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Coach Workshop.

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Presentation on theme: "Coach Workshop."— Presentation transcript:

1 Coach Workshop

2 Agenda OGPC Overview Team Management

3 OGPC Not just a game competition Technical Skills Life Skills
Programming Art Life Skills Teamwork Project Management Career Exploration

4 Season Overview Today March April 8th
Theme released, teams start forming March Registration opens at All Registration closes 1 week prior to Main Event DO NOT EXPECT TO REGISTER LATE OCSTA Funded Registration will likely close earlier April 8th Main Event at Western Oregon University

5 Main Event Show off project Interact with professionals
Get inspired by other teams

6 At Main Event Arrive early 7:30 - 8:30 - check in, set up
Action begins at 9:00 Each team has schedule judging times During open time Visit other teams Go to breakout speaker sessions Eat - bring your own food Keynote and awards at end

7 Judging Programming & Technical Merit Game Design Art & Assets
Theme & Style Professionalism

8 Getting Judged Students need to tell their story
Have elevator pitch of game ready Be ready to talk about what they accomplished Posters, design docs, etc… encouraged

9 Awards MS & HS Divisions Category Awards Best in Show People's Choice
Mixed teams compete as HS Category Awards Best in Show People's Choice Rookie Award

10 Teams Max size 7 students Need multiple skills Plan for attrition
Programmers Artists / Creatives Management

11 TMS Team Management System Teams Self Register Ability to provide
Teams Self Register Ability to provide Elevator pitch Gallery Group photo Links to game? Why? Professionalism & Prize Drawings

12 Adult Roles - Coach Single point of contact Meeting host
Project manager Arranges for equipment, transportation to Main Event

13 Adult Roles - Mentor Technical Advisor Helps set achievable goals
Who: you, a colleague, parent, older student, student, occasional visitor

14 Adult Guidelines Students’ project, not yours
Encourage teamwork and respect Don't over emphasize “winning” Success is getting to main event

15 Team Expenses Main Event Registration Fee: Other possible : $50 / TEAM
Software Team shirts, hats, etc. Transportation Poster boards, etc…

16 Game Tools Any language/framework OK No experience? Check out:
Judging tries to reward what students do, not what tool does No experience? Check out: Scratch - GameMaker - Construct 2 -

17 Technical Tips Must be able to bring game to event
Expect flaky wifi at event Teach some backup system Routine for .zip backups Source control

18 Assets Most points for team created Outside assets
Must be free and publicly available No purchased assets!!! Must bring "credit list" of sources "google" != source

19 Team Logistics Meet 2-3 times per week?
Expect crunch at end Need roles and responsibilities Can rotate, especially near beginning Need decision making process

20 Iterative Development
"Ship" Frequently New playable game every 2 weeks Agile / Scrum

21 Questions Contact Info


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