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Instructional Design Models:

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Presentation on theme: "Instructional Design Models:"— Presentation transcript:

1 Instructional Design Models:
A comparison of the Diamond and Rapid Prototyping Models Brian Martinez, Joshua Malone, Marie Lara, Jose Davila, and Kate Binns EDTC Cheng-Chang Pan, Ph.D., PMP

2 A systems oriented Instructional Design Model based on the design generated from Designing and Assessing Courses and Curricula: A Practical Guide by Robert M. Diamond Determine Select Evaluate Produce Implement Diamond Model

3 The Instructional Design Model
Phase I Design Basic Planning Inputs (Project-Specific) Field of Knowledge Student knowledge, attitudes, & priorities Societal needs Research Educational priorities Project-Specific Factors Curriculum Projects Accreditation requirements Credit restrictions Fiscal and staff constraints Effectiveness of existing programs Course Projects Time available (faculty) Resources Student factors Related research Grading and scheduling options “The Ideal” Operational Sequence Project Selection Establishing needs Insuring success Phase II Production, Implementation, and Evaluation of Each Unit Determine Objectives Select Instructional formats Evaluate and select existing materials Produce and field test new and available materials Coordinate logistics for implementation Implement, evaluate, and revise Design evaluation instruments and procedures The Instructional Design Model

4 The Instructional Design Model
Basic Planning Inputs (Project-Specific) Domain of knowledge Student knowledge, attitudes, and priorities Societal needs Research Educational priorities Project-Specific Factors Goals Time Resources Human Materials Facilities Recall Students Number Location The “Ideal” Selection Operational Sequence Project Generation And Selection Phase I Phase II Production, Implementation, and Evaluation of Each Unit Determine Objectives Select Instructional formats Evaluate and select existing materials Produce and field test new and available materials Coordinate logistics for implementation Implement, evaluate, and revise Design evaluation instruments and procedures The Instructional Design Model

5 Considered by Gustafson & Branch to be a Systems Oriented Model
Considered by Gustafson & Branch to be a Systems Oriented Model. “Systems oriented models typically assume that a large amount of instruction, such as an entire course or entire curriculum, will be developed and that substantial resources will be available to a team of highly trained developers….original development is specified….technological sophistication of the delivery system vary.” Systemic approaches allows the instructional designer to preview and plan every aspect of lesson plans to make for successful learning. Diamond Model

6 Two Phases of Design Phase One: Project Selection & Design:
The feasibility and desirability of the project launch are examined. Establish needs, insuring success The “ideal” selection of the project is made based on: Basic-Planning inputs that are project-specific; these are: Domain of knowledge Student knowledge, attitudes and priorities Social needs Research Educational priorities Two Phases of Design

7 Phase Two: Project Production, Implementation & Evaluation
Development of each unit includes a seven-step process: Determining objectives: Design of evaluation instruments and procedures Selection of instructional format and examining existing materials Producing new materials or modification of materials Coordinating logistics for implementation Full scale implementation Evaluation & revision Two Phases of Design

8 Instructional Design Elements
Revise Instruction ADDIE Analyze Design Develop Implement Evaluate The Diamond Model is a learning system that is more comprehensive than most, which works towards an “ideal” design utilizing flow diagrams to show content and structure and uses quality information. It was specifically designed for courses and curricula in higher education. Instructional Design Elements

9 Instructional Design Elements
5 Key Characteristics of the Diamond Model Forces users to think in “ideal” terms Encourages the use of diagrams Relies heavily on the use of data Encourages a team approach Is politically sensitive Instructional Design Elements

10 Instructional Design Elements
Advantages of the Diamond Model “The design can be utilized for course and/or curriculum design. The design forces the developer to think “outside of the box”. The model identifies key factors that should be thought of in sequential order. It serves as a procedural (type) guide. The model allows you to understand you are in a process, and for others to know their individual roles Improves efficiency by reducing duplication of effort and ensuring that critical questions are asked as well as alternative solutions explored. It is data driven.” Instructional Design Elements

11 Instructional Design Elements
Perceived Disadvantages of the Diamond Model Very linear Constraining, limits creativity Time-consuming to implement Specific to higher education Classroom oriented Directed at total curricula in addition to individual classes Requires significant input from university personnel (as well as other academic departments) Instructional Design Elements

12 An iterative design process that develops an end product and research simultaneously and refines as needed by user feedback and evaluation. Assess Define Construct Evaluate Redesign Rapid Prototyping

13 Rapid Prototyping Assess Needs & Analyze Content Set objectives
Construct Prototype (Design) Utilize Prototype (Research) Install & Maintain System Time Rapid Prototyping

14 Instructional Design Elements
Advantages of Rapid Prototyping Decreases overall project time Errors in design can be detected at earlier stage Clients are involved at an early stage and can request changes Entire team is involved from the start of the project Project is more flexible and easy to change Instructional Design Elements

15 Instructional Design Elements
Perceived Disadvantages of Rapid Prototyping Problems in the overall design may be increased by speed of development Does not eliminate needs assessment Design can become overwhelming Decreased efficiency Design process not applicable to all situations Instructional Design Elements

16 Comparison Comparing the Diamond Model and Rapid Prototyping

17 Comparison Diamond Model Rapid Prototyping
Designed for higher education Incorporates a larger scope Designed to re-work curriculum Politically sensitive Uses less time and expense Constantly edited and improved Low operation cost Involves the end user throughout process Comparison

18 Comparison Diamond Model Rapid Prototyping
Emphasis on team dilutes learner-centered focus Opportunities for administrative abuse Inherit problems when attempting to be politically sensitive Ineffective without resources Speed of design can create gaps Frequent redesign can lead to burn-out Overdesign possible Comparison

19 Application Applying the Diamond Model and Rapid Prototyping

20 Application-Diamond Model
Higher education Does not require immediate outcomes Ideal for institution with significant resources Based on research Demanding and exact process Application-Diamond Model

21 Application-Rapid Prototyping
Best used when… Project is complex There is little clear direction Previously applied methods were unsuccessful New situation Application-Rapid Prototyping

22 Conclusion Diamond Model Extensive Thorough Rapid Prototyping Quick
Flexible Conclusion

23 Branch, R. M. (2009). Instructional design:the addie approach
Branch, R. M. (2009). Instructional design:the addie approach. New York: Springer. Branch, R. M., & Gustafson, K. L. U.S. Department of Education, Office of Educational Research and Improvement. (1997). Survey of instructional development models (IR-103). Syracuse, New York: ERIC Clearinghouse on Information & Technology. Culatta, R. (n.d.). Retrieved from Diamond, R. M. (2008). Designing and assessing courses and curricula: a practical guide. (3rd ed.). New York: Jossey-Bass. Leifer, J & Jacob, J. (2004). Distance Collaboration in a Design Project for Students Enrolled in Introduction to Engineering. American Society for Engineering Education. Retrieved at: url=file%3A%2F%2Flocalhost%2FE%3A%2Fsearch%2Fconference%2F28%2FAC% Paper1122.pdf&index=conference_papers&space= &type=application%2Fpdf&charset= Reilly, D., Rouzati, H., Wu, A., Brudvik, J., Hwang, J. Y., and Edwards, K. (2010) TwinSpace: an Infrastructure for Cross-Reality Team Spaces. ACM Symposium on User Interface Software and Technology (UIST '10), New York, N.Y., USA, October 2010. Royteck, M. A. (2010). Enhancing instructional design efficiency: Methodologies employed by instructional designers. British Journal of Educational Technology., 41(2), Tripp, Steven D. & Bichelmeyer, Barbara.(1990) Rapid Prototyping: An Alternative Instructional Design Strategy. Works Cited


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