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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace
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Immersion “more real than reality” Taking over all of our attention
Addresses inner desire to be more than we are Taking over all of our attention “A good story gives us something safely outside ourselves upon which we can project our feelings.” Fragile nature Langer’s discussion of watching Peter Pan
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The Fourth-Wall Convention
The challenge of participation Audience involvement is awkward How can we enter the fictional world without disrupting it? Boundary conventions
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The Fourth-Wall Convention
Playing with boundaries Discussion of reception of the first part of Don Quixote at the beginning of the second part Tristram Shandy (blank pages, renumbered chapters, etc.) Duck Amuck
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Structuring Participation
Bounding the allowable behaviors Make them appropriate Don’t frustrate the participant Set the right context Give a metaphor, tools, context, etc. Provide a mask through back-story, world, roles, goals Regulate arousal Belief Suspension of disbelief vs. the participant creating belief
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Active Creation of Belief
Audience has a desire to believe for many forms of content Act of reading is far from passive Alternative narratives Cast actors or people we know into roles Perform voices in our heads Adjust emphasis of the story to suit our interest Assemble story to match our own knowledge and belief.
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Learning Participation Structures
Rocky Horror Learning socially-developed structures Example of Myst What is the structure? Is it enough?
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Immersion vs. Engagement
Attention vs. reflection Engagement Analyzing the creator’s goals, methods, etc. Problem solving (whodunit?, what does it mean?) Immersion + Engagement = Flow Games with proper level of difficulty (J.Y. Douglas)
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