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APM IGNITE Gamification
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Introduction The technique of using game mechanics in non-game businesses to increase: Efficiency Customer loyalty Engagement.
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Biggest Workplace trends
Points Badges/Awards Recognition through Social Goals Leaderboards
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redcritter
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Increasing commercial awareness
Early examples of gamification were based on rewarding points to people who share experiences on location-based platforms Such as Facebook’s "Place" feature, Foursquare, and Gowalla – competition very intense.
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The Gamification encyclopaedia
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Increasing commercial integration
Integrated dashboard/cloud services:
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SAP AG
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pros Increases employee productivity Increases quality of work
Improves employee morale Increases employee retention Creates an exciting work environment
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cons Does it devalue work or focus?
Should it be individual-based or team-based? Does it work for different roles or levels in the company? Risk of disenfranchising segments of the workforce
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Reinforcement
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Discussion, questions and outcomes: how can we apply this to the apm?
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In your own time Driving User Behaviour with Game Dynamics and Behavioural Economics lecture at Stanford University:
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