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Game Designed Classroom
Bringing interactive fiction to the classroom
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Books that Inspired
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People that Inspired Paul Andersen – Bozeman HS Lee Sheldon – RPI
Jane McGonigal – Institute for the Future Jesse Schell – Carnegie Mellon Scott Nicholson – Syracuse University
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Video Games that Inspired
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Tabletop Games that Inspired
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Layers in Class Design Story Game Mechanics Curriculum
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Game Design Immersive Story
The Hook – what draws a player in The MacGuffin - a plot device in the form of some goal, desired object, or other motivator The Universe – what keeps them there
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Immersive Story what inspires you?
Look to media that inspires you Books Film/Television Video games Tabletop games Comic books/Graphic Novels
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Immersive Story Good Fit with Curriculum
Bad Fit Good Fit ??? In US Government Class
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Workshop – Story Ideas
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Game Mechanics Balance of Motivation
Extrinsic Achievements Level – up Bonus Material Intrinsic Understanding of material (Grades) Enjoyment of the story (Hopefully) Seeing that [subject] is fun and interesting
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Extrinsic Motivation – “phat loot”
Achievements Level - Up Badges Class bucks $$$ to “Buy” stuff Physical In-game items Classroom Privileges Assistants
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Intrinsic Motivation “Knowing is half the battle!”
Literacy Confidence and Creativity Becoming literate to the subject while “playing” Wanting to know what is next. Allowing students to create using their talents (music, art, writing, etc.) Want to participate in class
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Game Mechanics The Classroom
Keynote lecture – no more than 20 minutes Missions (Quests) Analog – note cards, worksheets, scavenger hunts Digital – Websites, online videos, forms Student READING (mini text – Coach Books) Teacher facilitation with individual groups
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Game Mechanics Technology
Course Sites Study Island Blog - Science Freakout Khan Academy Crash Course – a Youtube channel iPods Textbooks Inform 7 Choose Script Class Badges Wix Voki Google Docs/Sites Edmodo
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Workshop – Game Mechanics
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Curriculum Can fit all topics and subjects
Common Core Next Generation Science Standards ESL Vocational Tech Scalable at Student Level Scalable for Student Size
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Other people of note Tom Vasel – The Dice Tower
Practical Gaming in the Classroom Christopher Emdin – Colombia University, Teachers College Gabe Zicherman – Gamification speaker Daniel Pink – Drive and Motivation Ken Robinson – 10 Talks on Education Wil Wright – Game Designer pt.1 & pt.2
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