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Technology, Digital Media, And Curriculum Integration

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Presentation on theme: "Technology, Digital Media, And Curriculum Integration"— Presentation transcript:

1 Technology, Digital Media, And Curriculum Integration
Chapter 5 Technology, Digital Media, And Curriculum Integration

2 What Is Digital Media?

3

4 Key Terms Technology Multimedia Digital Media Interactivity
The first term associated with computer use in the classroom. Multimedia “More than one media” Digital Media Technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format. Interactivity Allows for individualized instruction and exploration.

5 Key Terms Digital Media Software Interactive Digital Media Text
Any computer-based presentation or application software that uses multimedia elements. Interactive Digital Media Allows users to move through information at their own pace. Accepts input from the user by means of a keyboard, voice, finger taps and movements, or a pointing device such as a mouse, and performs an action in response. Text Characters that are used to create words, sentences, and paragraphs.

6 This is an example of interactive digital media.
The program allows students to click parts of the body and learn about them. Figure 5-2

7 Key Terms Graphic Visual Learners Animation Audio Video
A digital representation of non-text information, such as a drawing, chart, or photograph. Visual Learners These individuals learn best by seeing information. Animation A graphic that has the illusion of motion. Audio Any music, speech, or other sound. Video Visual frames that are played back at speeds of 15 to 60 frames per second and provide full motion in real time.

8 Why Are Digital Media Applications Important For Education?

9 We all learn differently!
It changes the traditional dynamics of learning in classrooms. Retaining information 20% of what we see 30% of what we hear 50% of what we see and hear 80% of what we see, hear, and interact with Appeals to a variety of learning styles We all learn differently! Students become active participants as opposed to passive recipients of information.

10 Ten strategies to help you manage today’s digital students in your 21st century classroom.
Figure 5-5

11 What Is Curriculum?

12 Key Terms What is the difference? Education Curriculum
All the experiences, knowledge, and skills a learner gains from both school and society. Curriculum The knowledge, skills, and performance standards students are expected to acquire in particular grade levels, or through sequences or clusters based on subject matter units of instruction, such as language arts, mathematics, science, English, history, physical education, and others. What is the difference?

13 Key Terms Common Core State Standards Initiative
A national effort to create state standards that provide a well-defined, reliable framework to prepare our students for their future endeavors. Common Core State Standards Established in June 2010 to ensure that the K-12 curriculum standards are consistent across all states and with the goal that every student is adequately prepared to enter college or the workforce upon graduation from high school.

14 Core Curriculum Standards And Benchmarks
A curriculum standard, or curriculum goal, defines what a student is expected to know at certain stages of education. Standards vary from state to state and cover all of the basic subjects. A benchmark, learning objective, or learning expectation is a specific, measurable outcome or indicator that usually is tied to a curriculum standard. Figure 5-8, page 211

15 What Is Technology Integration?

16 Key Terms Technology Integration Computer Lab Media Center
The combination of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning. Also called curriculum integration. Computer Lab A designated classroom filled with computers and technology for students to use individually or in groups. Also called a technology lab. Media Center Contains computers and other relevant technologies.

17 Key Terms How can you identify a “teachable moment”?
Point of Instruction Having the technology in the classroom at the teachers’ and students’ fingertips, ready for use any time it is needed. Teachable Moment An open window of opportunity for the information to be comprehended in greater detail by students. How can you identify a “teachable moment”?

18 The Classroom In Action

19 Virtual Field Trips Virtual field trips allow you to walk through doorways, down halls, enter the forest, and let you see everything in a 3-D world via a computer as if you were there. ch/tech/tech071.shtml

20 Integrating Technology Into The Curriculum

21 What Is The Key To Successful Technology Integration?
Identify what you are trying to accomplish. Consider standards and objectives. Figure out which form of technology will help you reach your goal. Learning Styles How individuals learn, including how they prefer to receive, process, and retain information. Learning styles vary among individuals. The use of technologies can help address the learning styles and the needs of today’s digital generation.

22 Changing Instructional Strategies

23 Key Terms Facilitator of Learning
Motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject. Welliver’s Instructional Transformation Model Five hierarchical stages of technology integration through which all teachers must progress to integrate technology effectively.

24 Two main assumptions must be considered as teachers become facilitators of learning.
Students can create their own learning and the teacher’s role is to assist their students in this process. Academic work extends beyond the mere storage of information.

25 Welliver’s Instructional Transformation Model
Figure 5-17

26 Barriers To Technology Integration

27 “In all areas of the curriculum, teachers must teach an information-based inquiry process to meet the demands of the information age. This is the challenge for the world’s most important profession. Meeting this challenge will be impossible unless educators are willing to join the revolution and embrace the new technology tools available.” – Bill Gates

28 What Are Some Barriers? Lack of teacher training/experience
Security constraints that impede instructional strategies Lack of administration support Limited time for teacher planning Computer placement Budget Lack of high-speed internet Resistance to change Insufficient hardware and software

29 Technology Integration And The Learning Process

30 Key Terms Authentic Learning Participatory Learning
Instructional activities that demonstrate real-life connections by associating the concept being taught with a real-life experience or event. Participatory Learning A type of learning that occurs when students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions. Also called secondary learning. Anchored Instruction Providing a knowledge base on which students can build.

31 Key Terms Problem-Based Instruction Britannica Cognitive Scaffold
Students use the background (anchor) information to begin to solve and understand complex problems or concepts. Britannica An interactive multimedia encyclopedia. Cognitive Scaffold A mental bridge for building an understanding of complicated concepts. Cooperative Classroom Activities Student-centered activities, with the teacher serving as a facilitator and the students as information seekers. Higher-Order Thinking Skills The abilities to solve problems, engage in critical thinking, and interpret and solve complex issues.

32 Strategies For Integrating Technology Into Teaching

33 GIVE IT TO THE TEACHERS! The best strategy for curriculum integration is to put the technology into the hands of trained teachers, make it easily accessible, and let them decide how best to use it at the point of instruction in their classrooms.

34 The Role Of The School District

35 Key Terms Technology Plan Mentorship Program
An outline that specifies the school district’s goals and strategies for using and maintaining equipment and software, and training teachers to use and then integrate technology into their classroom curriculum. Mentorship Program Teams new or novice teachers with experienced teachers to encourage new teachers to learn to integrate technology resources.

36 Planning For Technology Integration In The Classroom

37 Preparation One Computer Two Computers 2+ Computers Administrative use
Projectors Lots of planning! Internet Presentations Web-based projects Writing center Video center CD/DVD center Listening center Reading center

38 Preparation Computer Lab/Media Center Wireless Mobile Lab
Hands-on experience One-to-one computing Tutorials Remediation Cooperative learning Computer skill instruction Digital production projects Internet research Whole class instruction Integrated learning systems A wireless mobile lab is a portable cart with wireless notebook computers that can be transported from one classroom to another. Also known as a computer lab on wheels or computers on wheels (COW).

39 Figure 5-28 Suggestions that will assist teachers in the computer lab or the media center to make the instructional lessons a successful learning experience for students.

40 Planning Lessons With Technology

41 Key Terms KWL Chart KWHL Chart Figure 5-30, page 228
An instructional planning chart to assist a teacher in identifying student understanding of curriculum standards and related objectives by having students state what they already Know, what they Want to Know, and then, based on that information recording what students Learned. KWHL Chart An instructional planning chart that adds an additional component: HOW students will learn. Figure 5-30, page 228

42 Instructional Models

43 What Is An Instructional Model?
An instructional model is a systematic guide for planning instruction or a lesson. Examples: ADDIE Model Kemp Model Dick & Carey Model Diamond Model ASSURE Model A procedural guide for planning and delivering instruction that integrates technologies and media into the teaching process.

44 ASSURE Model Analyze the Learner Who are the learners?
What are their skill levels? What are their learning styles? State Objectives What do you want the learners to gain knowledge of? What are the specific learner outcomes? Select Methods, Media, and Materials What methods of instruction will you use? Which media are appropriate? Which materials will you need? Utilize Methods, Media, and Materials How will you use the methods and media? How will you use the materials? What is your instructional strategy? Require Learner Participation What will the learners be required to do? How will the learners engage in participatory learning? Evaluate and Revise Did the lesson meet the objectives? How will you evaluate content and technologies used? How will you revise and improve?

45 Key Terms Student Objectives Evaluation Evaluation Process
Statements of the type of skills and knowledge you expect students to be able to demonstrate at the end of instruction. Evaluation The method of appraising or determining the significance or worth of an item, action, or outcome. Evaluation Process Assessing learning objectives, reviewing, critiquing the learners’ work or works based on specific standards, and evaluating reviews of the media and materials used. Figure 5-33, page 231

46 Creating And Integrating Digital Media Presentations

47 Creating and Integrating Digital Media Presentations
Integrating digital media presentations, involves producing various digital media elements, defining the elements’ relationship to each other, and then sequencing them in an appropriate order. Digital media authorizing software lets you create a presentation by controlling the placement of text and graphics and the duration of sounds, video and animation. Digital media presentations are interactive, meaning you can decide the amount and order of material it contains.

48 Key Terms Digital Media Presentations Digital Media Authoring Software
Producing various digital media elements, defining the elements’ relationships to each other, and then sequencing them in an appropriate order. Digital Media Authoring Software Lets you create the application or presentation by controlling the placement of text and graphics and the duration of sounds, video, and animations. Also called Multimedia Authoring Software.

49 Presentation Programs
Microsoft PowerPoint, is a Microsoft based program for computers that run off of windows operating systems. It allows its users to design presentations, while inputting text, pictures, videos, sound, animations and many other features. Apple iLife, is an integrated suite of Keynote. It is included on all new Apple Computers, and is designed for the digital media revolution. iLife has photo editing and manipulations, music and voice-overs, video production, DVD Creation, and many more features. Many of the iLife programs are available as iPad apps.

50 A data projector is a device that projects an image that appears on a computer screen onto a large screen so an audience can see the images clearly. A 3-D Projector is similar to the technology used to show 3-D movies in theaters, a 3-D projector in a classroom provides images engage students and enhances learning.

51 Interactive Whiteboards
Interactive Whiteboards also known as Electronic Whiteboard turn a computer and data projector into a powerful tool for learning and teaching.

52 SMART Board A SMART Board is more than just a presentation system. Computer images projected onto a SMART Board, that you can touch its sensitive surface to access and control computer applications.

53 ActivBoard ActivBoard is similar to a SMART Board but instead of being activated by touch it is activated by a electromagnetic pen, you can also write notes, draw pictures, and highlight information on top of any application.

54 Brightlink Interactive Projector
The Brightlink Interactive Projector turns any surface into an interactive surface, such as tables, walls or dry-erase boards. This is a great options to educators with limited space.

55 SMART Table The SMART Table is a great option for younger students. It is a multi-touch, multi-user interactive learning center. This is a great tools for students to work together on and collaborate. This unique design allows multiple students to work on the surface all at the same time.

56

57 Integrating Interactive WhiteBoards in your Classroom.
Develop lessons to support your curriculum and lesson objectives. Develop and practice interactive lessons prior to using them in class. Evaluate all educational resources (Web sites, apps, videos, educational games, etc.) Create and test all links to outside resources and Web sites. Incorporate multimedia into lessons, such as animation, sound, and video. Connect with other teachers to form a user-group, participate in forums. Adapt previously created content and use it with an IWB. Do not recreate the wheel, gather interactive lessons from other teachers and sources. Take students on virtual field trips to create collaborative learning experience. Create hands-on activities for students to interact with the content and the board, not just the teacher.

58 Interactive WhiteBoard Resources
Company/Web Site Educator Resources DYMO/Mimio MimioConnect eBeam eBeam Education Promethean Promethean Planet Smart Technologies smarttech.com Smart Exchange exchange.smarttech.com TeamBoard teamboard.info TeamBoard Content and Resources content.eganteamboard.com

59 Getting Started at a New School

60 Information about Technology
There are many websites available to teachers to help them become familiar with new classroom technology and how to integrate it into their class. As a new teacher or perhaps you are just starting a new job at a new school and there are several resources and people to help you get started. You could consult with your principle, media specialist, curriculum resource teacher, technology committee members, or other teachers, especially those teaching the same grade as you. These people will know who else is integrating technology into their classrooms.

61 Key Terms Technology Committee Teacher’s Manual Educational Grants
Consists of teachers, administrators, and staff who consider, investigate, advise, and make recommendations to the principal and technology coordinator about technology-related issues. Teacher’s Manual Contains information, rules and regulations, rights and responsibilities, and policies and procedures, including those related to all aspects of technology in the district. Educational Grants A way for teachers to obtain additional funds for hardware and software. State Bid List List of companies that states contract with to purchase specific software applications at reduced prices.

62 Technology Training Technology is constantly changing, there is always going to be something new. Make sure you keep yourself up to date with all the new technology on the market. Most schools and school districts offer free training to teachers. In-Service means continual training of teachers after they have entered the profession of teaching. Always look for In-Service or work shops coming up in your area on subjects that you may be interested in.

63 Hardware and Software Determining what type of hardware you have, how you can update it and the most beneficial hardware to purchase is essential. There are many educational grants available for additional funding to purchase new hardware. Some grants are for a specific item and there are more generic ones that allows you to purchase a wider variety. Finding Software that you already have or that is available to you should be your first step. Schools have a lot of different software on their networks that will not be on every computer but can be downloaded. In the event there is a specific software that the school does not already have you will need to check and make sure it meets all requirements as well as if it is on the state bid list.

64 Other Technologies VCR DVD player Digital Camera Digital Video Camera
Scanner Projector Electronic White Boards Media Center

65 Putting It All Together

66 Creating an Integrated Learning Environment
Essential Questioning Technique- Looking for the most important or fundamental part of a topic. In this process, students develop their own questions, find their own answers , and develop their own meaning from the information they collect. By using this, students discover insight and are motivated to learn more.

67 Key Terms Learning Centers Examples:
Give you the opportunity to break your classroom into many different types of learning environments without ever leaving the room. Examples: Discovery Computer Center Modeling Center Scanning and Photo Center Science Center Digital Media Project Center

68


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