Download presentation
Presentation is loading. Please wait.
1
Review Game 2
2
Speed Round
3
1. In scrum, what’s the difference between the product owner and the scrum master?
4
2. What does it mean to say a software team is “agile”?
5
3. What is planning poker used for in scrum?
6
4. In scrum, what is a burndown chart?
7
5. What is the difference between a game design document and a game bible?
8
6. What is the difference between a directional light and a spot light?
9
7. What kind of light makes highlights and glare spots?
10
8. What kind of light is always present in a scene and is not defined by an object’s material?
11
9. Other than distance to the light source and intensity of the light source, what factor influences the intensity of a light on an object?
12
10. What is a shade map?
13
11. What is depth cueing?
14
12. In ray tracing, after the initial ray is cast, what 3 new rays get cast?
15
13. What is a key frame?
16
14. What is the value of x? float x = Mathf.Lerp( 3, 7, 0.5);
17
15. What is a particle system?
18
16. Other than it’s location and view direction, what vector is necessary to define a camera?
19
17. Polygon modeling is a feed-forward system. Name a feed-backward system.
20
18. What is back face culling?
21
19. What is z-buffering?
22
20. Name 2 types of shaders.
23
Group Round
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.