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Autodesk Inventor 10 Update Class
Inventor Studio Autodesk Inventor 10 Update Class J.D. Mather
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Inventor Studio Set your Project to Samples and open the Assemblies\Arbor Press\Arbor_Press.iam file. To enter the Inventor Studio environment select it from the Applications drop-down menu.
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Inventor Studio To render a static image select the Render tool.
Select the desire view size, Camera, Lighting, and Background. Select the desired quality.
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Inventor Studio – Still Rendering
Click to save. Select image file type.
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Inventor Studio – Animation Rendering
Delete or Suppress the Angle constraint on the Pinion Shaft. Suppress the Angle constraint on the Table Plate.
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Inventor Studio – Animation Rendering
Checkmark Predict Offset and then add a Mate constraint between the bottom face of the Ram and the top face of the Table.
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Inventor Studio – Animation Rendering
Delete Camera1 & 2 in the browser. We will set up our own camera.
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Inventor Studio – Animation Rendering
Switch to the Studio Application and click on the Animation Timeline tool. Click on the Animation Options tool. Enter a length of 5 seconds.
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Inventor Studio – Animation Rendering
Set your view to look similar to this, then RMB in the graphics screen and select Create Camera from View.
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Inventor Studio – Animation Rendering
Make Camera1 the active camera on the Animation Timeline. Drag the timeline slider to 2.5 seconds.
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Inventor Studio – Animation Rendering
Next: Rotate and zoom the view something like this. Then: Click Add Camera Action to set a keyframe for Camera1.
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Inventor Studio – Animation Rendering
Drag the timeline slider back and forth and observe the camera action. Expand the Action Editor.
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Inventor Studio – Animation Rendering
Rotate and zoom the image as shown and Add Camera Action for another keyframe.
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Inventor Studio – Animation Rendering
Click on the action to make it active and drag the start and end times as shown. The camera will move between seconds, remain still for 1 second and then move for the remaining time to the final keyframe position.
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Inventor Studio – Animation Rendering
The animation player works like a tape or CD player. Return the timeline to the beginning and select Play Animation.
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Inventor Studio – Animation Rendering
Select Animate Constraints Pick the Mate constraint we made earlier on the Ram and set the Value to 0.
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Inventor Studio – Animation Rendering
Drag the start and end time for the Constraint animation.
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Inventor Studio – Animation Rendering
In the first example we animated a constraint. In this example we will animate a component that has a remaining degree of freedom. Select Animate Components and then select the Table.
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Inventor Studio – Animation Rendering
Click on the z axis leg and enter an angle of 90 deg.
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Inventor Studio – Animation Rendering
Drag the start and end time for the Component animation and change the end time for the Constraint animation.
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Inventor Studio – Animation Rendering
Select the Animate Fade tool and click the Frame. Set the Fade value to 20.
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Inventor Studio – Animation Rendering
When you play the animation the Fade will be instant – but when you Render the animation the Fade will be gradual.
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Inventor Studio – Animation Rendering
With each of the animation controls you can set the Velocity Profile. (With an animation of this short duration the interpolation change probably would not be noticeable.)
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Inventor Studio – Animation Rendering
Select Record Animation
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Inventor Studio – Animation Rendering
Set Quality (Frame-rate and compression will also effect quality). Set size.
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Inventor Studio – Animation Rendering
Click Render and enter a file name and location.
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Inventor Studio – Animation Rendering
Select a compression CODEC. (You might want to download the free Divx and TechSmith codecs – these two codecs give relatively small file size.)
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Questions? Inventor 10 Update
For additional tutorials using Inventor Studio go to Skill Builders and download the document Studio – Animate Camera. Questions?
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