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Published byDustin Moody Modified over 6 years ago
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System-on-Chip Design Principles of Hardware/Software Communication
Hao Zheng Comp Sci & Eng U of South Florida
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System Structural Model
CPU Mem P1 P2 Arbiter Bridge P3 P5 P4 HW HW
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Basic Elements of HW/SW Interfaces
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Synchronization Schemes
Synchronization is necessary for effective communications
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Synchronization Schemes
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Semaphores Used to control of accesses to shared resource.
Two ops on semaphore S: P(S): acquire S. V(S): release S. thread 1: … P(S); x++; V(s); thread 2: … P(S); x = x – 2; V(s);
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Semaphores entity two { entity one { short_delay(); P(S); while (1) {
rd = shared_data; }} entity one { P(S); while (1) { short_delay(); shared_data = …; V(S); }} int shared_data; semaphore S;
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Semaphores Semaphores can only guarantee exclusive access to shared resources. difficult to control precise data transfer Multiple semaphores can be used, but not elegant. Handshaking: a signaling protocol between two entities to coordinate data transfers. Can handle entities with different speeds.
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One-Way Handshake
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Two-Way Handshake
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Two-Way Handshake for Data Transfer
req ack Dest Src data clk req ack X X data X X X X X X X d1
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Communication Constrained vs Computation Constrained
System performance should consider both computation performance and communication overhead.
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Communication Constrained vs Computation Constrained
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Tight and Loose Coupling
Coupling: the degree of interactions between two components
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Dedicated vs Shared Interfaces
Nature of coupling affects the organization of HW/SW interfaces tight coupling loose coupling
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Reading Guide Chapter 9, the CoDesign book.
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