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Minimizing Mistakes Playing against the Captain

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1 Minimizing Mistakes Playing against the Captain
Zero to Hero Week 2 Minimizing Mistakes Playing against the Captain

2 Outline Recap last week Punish/Neutral Game Playing against Falcon
Effective Range Maximize Punish

3 Last Week’s Recap Forming a character gameplan Tech Chasing
Good vs bad players

4 Emphasis Punish Game Neutral Game Fast Fallers - Fox, Falco, Falcon
Floaties - Peach, Samus, etc..

5 Optimizing for Success
Offense = (% of neutral games won) * (avg damage per punish) Defense = (% of neutral games lost) * (avg damage received per punish)

6 Character Specific Plans
How do I rack up damage? How do they rack up damage?

7 Sheik vs. Falcon Sheik Falcon
At low %s, Sheik wants grabs  tech chases Pindown situations At high %s, Fair, strong aerial At low %s, Falcon wants grabs, juggles At high %s, Falcon wants grabs, juggles into combos

8 Effective Range

9 Effective Range 2

10 How we win neutral Use aerials to push Falcon to either shield or go towards corner Once Falcon is shielded, his effective range decreases dramatically, allowing us to “close the gap” and pressure his shield and force a bad decision

11 Edgeguard

12 How do we lose? Letting Falcon get below your imaginary 45 degree arc

13 How do we lose? (cont) Throwing out poor spaced aerials that can be dash danced grabbed or uaired Having to shield and giving him mixups for grabs

14 Applying Pressure

15 Homework Be more familiar with ranges of Tilt, grab, jab
Practice Tech Chases


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