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IMPART: The Intelligent Mobility Partnership
Sandpit session IMPART: The Intelligent Mobility Partnership
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Gaming-Based technologies
Augmented reality (e.g Tango and Daydream) Virtual reality (e.g. HTC Vive, Oculus Rift) Haptic devices, (e.g. Leap Motion, Wii remote, Myo Gesture Control Armband) 3D gaming engines e.g. Unity3D, Unreal3D Stereo, infrared cameras used to capture motion (Kinect) Motion simulators Gaze tracking Decision making techniques, agent/actors modelling for Non-Playable Characters
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Challenges technologies Handing control over to driver
Human-machine interface in automated vehicles Roundabouts Severe weather conditions Ethics Real-time 3D mapping Videos tagging Replicability of tests Impact on other road users Cybersecurity Situation awareness and decision making Worst case analysis Augmented reality (e.g Tango and Daydream) Virtual reality (e.g. HTC Vive, Oculus Rift) Haptic devices, (e.g. Leap Motion, Wii remote, Myo Gesture Control Armband) 3D gaming engines e.g. Unity3D, Unreal3D Stereo, infrared cameras used to capture motion (Kinect) Motion simulators Gaze tracking Decision making techniques, agent/actors modelling for Non- Playable Characters
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Task Gaming technologies Challenge Your own expertise
Choose one or few of challenges Add your expertise If applicable add a gaming technology 30 minutes
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AHA! Task Gaming technologies Challenge Your own expertise
Choose one or few of challenges Add your expertise If applicable add a gaming technology 30 minutes AHA!
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