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Building a Wherigo ThomasfamilyZA & BrendsZA

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Presentation on theme: "Building a Wherigo ThomasfamilyZA & BrendsZA"— Presentation transcript:

1 Building a Wherigo ThomasfamilyZA & BrendsZA
GC4XMNH– 2014 Techno Event 1: Where u going? 15 March 2014

2 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

3 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

4 Wherigo players iPad/iPhone Garmin PocketPC devices Android/HTC
official Groundspeak Wherigo app Garmin some Nuvis, Colorado and Oregon PocketPC devices PocketPC player Android/HTC WhereYouGo app Nokia Symbian phones OpenWIG Test your Wherigo player using the Wherigo Player Tutorial 15 March 2014 GC4XMNH Techno Event 1: Where u going?

5 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

6 Wherigo Builders Wherigo cartridges are written in Lua
Powerful light-weight scripting language Used in Sim City 4 to customise rewards & some content Used in World of Warcraft for interface customisation Used in Adobe Photoshop Lightroom for user interface Wherigo Builders help create Wherigo cartridges Without knowing any Lua programming code Using essentially plain English to set the actions 15 March 2014 GC4XMNH Techno Event 1: Where u going?

7 Wherigo Builders Groundspeak WherigoBuilder Earwigo
Still Alpha software Last updated 2008 Mixed reviews about using it Earwigo Online only Reviews seem good Active forum on groundspeak forums We didn’t try it out due to online designing only 15 March 2014 GC4XMNH Techno Event 1: Where u going?

8 Wherigo Builders Urwigo http://www.wherigo.cz/urwigo/#en
Active forum on groundspeak forums Logic is flowchart driven We learnt to use it in a few days Active error trapping tells you about Missing information Program interface logic errors Works offline, other than: When you design zones When you test the cartridge 15 March 2014 GC4XMNH Techno Event 1: Where u going?

9 Useful links - General 15 March 2014 GC4XMNH Techno Event 1: Where u going?

10 Useful links - Urwigo 15 March 2014 GC4XMNH Techno Event 1: Where u going?

11 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

12 Planning Spend time in the area you will use Explore it properly
Look at the landmarks and structures Note the zones you want to use Make sure that zones are: Large enough for player to enter it, especially smartphone user Far apart enough that the GPS won’t get confused Not where muggles will get in the way Find final location Check availability with reviewer 15 March 2014 GC4XMNH Techno Event 1: Where u going?

13 Planning Plan the Wherigo Plan the concept Plan the story line
Align the story line with the area Understand the distances to be travelled and time required Plan the detailed logic to get through the cartridge 15 March 2014 GC4XMNH Techno Event 1: Where u going?

14 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

15 Designing - objects Zones Characters Items Tasks
Places the player needs to go to Characters People or animals that the player interacts with Placed in zones Items Things that the player interacts with Placed in zones or in player inventory Tasks Things that the player must do 15 March 2014 GC4XMNH Techno Event 1: Where u going?

16 Designing - logic Variables
Programming items to store logic or information Counters Values you use repeatedly True/False indicators Track progress Timers to do/check time based tasks 15 March 2014 GC4XMNH Techno Event 1: Where u going?

17 Designing - logic Inputs Random events
Player responses from message boxes Can be text input or choices Random events Can be used to create different stories each time Consider asking some realworld questions Prevents players from playing whole cartridge on an emulator and just going to ground zero 15 March 2014 GC4XMNH Techno Event 1: Where u going?

18 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

19 Building Build Zones Build Characters Build Items Build Tasks
Build Variables 15 March 2014 GC4XMNH Techno Event 1: Where u going?

20 Building Create Media and link to objects Place Characters and Items
Put them in starting zones Have images and descriptions for all objects Check that display starting status is correct Check that active starting status is correct 15 March 2014 GC4XMNH Techno Event 1: Where u going?

21 Programming Build events Zone activations Character activations
Item activations Interactions Between player and Characters Between player and Items Between Characters and Items Between Items Message inputs All player responses need to be allowed for 15 March 2014 GC4XMNH Techno Event 1: Where u going?

22 Cartridge requirements
With all the different players and screens, for the cartridge to be universal, must design for lowest common denominator Images Must be jpg format Suggested to be 230 x 130 pixels Icons must be 32x32 pixels in jpg format Sound only works on Pocket PC devices Create sound as mp3 files smaller than 512KB Adjust sampling to get balance between size and quality We used Audacity (free open-source sound editor) 15 March 2014 GC4XMNH Techno Event 1: Where u going?

23 Cartridge requirements
OnZone commands do not work on Garmin devices OnClick for characters do not work on Garmin devices OnClick for items do not work on Garmin devices OnClick for tasks do not work on Garmin devices Maximum of 5 active zones at a time Garmin software has problems with emulation protection so leave it off 15 March 2014 GC4XMNH Techno Event 1: Where u going?

24 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

25 Testing the logic - emulator
Play all options repeatedly Check it doesn’t crash or get stuck Check zones and logic all work Try stuff in an illogical order Enter and leave zones partway through interactions Try do things in the wrong order Don’t assume players will do things the way you do Check spelling 15 March 2014 GC4XMNH Techno Event 1: Where u going?

26 Testing the cartridge – real world
Download to as many devices as you can Test them in the field as you did the logic Play different options Do it several times Confirm the time taken Check the distance involved 15 March 2014 GC4XMNH Techno Event 1: Where u going?

27 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

28 Implementation Listing on wherigo.com Listing on groundspeak.com
Check downloads and links 15 March 2014 GC4XMNH Techno Event 1: Where u going?

29 Agenda Wherigo Players Wherigo Builders Planning Designing Building
Testing Implementing Examples 15 March 2014 GC4XMNH Techno Event 1: Where u going?

30 Practical example 15 March 2014
GC4XMNH Techno Event 1: Where u going?


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