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Building a Digital Citizenship Program -With Common Sense Education

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1 Building a Digital Citizenship Program -With Common Sense Education
InnEdCo – June 24, 2015 Building a Digital Citizenship Program -With Common Sense Education Brian Dino Common Sense Education & Denver Public Schools Ian Yates CMS Community School Denver Public Schools tinyurl.com/dpscsm

2 We are dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology.

3 Reach of Common Sense Education
150,000 educators and 89,000 schools in 63 countries registered 1,400 Colorado Schools & 3,000 Colorado Educators Colorado: 30,000 students have played Digital Passport, over 5,000 passports awarded Goal: Be in all schools

4 1 2 3 Objectives Objectives Introduce Common Sense Education
Overview of Education Programs 3 Read slide Discuss how Common Sense can help you teach digital citizenship

5 What exactly are kids doing with technology these days?

6 Key Issues Kids aged 8-18 spend 7.5 hours per day with media 41% of kids aged 8-17 leave their Facebook privacy settings on “default” - Kids aged 8-18 spend 7.5 hours per day with media (Kaiser Family Foundation, M2: Media in the Lives of 8-18 Year-Olds, 2010). Note: This includes media use outside of school, and does not include texting or talking on the cell phone. - One in three year olds have reported being Cyberbullied. 1 in 10 tell an adult when it happens. Source: Pew Internet and American Life, 2011 - 35% of college admissions officers discovered something online about an applicant that negatively impacted their application. Source: Kaplan Test Prep’s 2012 College Admissions Officers Survey - 41% of kids aged 8-17 say that leave their Facebook privacy settings on “default.” (Pew Research, 2011) One in three year olds have reported being cyberbullied 35% of college admissions officers found something online about an applicant that negatively impacted their application

7 What We Do Rate Educate Advocate/Research
The largest, most trusted library of media ratings and reviews that help parents, educators, and kids select age-appropriate + enriching media - Over 23,000 reviews across all media types Distribution partnerships with Time Warner, Comcast, Amplify, DirectTV, Netflix, Target, Amazon and more, reaching 100 million homes Rated for age-appropriateness and learning value Educate Advice and issue education for parents, educators and policymakers on the impact of media and technology on kids’ health and development. K-12 curricular content, professional development, and parent outreach that promote deeper learning skills on topics ranging from digital citizenship to the Common Core 90,000+ registered schools/239,000+registered educators Advocate/Research An authoritative and respected non-partisan voice to policymakers, the industry, legislators and thought leaders Children’s Online Privacy Connected Classrooms Reliable, independent data on children's use of media and technology and the impact it has on their physical, emotional, social, and cognitive development

8 Rate Ratings on age-appropriate movies, books, apps, TV shows, video
games, websites, and music that parents and kids will love. Library of more than 23,000 reviews by age, entertainment type, learning rating, and genre. One of the main things we do is RATE by offering parents age-appropriate movies, books, apps, TV shows, video games, websites, and music that parents and kids will love. We have a library of more than 23,000 reviews by age, entertainment type, Learning rating, and genre.

9 Ratings + Reviews 23,000+ reviews across all media types
Key rating elements: Age-appropriateness Detailed “nutritional labeling” of parental pain points Learning potential for digital content Over 25 major media distribution partners

10 Educate Leader in providing K-12 schools complementary programs to help students harness the power of technology for learning and life. Lastly, we EDUCATE as the leader in providing K-12 schools complementary programs to help students harness the power of technology for learning and life. That’s what I’ll be focusing on today. Common Sense has a suite of additional free resources related to digital citizenship, 1-1 learning, and technology integration. Digital Passport™ – Award-winning game for 3-5 graders that badges students for skills related to digital safety. (Available in the App Store) Graphite™ – A free service designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for students by providing rigorous ratings and practical insights from teachers. 1-1 Essentials—Customizable and turnkey resources for schools to prepare, plan, and implement a 1-1 program Educate Families Program – A five step program for schools to help parents navigate and discuss the impact of digital media on kids Professional Development – Free online training, webinars, and communities on digital citizenship and beyond Common Sense Schools and Educator Program – Educators and Schools using Common Sense Media resources in deep and rich ways are encouraged to apply to be recognized as Common Sense Media Educators or Common Sense Media Schools.

11 Education Programs Common Sense empowers schools and students to harness the power of digital media and technology for learning and life. Digital Literacy & Citizenship Teaching & Learning in 21st Century Schools Empower students to think critically, participate responsibly and behave ethically in a digital world Help schools and their teachers leverage technology to create 21st century classrooms that propel student performance Teachers prepared to deliver 21st century learning Academic skills and achievement Educational equity College readiness & job opportunities Behavioral skills/character education Positive school climate Insuring privacy of student info Healthy communities This slide provides an overview of how Common Sense’s education programs work together to provide complimentary resources that help schools harness the potential of technology for learning. As you can see, the primary programs are listed at the top, including: Digital Literacy & Citizenship Curriculum, which empowers students to think critically, participate responsibly, and behave ethically in a digital world; 1-1 Essentials, which prepares and plans schools and districts with effective 1-1 implementation with customized tools; Graphite, which helps teachers discover, use, and share high quality digital content for learning. The two resources listed at the bottom-- Professional Development and the Educate Families Program – help support the top level programs by educating teachers and families to harness the potential of technology with students. Next, I’ll go into depth about these resources. Students have skills & knowledge to thrive and work in the 21st century

12 Digital Citizenship Definition
A digital citizen knows how to harness the power of technology safely, respectfully, and responsibly. Avoid risky situations Reflect before reveal Protect privacy Cultivate a positive digital footprint Communicate respectfully Build community Search effectively Evaluate website credibility Respect copyright and avoiding plagiarism

13 Digital Literacy & Citizenship Curriculum
A digital citizen knows how to harness the power of technology safely, respectfully, and responsibly. K-12 Balanced tone, not fear-based 40+ videos 80 lessons Unit assessments Free! Students are growing up in a very different world – a world where media and technology is like the air they breathe. We want students to benefit from the potential of technology for learning, communicating, and sharing. But- students are not always aware of the consequences of their actions, and schools face challenges when students communicate, collaborate, and create in the digital world. The K-12 Digital Literacy and Citizenship Curriculum provides a solution to help students think critically, behave safely, and participate responsibly in our digital world. K-12 Comprehensive (covers a variety of topics related to behavior, ethics, and information literacy skills) 45 minute lessons Balanced tone, not fear-based Student videos (videos are great discussion-starters) Free!

14 Standards Alignment The curriculum is aligned to the following standards: ISTE’s NETS ELA Common Core American Association of School Librarians (AASL) Standards for the 21st-Century Learner Links:

15 Curriculum Categories
Relationships & Communication Privacy & Security Internet Safety Cyberbullying Digital Footprint & Reputation Self-image & Identity Information Literacy Creative Credit & Copyright There are eight main curriculum categories that are covered. The K-12 curriculum includes 65 lessons—5 lessons (one unit) per grade level, per year. The units build on each other by reinforcing developmentally appropriate topics. You can use the units either sequentially by grade level or at any grade level within this band. The curriculum categories include: Relationships & Communication – Students reflect on using intrapersonal and interpersonal skills to build and strengthen positive online communities Privacy & Security – Students learn strategies for managing their online information and keeping it secure from online risks such as identity thieves, phishing, and scams. They learn how to create strong passwords and analyze privacy policies. Internet Safety—Students learn how to stay safe online by distinguishing between inappropriate contact and positive connections. Cyberbullying—Students learn what to do if they are involved in a cyberbullying situation. They explore the roles people play and how individual actions can impact their friends and broader communities. They are encouraged to take the active role of upstander and build positive, supportive communities. Digital Footprint & Reputation—Students learn to protect their own privacy and respect others’ privacy. By encouraging students to self-reflect before they self-reveal, they will consider how what they share online can impact themselves and others. Self-image & Identity—Students explore their own digital lives, focusing on their online versus offline identity. Students learn the benefits and risks of presenting themselves through different personas and the effects on their sense of self, reputation, and relationships. Information Literacy—Information literacy includes the ability to identify, find, evaluate, and use information effectively. Students learn effective search strategies and how to evaluate the quality, credibility, and validity of websites, and give proper credit. Creative Credit & Copyright—Living in a “copy/paste” culture, students need to reflect on their responsibilities and rights as creators in the online spaces where they consume, create, and share information. From addressing plagiarism to piracy, students learn about copyright and fair use.

16 Scope and Sequence Here you can see we’ve laid out a Scope and Sequence, covering a variety of age-appropriate topics each year, but building on a foundation from one year to the next. However, some schools and districts cherry pick lessons or put together their own Scope and Sequence.

17 Student Assessments Lesson level quizzes
Unit level interactive assessments 15-20 questions Students results to teacher with score for unit Each lesson includes a 3-question quiz at the end (you can access it in the lesson PDF download). Each unit has an interactive assessment students can take online. 15-20 questions Students results to teacher with score for unit

18 Family Tip Sheets With Each Lesson
In order to educate and engage parents on these issues, the curriculum includes Parent Tip Sheets offering guidance on the issues students learn about How can teachers get these resources in the hands of parents? Have kids take home the Parent Tip Sheets Distribute resources where parents will get them: Many teachers found that parent tip sheets or curriculum information sent home via the students didn’t always make it home. You can parents information, post it on the school website or in the school newsletter, or on your classroom wiki. You are also free to link to any of our resources on your school or class website. Assign the lesson Homework to kids (which always involves parents) and have them to report back to class the next day.

19 “Lesson in Action” Videos for Teachers
Accompanying several (but not all) of our lessons, you can watch a video of a “lesson in action” so you can see what it looks like, and get ideas for teaching strategies. College Bound: Lesson in Action

20 “Lesson in Action” Videos for Teachers
Accompanying several (but not all) of our lessons, you can watch a video of a “lesson in action” so you can see what it looks like, and get ideas for teaching strategies. Understanding the Impact of Digital Footprints

21 Available in Two Formats
Online - Printable iBooks Textbooks This curriculum is available in two formats: Online as downloadable PDFs As interactive iBooks Textbooks Although both versions have the same lessons, there are some interactivity differences. Let’s take a look.

22 Easy-to-use Lessons After registering as an educator on teachers can download all materials for free. (Point out the Download Lesson Materials) button.

23 Videos for Students and Teachers
Authentic videos of real stories + motion graphic videos After registering as an educator on teachers can download all materials for free. (Point out the Download Lesson Materials) button. For teachers: “Lesson in Action” videos

24 iBooks Textbooks Interactive, multimedia iBooks Textbooks include student workbooks and teacher editions for grade bands K-2, 3-5, 6-8, and 9-12 The same curriculum is available as interactive, multimedia iBooks Textbook include student workbooks and teacher editions for grade bands K-2, 3-5, 6-8, and 9-12.

25 iBooks - Teacher Edition Features
Lessons in the palm of your hand Interactive student assessments Embedded professional development Background & implementation Teaching Tips Videos of lessons in action Appendix with additional resources and FAQs The Teacher Edition provides teachers everything they need to teach students digital citizenship: Easy-to-use lesson plans Student assessments Embedded professional development Background & implementation Teaching Tips Videos of lessons in action Appendix with additional resources and FAQs

26 iBooks - Student Workbook Features
Engaging lesson activities Focus on building empathy, perspective-taking, and decision-making Custom widgets - students type, drag and drop, draw, and more Embedded videos Vocabulary popovers Interactive assessments Ability to work to teacher The Student Workbook, which accompanies the Teacher Edition, includes: Engaging lesson activities that focus on building empathy, perspective-taking, and decision-making Custom widgets - students type, drag and drop, draw, and more Embedded videos Vocabulary popovers Interactive assessments Ability to work to teacher by lesson

27 Digital Passport Immersive, interactive blended learning experience for 3rd-5th grade students Covers 5 digital citizenship topics Badging Robust teacher dashboard with student reporting Award-winning Another digital citizenship resource teachers and students love is Digital Passport (available from our site or at Digital Passport is an Immersive, interactive blended learning experience for 3rd-5th grade students Covers 5 digital citizenship topics Badging – students get badges for completing each of the 5 games Robust teacher dashboard with student reporting Award-winning – E-School News Reader’s Choice Award, and Bronze Medal from 2012 Serious Play Awards Available as an app in Edmodo, the App Store, or Google Play (note: fee-based). Download the App! Colorado: 19,000 students have played, over 4,000 passports awarded

28 Completed Badges = Certificate
Students earn a Digital Passport certificate at the completion. Fun to post on the classroom wall and share with parents! A great way to kick off the school year when having students sign Responsible Use or Acceptable Use Policies.

29 CMS Digital Passport Certificates help legitimize Digital Passport, and they provide incentive for students to construct their own learning. Students earn a Digital Passport certificate at the completion. Fun to post on the classroom wall and share with parents! A great way to kick off the school year when having students sign Responsible Use or Acceptable Use Policies.

30

31 Digital Compass 8 “choose your own adventure” stories, based on K-12 curriculum categories For 6th – 9th graders 9 endings per story 8 characters = 8 perspectives 45 minute experience per story Each story includes teacher wraparound materials Ties to existing unit structure Aligns to ELA CCSS

32 Digital Compass

33 Digital Compass

34 Digital Compass

35 Digital Compass

36 Digital Compass

37 Digital Compass

38 Digital Compass

39 Digital Compass

40 Digital Compass

41 Digital Bytes Designed for classrooms and afterschool programs taking a media- rich, project-based learning approach Encourages teens (recommended ages 13-18) to take control of their learning through several topical, collaborative activities focused on digital citizenship, e.g. “Activism vs. Slacktivism” Incorporates media deconstruction and production Teens can work in small groups, in partners, or individually

42 Earn the recognition you deserve.
Certification Program Earn the recognition you deserve. For educators who have demonstrated passion for teaching our digital citizenship curriculum to students and their families. We are proud of the educators and schools who are embracing technology safely, responsibly and effectively in service of student learning.  Earn the recognition you deserve by applying to be a Common Sense Media Certified Educator or School. Digital Citizenship Certified Educators and Schools have shown a significant commitment to teaching digital citizenship to students, staff, and families. Graphite Certified Educators have contributed high-quality teacher Field Notes on Graphite and have committed to sharing their technology integration expertise throughout 2014. For schools that have taken a community-wide approach to teaching digital literacy and citizenship to students, staff and families with our resources. For educators who have contributed high-quality Field Notes and an App Flow on Graphite and are committed to sharing best practices all year.

43 Colorado Certified Schools
We are proud of the educators and schools who are embracing technology safely, responsibly and effectively in service of student learning.  Earn the recognition you deserve by applying to be a Common Sense Media Certified Educator or School. Digital Citizenship Certified Educators and Schools have shown a significant commitment to teaching digital citizenship to students, staff, and families. Graphite Certified Educators have contributed high-quality teacher Field Notes on Graphite and have committed to sharing their technology integration expertise throughout 2014.

44 Colorado Certified Schools
We are proud of the educators and schools who are embracing technology safely, responsibly and effectively in service of student learning.  Earn the recognition you deserve by applying to be a Common Sense Media Certified Educator or School. Digital Citizenship Certified Educators and Schools have shown a significant commitment to teaching digital citizenship to students, staff, and families. Graphite Certified Educators have contributed high-quality teacher Field Notes on Graphite and have committed to sharing their technology integration expertise throughout 2014.

45 Implementation Ideas Eldorado K-8 Digital Driver’s License – beginning of year Eldorado uses lessons from Common Sense in their start-of-year Digital Driver’s license program

46 Implementation Ideas School level
Teachers/counselors delivering lessons in classroom and advisory Digital Passport/Compass before using devices at start of year Family Media Night/Back to School Night/Part of Health Week Parent communication/workshop on managing family media District level Digital Citizenship Week – have all teachers teach a lesson District has a kickoff/media event – Colo. Digital Citizenship Day Links to parent resources on district portal/parent portal Who Can Deliver Lessons? Counselors, tech teachers, librarians, after-school programs, PTA

47 CMS Implementation Plan
The CMS Community School Road to Certification Publicize Publicize Publicize. Many educators don’t know about CSM. Passionate explanations regarding the risk factors. You must believe. Vest important people at your school by including them. Create rituals that encourage buy in. Assemblies and graduations. Parents!!! They need to know the facts. We provide informational meetings, have parents disseminate CSM materials, and offer lab time for parents to gain experience with social media. Don’t make it a unit, make it a year! Blend CSM into your curriculum.

48 CMS Implementation Plan
Lastly, make it fun. CSM games take a serious subject and make it enjoyable to learn about. Promoting the fun factor is important for getting strong effort from students. They eagerly anticipate their game scores from Digital Passport.

49 Connecting Families Program
Conversation Cases Parent Tip Sheets Advice Videos Family Media Agreements Learning Ratings for Parents Presentation slides and scripts Widget to embed blog for parents Communication templates Parent newsletters Note: Most materials available in Spanish Moving on, our Educate Families program provides schools with a comprehensive set of resources to invite families into the conversation about digital literacy and citizenship. The materials enable schools to organize a series of family nights and distribute tip sheets, videos, and other tools. Now more than ever, families and schools must work together to empower kids for safe, responsible, and ethical behavior online and with mobile devices. The materials are available in English and Spanish. Five actionable steps Parent Tip Sheets Advice Videos Family Media Agreements Learning Ratings for Parents Presentation slides and scripts Widget to embed blog for parents Communication templates And much more!

50 Media Literacy On the Common Sense Media Site: TV’s Best Role Models of 2014 TV That’s Good for Boys Positive Role Model TV for Girls Common Sense Media also provides a comprehensive parent media education program that complements the youth program provided to schools and afterschool programs for free download from the Common Sense Media website. All parent materials and videos are available in Spanish and English.

51 Graphite www.graphite.org
The next resource I want to introduce you to is Graphite. You can access Graphite at or directly at

52 Graphite Features Graphite helps teachers discover, share, and use the highest quality educational technology for the classroom. High-quality, rigorous reviews (>2000 reviews) Rated for learning potential Aligned to Common Core Teachers share insights Introduce new technology to your classroom and improve student outcomes Developed by Common Sense Media, Graphite is a free service that helps teachers discover, share, and use the highest quality educational technology for the classroom. High-quality, rigorous reviews of apps, websites, and games (by teachers) Products are rated for learning potential Aligned to Common Core Standards Teachers share insights with each other Introduce new technology to your classroom and improve student outcomes with innovative tools like App Flows

53 Reviews Ratings by expert reviews and teachers Common Core Standards
Products assessed on three learning dimensions: Engagement Pedagogy Support Additional information Subjects Skills Price Set-up As I mentioned, at the core of Graphite is ratings and reviews of the learning potential of apps, websites, and games. So, what’s in a Graphite review? Ratings by expert reviews and teachers: You’ll see two ratings: the Learning Rating is by the Graphite expert reviewer – vetted for their years of expertise in the field and writing skills. The Teacher Rating is by any average teacher who has submitted what we call a “Field Note” – their own rating and review. Common Core Standards: Each tool is aligned to the Common Core it best meets Products assessed on three learning dimensions: Common Sense developed a rubric based on 15 learning dimensions beneath three main areas: engagement, pedagogy, and support. Engagement Is it fun, engrossing, compelling? Does it attract students? Would they use it / play again? - Pedagogy Does it carry depth of content? Is learning central to the experience? Do skills transfer offline? Does it build key concepts? - Support Are there app tutorials and tips? Any support for teachers? Accessible to many audiences? There’s also additional information in the review: Subjects Skills Price Set-up

54 Field Notes Evaluate tools by submitting Field Notes – teacher reviews
Teachers can submit Field Notes of their reviews, sharing what they thought and how they use it in the classroom. (click) You can find filed notes listed beside any tool on the right

55 Boards Curate Boards – useful collections of your favorites
Teachers can keep collections of their favorites handy by creating Boards.

56 App Flows Redefine lesson plans to integrate digital tools with pedagogical insight And teachers can innovate by redefining lesson plans to integrate digital tools with pedagogical insight. App Flows help you weave technology through the an existing or new lesson plan. You can think and plan with purpose about WHERE, WHY, and HOW a specific feature of an app or a specific piece of a website works with a particular activity. You can find examples under Get Inspired AND you can create your own. There is an interactive template where you can copy and paste existing lesson, or write new ones, and align tools found on Graphite. You also can denote when you are relying on good non-tech activities too. Save, print it, share it on a board.

57 Professional Development
To support teachers, Common Sense Media offers professional development both in-person and online. And, you can join any one of their professional learning communities, such as on Edmodo, EdWeb, or Thinkfinity.

58 Next Steps Register at Common Sense Media site
Teach digital citizenship in your class/district! Write a field note in Graphite Hang a poster! Download at least one lesson or toolkit Explore education resources at

59 Evaluation This session has a specific link to provide feedback for the session Use the InnEdCO app or the website to complete the feedback form Reminder, you must be logged in to see the link within your session on the app.

60 www.commonsense.org/educators Brian Dino, Brian_Dino@dpsk12.org
Ian Yates,


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