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Coach Workshop
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Agenda OGPC Overview Team Management
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OGPC Not just a game competition Technical Skills Life Skills
Programming Art Life Skills Teamwork Project Management Career Exploration
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Season Overview Today March April 8th
Theme released, teams start forming March Registration opens at All Registration closes 1 week prior to Main Event DO NOT EXPECT TO REGISTER LATE OCSTA Funded Registration will likely close earlier April 8th Main Event at Western Oregon University
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Main Event Show off project Interact with professionals
Get inspired by other teams
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At Main Event Arrive early 7:30 - 8:30 - check in, set up
Action begins at 9:00 Each team has schedule judging times During open time Visit other teams Go to breakout speaker sessions Eat - bring your own food Keynote and awards at end
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Judging Programming & Technical Merit Game Design Art & Assets
Theme & Style Professionalism
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Getting Judged Students need to tell their story
Have elevator pitch of game ready Be ready to talk about what they accomplished Posters, design docs, etc… encouraged
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Awards MS & HS Divisions Category Awards Best in Show People's Choice
Mixed teams compete as HS Category Awards Best in Show People's Choice Rookie Award
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Teams Max size 7 students Need multiple skills Plan for attrition
Programmers Artists / Creatives Management
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TMS Team Management System Teams Self Register Ability to provide
Teams Self Register Ability to provide Elevator pitch Gallery Group photo Links to game? Why? Professionalism & Prize Drawings
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Adult Roles - Coach Single point of contact Meeting host
Project manager Arranges for equipment, transportation to Main Event
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Adult Roles - Mentor Technical Advisor Helps set achievable goals
Who: you, a colleague, parent, older student, student, occasional visitor
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Adult Guidelines Students’ project, not yours
Encourage teamwork and respect Don't over emphasize “winning” Success is getting to main event
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Team Expenses Main Event Registration Fee: Other possible : $50 / TEAM
Software Team shirts, hats, etc. Transportation Poster boards, etc…
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Game Tools Any language/framework OK No experience? Check out:
Judging tries to reward what students do, not what tool does No experience? Check out: Scratch - GameMaker - Construct 2 -
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Technical Tips Must be able to bring game to event
Expect flaky wifi at event Teach some backup system Routine for .zip backups Source control
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Assets Most points for team created Outside assets
Must be free and publicly available No purchased assets!!! Must bring "credit list" of sources "google" != source
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Team Logistics Meet 2-3 times per week?
Expect crunch at end Need roles and responsibilities Can rotate, especially near beginning Need decision making process
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Iterative Development
"Ship" Frequently New playable game every 2 weeks Agile / Scrum
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Questions Contact Info
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