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TE02 Invention & Innovation
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 TE02 Invention & Innovation Unit 1 –Lesson 1 © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc
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STEMCenter for Teaching & Learning™ Engineering byDesign™
12/01/2009 Unit One Lesson One Learning Objectives Students will learn to: Explain that the development of technology is a human activity and is the result of individual or collective needs and the ability to be creative. Explain how technology is closely linked to creativity. Discuss how creativity has resulted in innovations to technology. Design a product, system or environment for a specific setting. Identify criteria and constraints for the design. Use symbols and drawings as a way to or express ideas. Examine unrelated settings where their product, system or environment may be applied. [Authors: Please include teacher notes appropriately. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc
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Technology and Creativity
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Technology and Creativity Technology is … human innovation in action that involves the generation of knowledge and processes to develop systems that solve problems. the practical application of knowledge especially in a particular area such as engineering or medical technology (microscopes to study cells or diseases). © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #3
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Technology and Creativity Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Technology and Creativity Continued Technology is … the capability given by the practical application of knowledge Example: a car’s fuel saving technology (electric cars). also a way of accomplishing a task especially using technical processes, methods, or knowledge Example: new technologies for information storage (flash drives, thumb drives, cloud storage). © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #4
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Technology and Creativity Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Technology and Creativity Continued Creativity is … The ability or power to produce original thoughts or ideas based on reasoning and judgement. the quality of being creative or the ability to create. Creativity has … resulted in innovations to technology. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #5
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Words to Know Invention is … Innovation is …
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Words to Know Invention is … a new product or system that has never existed before (1st car, 1st wheel, 1st phone). Innovation is … an improvement of an existing technological product, system, or method of doing something (newest version of smartphone (iPhone 8 or Galaxy S8) . © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #6
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Words to Know Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Words to Know Continued Patent is … a government authority or license granting an inventor the sole right, for a limited time, to exclude others from making, using, or selling the invention. Marketing is … the action or business of promoting and selling products or services, including market research and advertising. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #7
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Words to Know Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Words to Know Continued Engineering is … the profession involved in the development of processes, products, and systems that benefit mankind. Artifact is … an object made by a human being. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #8
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Words to Know Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Words to Know Continued Science is … the study of the natural world through observation, identification, experimental investigation, and theoretical explanations (Plants, Animals, Earth, Oceans, Planets). Prototype is … a full size working model used to test a design. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #9
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Words to Know Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Words to Know Continued Constraint is … a limit to the design process (restrictions on the product or process). Criterion is … a desired specification of a product or system (what the product or system must contain). Design Brief is … a key project planning document that specifies what the project has to achieve, by what means, and within what timeframe (a notebook that describes the project, how it will get done, and when it will get done). © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #10
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Words to Know Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Words to Know Continued Specification is … a detailed description of the design and materials used to make something (material, size, color, quantity, quality). Tolerance is … the permissible limit or limits of variation in: a physical dimension, a measured value or physical property of a material manufactured object, system, or service, other measured values (how much more or less the size of the product can be and still be acceptable). © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #11
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Technology and Creativity Discussion
STEMCenter for Teaching & Learning™ Engineering byDesign™ Technology and Creativity Discussion 12/01/2009 What are some ways to communicate your ideas to another person without using words? Making gestures, sketches and drawings. You can also communicate using mathematical symbols and calculations. Geometric models and shapes to help visualize and solve problems. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #12
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Technology and Creativity Discussion Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Technology and Creativity Discussion Continued Describe some inventions that were inspired by a natural object or event. Early airplanes having attributes of birds. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #13
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Technology and Creativity Information
STEMCenter for Teaching & Learning™ Engineering byDesign™ Technology and Creativity Information 12/01/2009 Inventions and Innovations are developed to satisfy a need or want. Many inventions or innovations require creativity. Corporations can often create demand for a product by bringing it onto the market and advertising it. Technological ideas are sometimes protected through the process of patenting. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #14
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Technology and Creativity Information Continued
STEMCenter for Teaching & Learning™ Engineering byDesign™ Technology and Creativity Information Continued 12/01/2009 Communication of your idea is important to everyone that is part of the design team. Marketing a product involves informing consumers about it as well as assisting in selling and distributing it. Marketing a product involves communicating your idea to many people after the product is made. Solving design challenges also requires designers to use mathematical calculations and simulations before actually making an invention. This saves time and money. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #15
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Science Concepts Review
STEMCenter for Teaching & Learning™ Engineering byDesign™ 12/01/2009 Science Concepts Review Simple machines basic mechanical devices for applying a force Newton’s Laws Force on an object causes the object to move. The greater the mass of an object, the greater force is needed to move the mass. The net force on an object is equal to the rate at which it’s momentum changes. A spring scale is used to measure how much work (w=d*f) needs to be done. Work=distance times force. © 2011 International Technology and Engineering Educators Association, STEMCenter for Teaching and Learning™ [Name of Course Guide] © International Technology Education Assoc Slide #16
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