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On Beyond GUI: Wearable, Heterogeneous, Adaptive

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Presentation on theme: "On Beyond GUI: Wearable, Heterogeneous, Adaptive"— Presentation transcript:

1 On Beyond GUI: Wearable, Heterogeneous, Adaptive
Steven Feiner Computer Graphics & User Interfaces Lab Department of Computer Science Columbia University New York, NY Supported in part by AFRL, NSF, ONR, and gifts from Alias Systems, IBM, Mitsubishi Electric Research Labs, and Microsoft CHI 2006 Workshop: What is the Next Generation of Human-Computer Interaction? Montreal, Canada April 23, 2006

2 Wearable Cursorless Eyes-free
Corners of watch bezel serve as “tactile landmarks” to guide user’s finger Cursorless Eyes-free G. Blaskó and S, Feiner. An interaction system for watch computers using tactile guidance and bidirectional segmented strokes. Proc. ISWC 2004.

3 Wearable Cursorless Eyes-free
G. Blaskó and S, Feiner. An interaction system for watch computers using tactile guidance and bidirectional segmented strokes. Proc. ISWC 2004.

4 Wearable Cursorless Eyes-free
G. Blaskó and S, Feiner. An interaction system for watch computers using tactile guidance and bidirectional segmented strokes. Proc. ISWC 2004.

5 Wearable Cursorless Glanceable
G. Blaskó, C. Narayanaswami, and S, Feiner. Prototyping Retractable String-Based Interaction Techniques for Dual-Display Mobile Devices. Proc. CHI 2006.

6 Heterogeneous Coordinated use of different displays and interaction devices Multiple displays Projected desktop Handheld High-res monitor See-through head-worn Multiple interaction devices Multi-touch table Tracked hands/heads Speech H. Benko, E. Ishak, and S, Feiner. Collaborative mixed reality visualization of an archaeological excavation. Proc. ISMAR 2004.

7 Heterogeneous Coordinated use of different displays and interaction devices Multiple displays Projected desktop Handheld High-res monitor See-through head-worn Multiple interaction devices Multi-touch table Tracked hands/heads Speech H. Benko, E. Ishak, and S, Feiner. Collaborative mixed reality visualization of an archaeological excavation. Proc. ISMAR 2004.

8 Heterogeneous Coordinated use of dimensionalities
“Pull” 2D image into 3D model “Push” 3D model into 2D image H. Benko, E. Ishak, and S, Feiner. Cross-dimensional gestural interaction techniques for hybrid immersive environments. Proc. VR 2005.

9 Heterogeneous Coordinated use of dimensionalities
“Pull” 2D image into 3D model “Push” 3D model into 2D image H. Benko, E. Ishak, and S, Feiner. Cross-dimensional gestural interaction techniques for hybrid immersive environments. Proc. VR 2005.

10 Adaptive Change user interface in response to environment
Modify layout of virtual objects to avoid overlap in AR B. Bell, S. Feiner, & T. Höllerer. View management for virtual and augmented reality. Proc. UIST 2001.

11 Adaptive Change user interface in response to environment
Modify transparency to reveal important content on desktop E. Ishak, and S, Feiner. Interacting with hidden content using content-aware free-space transparency. Proc. UIST 2004.

12 Three Themes for Future UIs
Wearable Cursorless  Eyes free, glanceable,… Heterogeneous Mix of users, displays, devices, dimensionalities,… Adaptive Dynamically modified in response to changes in environment, tasks,…


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