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Published byLeslie Manning Modified over 6 years ago
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What header file contains C++ file I/O instructions?
A. iostream.h B. fstream.h C. infstream.h D. outstream.h
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ifstream fin; would be used when
A. creating a file B. reading a file C. appending a file D. removing a file
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How would you output to an open file named a_file?
A. a_file.out("Output"); B. a_file="Output"; C. a_file<<"Output"; D. a_file.printf("Output");
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It is possible to open several files for access at the same time.
A. True B. False
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If a file you are opening for appending does not exist, the program will create a new file.
True False
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eof( ) is the function used for
A. asserting no errors in a file B. appending data to a file C. counting the amount of data in a file D. checking for end of file
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Review of the File I/O process
// write to an ASCII file #include <iostream> #include <fstream> using namespace std; int main () { ofstream myfile; myfile.open (“test.txt"); myfile << “I am writing to the file.\n"; myfile.close(); return 0; } 1. include the proper header files 2. create File I/O object (or variable) and link it with the file being processed 3. write to or read from the opened file using the proper operator or functions. For reading from a file, check whether it has reached the end of the file 4. always remember to close the file
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What is the output of this program in the text file?
#include <iostream> #include <fstream> using namespace std; int main () { ofstream outStream(“output.txt”); char c; for (c = 'A'; c <= 'E'; c++) outStream << c; } outStream.close(); return 0;
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C++ is a general-purpose programming language.
Given a text file below, what will be output on screen using the following program? #include <iostream> #include <fstream> using namespace std; int main () { ifstream inStream (“myfile.txt”); char c; int n = 0; if (!inStream.is_open()) cerr << "Error opening file"; else while(inStream >> c) if (c == ‘a') n++; } inStream.close(); cout << n << endl; return 0; C++ is a general-purpose programming language.
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Structures
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Structure Types Define struct globally (typically)
No memory is allocated Just a "placeholder" for what our struct will "look like" Definition: struct CDAccountV1 Name of new struct "type" { double balance; member names double interestRate; int term; }; REQUIRED semicolon This defines a structure type! Not a new variable!!
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Structure Declare a structure variable Access structure member
struct CDAccountV1 { double balance; member names double interestRate; int term; }; REQUIRED semicolon Structure Declare a structure variable CDAccountV1 acct1; Access structure member Dot Operator to access members acct1.balance acct1.interestRate acct1.term Called "member variables" The "parts" of the structure variable Different structs can have same name member variables No conflicts
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Structure Pitfall Semicolon after structure definition
; MUST exist: struct WeatherData { double temperature; double windVelocity; }; REQUIRED semicolon! Required since you "can" declare structure variables in this location
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Structure Assignments
Given structure named CropYield Declare two structure variables: CropYield apples, oranges; Both are variables of "struct type CropYield" Simple assignments are legal: apples = oranges; Simply copies each member variable from apples into member variables from oranges apples oranges
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Structures as Function Arguments
Passed like any simple data type Pass-by-value Pass-by-reference Or combination Can also be returned by function Return-type is structure type Return statement in function definition sends structure variable back to caller
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#include <iostream>
using namespace std; struct Person { char name[50]; int age; float salary; }; void displayData(Person); // Function declaration int main() Person p; cout << "Enter Full name: "; cin.get(p.name, 50); cout << "Enter age: "; cin >> p.age; cout << "Enter salary: "; cin >> p.salary; // Function call with structure variable as an argument displayData(p); return 0; } void displayData(Person p) cout << "\n Displaying Information." << endl; cout << "Name: " << p.name << endl; cout <<"Age: " << p.age << endl; cout << "Salary: " << p.salary;
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Initializing Structures
Can initialize at declaration Example: struct Date { int month; int day; int year; }; Date dueDate = {12, 31, 2003}; Declaration provides initial data to all three member variables
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#include <iostream>
#include <string> #include <sstream> using namespace std; struct movies { string title; int year; } mine, yours; //define global variables void printmovie (movies_t movie); int main () { string mystr; mine.title = “Lord of the Rings: Return of the King"; mine.year = 2001; cout << "Enter title: "; getline (cin, yours.title); cout << "Enter year: "; getline (cin, mystr); stringstream(mystr) >> yours.year; cout << "My favorite movie is:\n "; printmovie (mine); cout << "And yours is:\n "; printmovie (yours); return 0; } void printmovie (movies_t movie) cout << movie.title; cout << " (" << movie.year << ")\n";
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pointer to structure #include <iostream> #include <string>
#include <sstream> using namespace std; struct movies_t { string title; int year; }; int main () { string mystr; movies_t amovie; movies_t * pmovie; pmovie = &amovie; cout << "Enter title: "; getline (cin, pmovie->title); cout << "Enter year: "; getline (cin, mystr); (stringstream) mystr >> pmovie->year; cout << "\nYou have entered:\n"; cout << pmovie->title; cout << " (" << pmovie->year << ")\n"; return 0; }
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Nesting structures struct movies { string title; int year; };
struct friends { string name; string ; movies favorite_movie; } charlie, maria; friends * pfriends = &charlie;
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Object-Oriented Programming
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Why do people care about OOP?
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First, let us answer the follow question:
How the world functions in the macro-level? And, how does a project team get the work in a micro- level?
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First, let us answer the follow question:
How the world functions in the macro-level? And, how do a project team get the work in a micro-level? The world is functional through the interaction between different objects in it. The project team finishes a task by the coordination between different team members, e.g., the results from member A provides the input for the part that B is responsible for.
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What can we learn from how things work from the real-world?
In order to make things happen, we just need to ensemble the necessary components and let me coordinate via proper information exchanging (or communication). Just like making a movie…
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How does OOP mimic the real-world scenarios?
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Important properties of OOP, compared to the structural programming (what we learnt before)
The programming is, as you already guess, object centric, rather than algorithm centric. The design of the program is essentially the design of different objects with different functionality that is needed. And the whole program is functional by properly building the communication and information exchanging between different objects. Important OOP properties Information hiding Data abstraction Encapsulation Inheritance Polymorphism
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Important properties of OOP, compared to the structural programming (like C)
The programming is, as you already guess, object centric, rather than algorithm centric. The design of the program is essentially the design of different objects with different functionality that is needed. And the whole program is functional by properly building the communication and information exchanging between different objects. Important OOP properties Information hiding Data abstraction Encapsulation Inheritance Polymorphism
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Classes
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Classes Similar to structures Integral to object-oriented programming
Adds member FUNCTIONS Not just member data Integral to object-oriented programming Focus on objects Object: Contains data and operations In C++, variables of class type are objects
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Class Definitions Defined similar to structures
Example: class DayOfYear name of new class type { public: void output(); member function! int month; int day; }; Notice only member function’s prototype (or signature) Function’s implementation is elsewhere
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Declare Objects Declared same as all variables
Predefined types, structure types Example: DayOfYear today, birthday; Declares two objects of class type DayOfYear Objects include: Data Members month, day Operations (member functions) output()
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Class Member Access Members accessed same as structures
Example: today.month today.day And to access member function: today.output(); Invokes member function
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Class Member Functions
Must define or "implement" class member functions Like other function definitions Can be after main() definition Must specify class: void DayOfYear::output() {…} void Student::output() {} :: is scope resolution operator Instructs compiler "what class" member is from Item before :: called type qualifier
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Class Member Functions Definition
Notice output() member function’s definition (in next example) Refers to member data of class No qualifiers Function used for all objects of the class Will refer to "that object’s" data when invoked Example: today.output(); Displays "today" object’s data
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Complete Class Example: Display 6.3 Class With a Member Function
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Encapsulation Any data type includes
Data (range of data) Operations (that can be performed on data) Example: int data type has: Data: +-32,767 Operations: +,-,*,/,%,logical,etc. Same with classes But WE specify data, and the operations to be allowed on our data!
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More Encapsulation Encapsulation Declare a class get an object
Means "bringing together as one" Declare a class get an object Object is "encapsulation" of Data values Operations on the data (member functions)
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Abstract Data Types "Abstract" Abbreviated "ADT"
Programmers don’t know details Abbreviated "ADT" Collection of data values together with set of basic operations defined for the values ADT’s often "language-independent" We implement ADT’s in C++ with classes C++ class "defines" the ADT Other languages implement ADT’s as well
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Principles of OOP Information Hiding Data Abstraction Encapsulation
Details of how operations work not known to "user" of class Data Abstraction Details of how data is manipulated within ADT/class not known to user Encapsulation Bring together data and operations, but keep "details" hidden
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Public and Private Members
Data in class almost always designated private in definition! Upholds principles of OOP Hide data from user Allow manipulation only via operations Which are member functions Public items (usually member functions) are "user-accessible"
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Public and Private Example
Modify previous example: class DayOfYear { public: void input(); void output(); private: int month; int day; }; Data now private Objects have no direct access
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Public and Private Example 2
Given previous example Declare object: DayOfYear today; Object today can ONLY access public members cin >> today.month; // NOT ALLOWED! cout << today.day; // NOT ALLOWED! Must instead call public operations: today.input(); today.output();
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Public and Private Style
Can mix & match public & private More typically place public first Allows easy viewing of portions that can be USED by programmers using the class Private data is "hidden", so irrelevant to users Outside of class definition, cannot change (or even access) private data
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Accessor and Mutator Functions
Object needs to "do something" with its data Call accessor member functions Allow object to read data Also called "get member functions" Simple retrieval of member data Mutator member functions Allow object to change data Manipulated based on application
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Separate Interface and Implementation
User of class need not see details of how class is implemented Principle of OOP encapsulation User only needs "rules" Called "interface" for the class In C++ public member functions and associated comments Implementation of class hidden Member function definitions elsewhere User need not see them
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Structures versus Classes
Typically all members public No member functions Classes Typically all data members private Interface member functions public Technically, same Perceptionally, very different mechanisms
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