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Hook Stage 1 Know: What a ‘hook’ is.

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Presentation on theme: "Hook Stage 1 Know: What a ‘hook’ is."— Presentation transcript:

1 Hook Stage 1 Know: What a ‘hook’ is.
Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into Cubase.

2 Task 1: Decode the main hook
Tempo: This tells us that the tempo is 122 beats per minute. We will need to set the tempo on Cubase to match this. Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead. ?# ? A

3 CUBASE - SETUP 1. Push the function button
2. Push the down category button 16 times until PC Mode appears on screen 3. Move the black wheel so the screen says PC2 CUBASE - SETUP HEADPHONES: Unplug the splitter from the back of the keyboard and put into the white ‘Guitar link’ in the headphone slot. YOU WILL NEED TO REPLACE THESE AT THE END OF THE LESSON!

4 Open Cubase: Cubase 6 shortcut on desktop
Wait (it takes time to load) Open a new File: Click on the ‘More’ tab and select ‘MGMT template’ . Make sure the ‘prompt for project location’ is selected before clicking continue. Create project folder: Select Music Select My Music Create a new folder : give it your name and class eg. Sam and Billy 8g1

5 Quantize: 8 blocks 1 blocks 2 blocks 4 blocks Ensure ‘Snap’ is white.
Select the quantize box. Select 1/8: By selecting 1/8 you are dividing each bar in eight, therefore into quaver beats. Quantize: Corrects timing mistakes. Input notes with precise timing. 8 blocks 1 blocks 2 blocks 4 blocks

6 MELODY - RECORDING Select the Melody track so that the track is light grey and the record symbol is red. Press the ‘Beginning’ button to make sure the play bar is at the start of your track. Press the record button on the transport bar. Wait for the 8 clicks and then play in your melody line. Press the stop button when you are finished. If it is too long move your pointer to the end of the part and click and drag to make it shorter. If you don’t think it is correct, click on it with the pointer and press ‘delete’ and try again.

7 Bass Stage 2 Know: What a bass clef is.
Be able to: Decode the bass line from Kids by MGMT. Starter: Work out the bass line by ear. Understand: How to play and record into Cubase.

8 C is to the left - http://www.youtube.com/watch?v=zR_cwELdtHk
Task 1: Decode the Bassline Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead. F# ?# ? C is to the left - Virtual Keyboard -

9 FINISH RECORDING THE MELODY LINE FIRST!

10 Reopening Cubase 1. Push the function button
Don’t forget to plug in your headphones to the white ‘Guitar link’. 1. Push the function button 2. Push the down category button 16 times until PC Mode appears on screen 3. Move the black wheel so the screen says PC2

11 Two input options: OPTION 1: OPTION 2: Record the bass line
Use this option if: You can play the bassline You want to push your playing You want a more realistic sound Follow the recording instructions from STAGE 1 Draw the bass line Use this option if: You struggle to play in time You want to move on quickly You took a lot of time completing the melody Follow the sequencing instructions which follow:

12 BASS LINE – SEQUENCING Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab. 1. Here is the zoom control. Zoom in so you can see bars 1-8 along the top of the screen. 2. Select ‘Draw’ from the tool bar 3. Draw across 4 bars (up to the 5) in BASS, creating a box. 4. Select the arrow from the tool bar and then double click in the box you have just created.

13 Drawing in Cubase Select the Draw function (pencil)
Click in the columns to get a note – one note per column. Use the zoom feature to zoom in so you can see an octave. (C0-C1) Utilise the piano on the left as a note guide. Get back to the main screen Click the small grey x in the top right hand corner

14 Drums Stage 3 Know: How a drum kit works.
Be able to: Perform the drum pattern from Kids by MGMT. Starter: Work out the drum pattern by ear. Understand: Music technology can aid composition.

15 FINISH RECORDING THE MELODY and BASS LINE FIRST!

16 DRUMS 2. Select ‘Draw’ from the tool bar 3. Draw across 4 bars (up to the 5) in DRUM track, creating a box. 4. Select the arrow from the tool bar and then double click in the box you have just created. 1. This is the zoom control in the bottom right hand corner. Zoom in so you can see all the numbers 1-8 clearly. Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

17 DRUMS 5. Make sure the ‘Quantise’ level is set to 1/8. If not, click on it and chose this level. (At the top right of the screen.) 6. Select the drum stick from the tool bar. 7. Recreate my drum pattern as below: 8.. You can hear your drum part by pressing play. Get back to the main screen Click the small grey X in the top right hand corner.

18 Stage 4 Counter Melody

19 C is to the left - http://www.youtube.com/watch?v=zR_cwELdtHk
Stage 4 What’s a counter melody? Decode the counter melody C is to the left - Virtual Keyboard - Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead. # F#

20 2. Select ‘Draw’ from the tool bar
3. Draw across 8 bars (up to the 9) in COUNTERMELODY, creating a box. 4. Select the arrow from the tool bar and then double click in the box you have just created. 1. Here is the zoom control. Zoom in so you can see bars 1-8 along the top of the screen. COUNTERMELODY Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

21 Two input options: OPTION 1: OPTION 2: Record the countermelody
Use this option if: You can play the bassline You want to push your playing You want a more realistic sound Follow the recording instructions from STAGE 1 Draw the countermelody Use this option if: You struggle to play in time You want to move on quickly You took a lot of time completing the melody Follow the sequencing instructions which follow:

22 COUNTERMELODY: Sequencing
Drawing in Cubase Select the ‘draw’ function - to draw notes into cubase. 3. Select the ‘pointer’ function - and you are able to lengthen and shorten notes.. COUNTERMELODY: Sequencing Use the piano on the left hand side as a note guide. To get back to the main screen click the small grey x in the top right hand corner

23 Copy & Paste Stage 5 Know: The Lyrics to Kids
Be able to: Copy and paste Starter: Copy and paste Understand: Music technology can aid composition.

24 COPYING: Press and hold ALT
Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab. This is what your work should look like. (Your drums might look slightly different.) COPYING: Press and hold ALT Click and hold onto the part you want to copy –drag it to where you want it. Try to create this: Drums, Melody and Bass have been copied!

25 STRUCTURE Select the gluing tool.
Glue the parts for each instrument together so that you have four parts which last 8 bars each (up to 9) Go back to the pointer tool.

26 STRUCTURE Here is the structure for the first 32 bars. Use ALT to copy the parts to makes yours look like this: Listen to the original MGMT track to work out what the structure of the bars up to bar 65 should be. Try singing along to help you.

27 STRUCTURE Full structure Listen to the original track:
What is added into the drum part before the end of each 8 bars? How is the Bass line at different? How are the drums at different? How does the hook change at bar 21? When else does it do this? Correct this issues in your piece.

28 Stage 6 TEMPO Click on the TEMPO button so that TRACK changes to FIXED
Change the tempo to ‘122’.

29 Go to www.stanboroughmusic.com using Chrome.
Decide between Male vocals and female vocals Right Click on the vocal part and save in your working folder Drag the samples from the bottom of Chrome into Cubase. If it asks to add to the ‘working directory, click ‘Copy’. Place the vocals in the correct place for the song. Repeat for Chorus harmony. VOCALS You can use pre-recorded vocals, or record your own. For pre-recorded vocals follow below

30 Stage 7 DYNAMICS Press the letter R to glow green. Press the down arrow under the little piano diagram. 3. Click a point on the coloured line. Up is louder and down is quieter. You will be marked on your use of dynamics. they should be appropriate and well balanced. NO CRAZINESS.

31 Dynamics- EXAMPLE

32 PANNING Press the down arrow under the little piano diagram. Volume will appear. Click the + icon. Panner will appear. (If something else appears, ask your teacher for help.) Click a point on the coloured line. Up is the left speaker and down is the right speaker. You will be marked on your use of PANNING. It should be appropriate and well balanced. NO CRAZINESS.

33 REVERB Click on the letter E Select Reverb 3. Click here
4. Choose from a list of reverberation settings

34 DELAY Click on the letter E Select Delay 3. Click here
4. Choose from a list of delay settings

35 EQ Click on the letter E Pushing a point down compresses it. Pushing a point up boosts it. Note: The higher or lower you push the EQ, the more extreme it will sound. Effective EQ is much more subtle. Bass Mid High


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