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RED ZONE OFFICIATING CWFOA
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PREGAME - Teams Game Clock Operator – Line Judge
Play Clock Operator – Back Judge Field Markings & Pylons - Crew Chain Crew – Head Linesman – Goal/Depth Ball Crew – LJ, HL, & Back Judge Down&Distance/LTG/GL – Crew Gold Book – Page7(Own Your Position) GoldBook – Page9(If in Doubts)
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GAME & COMMUNICATION Hustle/Not Hurry – Slow Mind/Fast Feet
Anticipate the Play/R&R – Not Fouls Pre-Snap Routine – Memorize Clock Status – Referee & Back Judge/Crew Substitutions– Offense/Defense– Team Box Team Time Outs – L , H, B Umpire – Ball-Rotation - Crew
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RED ZONE - 25 25 - 21 – snap – R&R – Goal Line/End Line
Line To Gain/Goal Line Communication Reverse Mechanics
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PENALTIES Defense – Half the Distance – U & R – Crew
15/10/5 yard penalties – Off. Vs. Def. Auto 1st Down – Rough Pass/Kick/Snap DPI & OPI – Not Auto 1st down. Loss of Down – Illegal Hand/Pass/Touch Officiate The Whole Game
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PLAY BALL Clock – 2 minutes – Status – Half – Game
Game Situation/Score/TO’s Spiking the Ball Running Plays – LTG/OOB/Progress Passing Plays - Keys/Man OOB – How?/Hat Catch/No Catch – Yes/Incomplete/Stop Clock
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SPECIAL TEAMS Game Situation/Score – Half/Game Clock Status
Hustle – B(crossbar) & U; Crew Extra Point/FG – Dead Ball/Live Ball – LOS 2 point/Fake
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PLAYS Rule 2-26-3 P32. Case 2-26-3 P17. Video(Pylon Plays)
Video(Sideline Plays)
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