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Published byFelicia Lee Modified over 6 years ago
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Wireless Network Gaming for an in-class English Learning Environment
Authors: Aubrey Neil Leveridge, Yi Lung Lin, Cheng Ting Lin, Jie Chi Yang
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Taiwan’s leading school in the fields of geophysics and space science
Location North-Western Taiwan Near Taiwan Taoyuan International Airport Colleges: Liberal Arts Science Engineering Management Earth Sciences Hakka Studies Electrical Engineering and Computer Science * Taiwan’s leading school in the fields of geophysics and space science 2001 – designated as one of the top research-oriented universities
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Graduate Institute of Network Learning Technology
5 teachers & 17 PhD students and 33 Master students 4 Labs: Game-Based Learning Lab, Mobile and Ubiquitous Learning Environment Lab, Highly Interactive Multimedia Lab, Interactive Technology and Learning lab International Conference hosted : DIGITEL2007 ITS 2006 CSCL 2005 WMTE 2004 GCCCE 2001
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Computer Assisted Language Learning Lab
5 PhD Students & 11 Master students Research Topics Computer Assisted Language Learning Mobile learning Digital game-based learning Web-based learning environment Digital learning in science Natural Language Processing
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Teaching & Learning English Vocabulary
Traditional Vocabulary Teaching Methods: Difficult Boring (learning and teaching) Students perform well on tests, but not in context Vocabulary is usually forgotten shortly after the test
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In-Class Gaming Motivating Immediate vocabulary usage
Immediate feedback Learning becomes secondary to game playing, but students reach, even surpass the original learning goal. So...
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Why don’t teachers use games in class?
Teachers have to many in-class rolls (teacher, game controller, host, score keeper…) Every class is different, so it is difficult to find games that suit
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Delayed Vocabulary test
The Experiment Vocabulary Pretest Vocabulary Intro Control Group Experimental Group Traditional Teaching Game-based Teaching Vocabulary Post-test Delayed Vocabulary test Interviews
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The Game Vocabulary interface.
(experimental method) Vocabulary interface. Instructor can choose to use pre-designed vocabulary from the database or Create a new data set and save it to the database. Teacher can upload the chosen data to create a game.
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Database Interface (first version)
Total Items:
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Game interface (category choice)
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Game-play (multiple choice)
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Game-play (matching)
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Conclusion In-class gaming will: be more accessible for teachers
easy for teachers to create, conduct, and modify be more flexible to suit individual classes create an enjoyable and fun learning environment be motivating for students
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Q & A For information Contact: Thank you!
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