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California State University, Los Angeles

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Presentation on theme: "California State University, Los Angeles"— Presentation transcript:

1 California State University, Los Angeles
Write-On Stylus App California State University, Los Angeles Senior Design

2 Introduction Group: Luis Fisher Eduardo Lopez-Serrano Job Martinez
Liaho Lin Sylvester Zowonu Advisor: Mark Sargent Everyone

3 Problem Concerns in preschool writing technique
Physical problems in incorrect writing techniques Although this girl uses a tripod grip on her pencil, her ring and little fingers are held stiffly out to the side. This is very tiring and can lead to aching hands while writing. WriteOn is a handwriting accessory that assists: beginning/learning how to write performing writing tasks with limited hand strength holding a pen in lateral tripod grasp position without straining the finger muscles This process is made fun with games

4 What Is Write-On? tablet/handheld device accessory
teach proper pencil holding technique imitate pencil holding limited hand strength muscle memory mobile application to be used with Write-On exercises WriteOn is a handwriting accessory that assists: beginning/learning how to write performing writing tasks with limited hand strength holding a pen in lateral tripod grasp position without straining the finger muscles This process is made fun with games

5 The Goal Howie

6 Technology Productivity Github Slack Google Drive Development Unity3D
Visual Studio Blender Bluetooth LE C# Howie

7 Requirements Receive and interpret data from bluetooth device
Use data from touch events to enforce correct technique Create multiple games and level generation for them Luis

8 Our Kid Game App-Inspired Design Philosophy
Simplicity Ease of use Gamification Luis

9 Design DFD - 0 Luis

10 Design DFD - 1 Luis

11 Database Profiles Folder Greg Luis

12 Design Implementation
Goals for Application Design and Implementation: User Friendly User Orientated Unique and Beneficial experience Mix of Educational and Entertainment value Clear indication of progress User Friendly: UserEX the job of making our application easy-to-use, easy to access and give reason to reuse (example: best app in the world cant be used because it is only accessible by specific people)

13 Simple Menu Easy start up Simple gameplay Variation of space Edwardo

14 Demo Sylvester

15 Challenges Palm Rejection for Android Bluetooth connection to iOS
Level generation for different types of games Job

16 Fall Accomplishments Requirements gathering
Discovery of application limits Basic game prototype Persistent data for user profiles Menus Unity proficiency Job

17 Questions?


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