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Start Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Note: Try to complete at least two out of 5 scenes. Put each scene in a separate file.
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world.myfirstmethod (in each file)
Start Method 1 Method 2 Method 3 …..
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mouse says “Live free, like me.”
Scene 1 Start Method 1 cow moos mouse moves forward mouse says “Escape!” mouse squeaks mouse says “Live free, like me.” chicken makes sound mouse turns left mouse says “Look at me!” mouse squeaks mouse moves forward mouse moves forward mouse says “I'm free!” mouse squeaks
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Scene 1 Method 2 Start cow moos
cow says “Let’s try and jump the fence.” chicken makes sound chicken says “If you get out, run for it!” ground makes whoosh sound boar jumps up a random number boar moves down a random number ground makes thud sound ground makes whoosh sound cow jumps up a random number cow moves down a random number ground makes thud sound ground makes whoosh sound horse jumps up a random number horse moves down a random number ground makes thud sound ground makes whoosh sound chicken jumps up a random number chicken moves down a random number ground makes thud sound
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Scene 1 Method 3 tu Start farmer moves down farmer moves forward
farmer moves up farmer walks ground makes whoosh sound bunny jumps up higher than fence ground makes whoosh sound bunny moves forward bunny moves down bunny moves forward bunny says “I’m free!” tu horse turns to face farmer farmer turns to face horse camera point of view turns to horse farmer head turns red farmer becomes angry farmer becomes confused farmer clears throat farmer says “Darn animals! I need a bigger fence.” camera point of view turns to dummy
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Scene 2 Method 1 Start farmer walks farmer turns to face farmhouse
farmer turns to face barn farmer moves towards barn farmer turns left farmer moves right farmer moves forward farmer says “The stupid door is still broken.” Loop 5 times farmer kicks barn door kicking makes a thud sound For all x in ListOfAnimals INORDER x turns forward x turns backward cow says “He is mad.” boar turns to face farmer boar snorts boar says “I’m scared.” boar moves away from farmer
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Scene 2 Method 2 Start barn right door moves forward
barn left door moves right (opens) barn right door moves left (opens) barn doors make whoosh sound farmer walks farmer turns left farmer moves forward farmer says “I’m getting a bigger fence.” farmer turns right farmer moves forward farmer walks farmer walks farmer moves forward
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Scene 3 Method 1 Start farmer walks into the barn to get the fence.
farmer brings the fence out to the pen farmer says “This fence is so heavy.” farmer pushes fence into place fence disappears when in place cow Faces boar cow says “What is he doing?” cow moos Boar says “I don’t know, I’m still scared.” Boar snorts farmer turns to face pen
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Scene3 Method 2 Start “FenceResize” variable is set to random number.
For all x in List OfFences TOGETHER x resize to FenceResize farmer says “It might be big enough...oh well.” If ListOfFences < 1.25 farmer says “That should be big enough” farmers face turns no color (back to normal) All animals turn to face the front fence of pen farmer turns to face farmHouse farmer walks farmer moves to farmHouse Chicken clucks Chicken says “Let’s try to escape!” Cow moos Cow says “Darn none of us can escape.”
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Scene 4 Method 1 Start boar says “ I know a wizard who can help us.
boar snorts boar snorts boar says “His name is Dumbledore.” cow moos cow says “Let’s all call him.” For all x in animals TOGETHER x say “Dumbledore!” Dumbledore turns two rotations Dumbledore appear Dumbledore resizes to twice his size For all x in animals TOGETHER X turn to face Dumbledore
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Scene 4 Method 2 Start Dumbledore says “Why have you summoned me?”
Cow moos Cow says “this farmer has kept us captive for so many years.” Horse says “In this small pen.” Horse neighs Chicken says “Can you help us escape, oh magical wizard?” Chicken clucks Boar says “Please!” Boar Snorts Dumbledore say “Well.....okay.” Dumbledore moves arms up. Dumbledore move arms down. Dumbledore say “Abra Kadabra......” Dumbledore say “Fence disappear.!” Dumbledore moves arms up. Fence plays music as it disappears For all x in List OfFences TOGETHER x gradually disappears
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Scene 4 Method 3 Start Farmer moves from farmHouse to pen Farmer walks
Farmers face turns purple Farmer becomes angry Farmer says “What is gping on?” For all x in animals TOGETHER x turn to face dummy x moves forward Farmer says “My animals, they’re gone!” Dumbledore says “I had to free them, it was the right thing to do!” Dumbledore move arms down Dumbledore says “and now... for your punishment...” Dumbledore move arms up. Farmer move head up. Dumbledore says “Hocus pocus.” Farmer face Dumbledore Dumbledore face farmer Dumbledore move arms down. Farmer resizes to a random number between 0 and 0.5 Farmer say “Nooooo!” Dumbledore say “Farm disappear!” Dumbledore say “Now the animals can have all this land!” Ground plays music All objects in the world disappear
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Scene 5 Method 1 Start Dumbledore says “My work here is done."
Dumbledore turn right two revolutions Bunny moves into view from front Bunny says “I’m back to see my friends!” Dumbledore disappears For all x in Animals TOGETHER x appears For all x in Animals TOGETHER x moves forward bunny moves forward towards cow mouse says “You guys are free now! Let’s all do a dance!” mouse moves towards horse mouse squeaks For all x in ListOfAnimals TOGETHER x jumps up x says “YAY!” x moves down
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Scene 5 Method 2 Start For all x in ListOfAnimals INORDER x moves left
x moves right For all x in ListOfAnimals TOGETHER x turns right For all x in ListOfAnimals INORDER x moves right x moves left For all x in ListOfAnimals TOGETHER x turns left x turns left x turns right x turns left x jumps up x moves down x rolls left x moves up x moves down
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Scene 5 Method 3 Start For all x in ListOfAnimals TOGETHER
x moves forward random number x moves backward random number For all x in AnimalRightLegs INORDER x turns right For all x in AnimalLeftLegs INORDER x turns left For all x in AnimalSounds INORDER x plays sound For all x in ListOfAnimals TOGETHER x rolls left x moves up x moves down x says “Goodbye!”
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ListOfAnimals is not empty
Scene 5 Method 4 Start true While ListOfAnimals is not empty false first item from ListOfAnimals move forward and remove item from beginning of list Stop
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