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Review Game 2.

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Presentation on theme: "Review Game 2."— Presentation transcript:

1 Review Game 2

2 Speed Round

3 1. In scrum, what’s the difference between the product owner and the scrum master?

4 2. What does it mean to say a software team is “agile”?

5 3. What is planning poker used for in scrum?

6 4. In scrum, what is a burndown chart?

7 5. What is the difference between a game design document and a game bible?

8 6. What is the difference between a directional light and a spot light?

9 7. What kind of light makes highlights and glare spots?

10 8. What kind of light is always present in a scene and is not defined by an object’s material?

11 9. Other than distance to the light source and intensity of the light source, what factor influences the intensity of a light on an object?

12 10. What is a shade map?

13 11. What is depth cueing?

14 12. In ray tracing, after the initial ray is cast, what 3 new rays get cast?

15 13. What is a key frame?

16 14. What is the value of x? float x = Mathf.Lerp( 3, 7, 0.5);

17 15. What is a particle system?

18 16. Other than it’s location and view direction, what vector is necessary to define a camera?

19 17. Polygon modeling is a feed-forward system. Name a feed-backward system.

20 18. What is back face culling?

21 19. What is z-buffering?

22 20. Name 2 types of shaders.

23 Group Round


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