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Representation of scene motion

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Presentation on theme: "Representation of scene motion"— Presentation transcript:

1 Representation of scene motion
Stefano Soatto, UCLA

2 Notation Points and vectors are different! Source of confusion!
ICRA 2003

3 Inner and cross product
ICRA 2003

4 Cross product, skew-symmetry and vee
ICRA 2003

5 Rigid body motion, Euclidean Transform.
A transformation that preserves distances, angles and orientation Preserves norm, inner product, cross product Polarization identity Preserve norm and cross product ICRA 2003

6 Representation of rigid motions
ICRA 2003

7 Rotations Orthogonal change of coordinates Collect coordinates of one
reference frame relative to the other into a matrix R ICRA 2003

8 Rotations (contd.) How does a rotation transform points? ICRA 2003

9 Canonical exponential coordinates
SO(3) has 3 DOF, but is represented with 9 numbers? i.e. it is skew-symmetric! ICRA 2003

10 Canonical exponential coordinates (cont.)
ICRA 2003

11 Rodrigues’ formula Beautiful!
Toss Euler angles, Y-P-R, quaternions etc. ICRA 2003

12 General rigid motion (R, T)
ICRA 2003

13 Homogeneous representation
Points Vectors Transformation representation ICRA 2003

14 What is the action of a rigid body motion on a vector?
Questions: What is the action of a rigid body motion on a vector? What is the representation of the inverse action? ICRA 2003

15 Exponential coordinates
ICRA 2003

16 Rodrigues’ formula for rigid body motion
ICRA 2003

17 Summary ICRA 2003


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