
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Tight Lake Quick Pass
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300 Series Passing Game *Add Running Back Flair to any 300 series pass. Works best with 333.
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Tight Left 312 Z
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Slot Right 333 Z
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Slot Right 333- Running Back Flair
Z
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Gun Wing Right 344- TED Z
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800/900 Sprint Passing Game
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Why Sprint Game? Allows our QB to get out of the pocket
Puts pressure on the defensive edge players Allow the QB to be a run or pass threat We can attack the defense at all 3 levels
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Sprint Rules 800/900: QB sprint out to the Left (900) and Right (800)….QB should get 8yds of depth Routes will attack the defense at three levels Route tree and tags will set routes on the sprint side Backside WR will always run backside post F/RB: Help set edge O-Line: 800 = Strong RT Hinge LT 900 = Strong LT Hinge RT
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QB Reads Eyes to #2 defender…if he attacks level 1 look to level 2.
If he drops to level 2 take the flat If defense takes away level 1 and 2 look to level 3 route or become a runner
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817/917 800 = right and 900 = left 3: tells outside WR to run fly
1: tells inside WR/TE to run 10yd out (level 2) **Backside receiver always drags to middle of field.
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Slot Right 813
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Slot Left 913
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Gun Slot Right 874
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Gun Slot Left 974
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Why Play Action? Protects our run game
We must be a great play action team!!! Provides the QB with routine and high percentage throws Keeps the defense honest Can be run out of a variety of formations
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Concepts Each play action pass is based on concept routes
The routes in each series will be depend on formation WR/TE/RB must know all of the routes Routes set off of the widest WR on play side
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5/6 Power Pass Power Pass provides us an opportunity to protect 5 and 6 power We have to be a successful power run team to be able to throw power pass Rules QB: Great fake on power and get depth and get outside…read level 1 to level 3. If Level 1 opens up give him the ball ASAP!!!
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V V Y Y Z QB F H Tight Right 4 Pop Pass
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V V Y X Z QB F H Slot Right 3 Pop Pass
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V V Tight Right 6 Power Pass Y X Z QB
QB open to left, fake to 3, roll out right Look deep first, then short F H Tight Right 6 Power Pass
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V V Tight Left 5 Power Pass Y Z QB
QB open to left, fake to 2, roll out left Look deep first, then short F H Tight Left 5 Power Pass
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Storm Defense E.A.R.N. I.T. #bluebelief
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Chan Defensive Pillars. Chan Varsity Runs a 3-4 Defense
Chan Defensive Pillars * Chan Varsity Runs a 3-4 Defense! SWMF allows either a 6-3 or We will incorporate Chan terminology and adapt accordingly. Make the Offense Earn Points We are a Control Defense (control where the offense goes and how they get there) Flexible Attack Offensive Tendencies Mob Pursuit & Tackling Man to Man for Corners and Safeties
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6-3 Defensive Positions E Defensive End T Defensive Tackle G Defensive Guard M (Mike) Middle Linebacker S (Stud) Strong Side Outside Linebacker B (Buck) Weak side Outside Linebacker C Cornerback
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Base 6-3 Front E T G G T E B S M C C
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4-3 Defensive Positions E Defensive End T Defensive Tackle M (Mike) Middle Linebacker S (Stud) Strong Side Linebacker B (Buck) Weak side Linebacker C Cornerback SS Strong Safety FS Free Safety
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Base 4-3 Front E T T E B M S C C FS SS
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D-Line Play (End, Tackle, Guard)
Key your man Play with Hands Shoulders Square Tackle the ball carrier in your gap GET TO THE HEALS OF THE OFFENSIVE LINEMAN!!
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OLB Play (Stud & Buck) Key end man Collision TE
Defend Multiple Gaps & Help Contain Play run first Rush QB Contain Pass Drop Eyes to Near WR
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ILB Play (Mike) Read and Fly to the Ball Play run first
Pass Drop Eyes to Near TE/WR Eyes to QB, See Ball Out
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Defensive Calls Base- Bull Rush your man- READ and REACT Pinch- Slant to Inside gaps Angle- Slant Weak Slant- Slant Strong Mike, Will, Stud Blitz- Can be added to any Defensive Line Call
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6-3 Base T G G T E E S B M C C
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6-3 Slant T G G T E E S B M C C
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6-3 Angle T G G T E E S B M C C
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6-3 Ice (pinch) E T G G T E S B M C C
Stud and Buck are responsible for hard contain. E T G G T E S B M C C
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6-3 X Stud and Buck are responsible for hard contain. G G T E E T S B M C C
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4-3 Base T T E E S B M C C FS SS
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4-3 Slant T T E E B M S C C FS SS
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4-3 Angle T T E E B M S C C FS SS
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4-3 Ice (pinch) T T E E B M S C C FS SS
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4-3 X T T E E B M S C C FS SS
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Special Teams
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Special Team Considerations
General Advice: Minimize chance for turnovers. Field position is less important in youth football. Most returners are right handed and will run to their right. Consider resting lineman during special teams Kickoffs: The easiest way to give up a TD is to Kickoff deep to your opponent’s best and fastest player. Consider squib (ground ball every time unless you have a comfortable lead. Use on-side kicks only if necessary. Kick Receiving Teach your players to fair catch a short one "in the air". Cover up onside kicks on the ground. No Clipping Punting Punts are another way to give up an easy TD. Consider not ever punting unless you have a very comfortable lead or very deep in your own territory. Put a talented athlete at long snapper. Cover the backward bounce. Punt away from the returner. Punt Receiving One good athlete Medium deep is enough. Teach all players to leave the punt alone unless they have a lot of room. “YELL POISION”.
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Kick-off and Receiving Note: Lane Discipline is a Must.
RCB ROLB RE RT RG LG LT LE LOLB LCB X X X X X X X X X X X Note: Lane Discipline is a Must.
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Note: Lane Discipline is a Must.
Punting and Receiving X X X X X X X X X X X LE LT LG C RG RT RE FB WB HB QB Note: Lane Discipline is a Must.
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