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Representation of scene motion
Stefano Soatto, UCLA
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Notation Points and vectors are different! Source of confusion!
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Inner and cross product
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Cross product, skew-symmetry and vee
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Rigid body motion, Euclidean Transform.
A transformation that preserves distances, angles and orientation Preserves norm, inner product, cross product Polarization identity Preserve norm and cross product ICRA 2003
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Representation of rigid motions
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Rotations Orthogonal change of coordinates Collect coordinates of one
reference frame relative to the other into a matrix R ICRA 2003
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Rotations (contd.) How does a rotation transform points? ICRA 2003
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Canonical exponential coordinates
SO(3) has 3 DOF, but is represented with 9 numbers? i.e. it is skew-symmetric! ICRA 2003
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Canonical exponential coordinates (cont.)
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Rodrigues’ formula Beautiful!
Toss Euler angles, Y-P-R, quaternions etc. ICRA 2003
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General rigid motion (R, T)
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Homogeneous representation
Points Vectors Transformation representation ICRA 2003
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What is the action of a rigid body motion on a vector?
Questions: What is the action of a rigid body motion on a vector? What is the representation of the inverse action? ICRA 2003
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Exponential coordinates
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Rodrigues’ formula for rigid body motion
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Summary ICRA 2003
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