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Breakout 3D Jeremy Quick.

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Presentation on theme: "Breakout 3D Jeremy Quick."— Presentation transcript:

1 Breakout 3D Jeremy Quick

2 Inspiration Atari’s arcade game Breakout (1972)
Nolan Bushnell, Steve Bristow Steve Wosniak, Steve Jobs

3 Paddle Follows the mouse Ball moves based on where it hits
Only along x-axis Ball moves based on where it hits Collision class measures location of hit Bonuses can shrink or grow it

4 Ball The only object that collides The light follows the ball
Bonuses can dim or brighten the light Bonuses can.. split into two Balls can collide with one another shrink or grow them speed or slow them strength is based on speed

5 Brick Types Attributes Regular Metal Rubber
Varying resistances and material properties Bonuses can cause them to drop Regular Random colors, low resistance Metal Shiny silver, strong resistance Rubber Non-reflective black Always bounces and speeds up ball

6 Collision Detection Collision class and Object interface
Compares left X with right X Vice versa Compares top Y with bottom Y Vice Versa

7 Shadows Project vector on to surface Create 2D black objects

8 Particle Systems Destroyed blocks turn into particles
Varying sizes, velocities, directions, colors Up to 2000

9 Future Work Soft shadows Different levels Too much speed
Custom Too much speed More collisions


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