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Pedro Ribeiro de Andrade Münster, 2013
Fire in the Forest Pedro Ribeiro de Andrade Münster, 2013
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Fire in the Forest
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Basic Cellular Automaton
Grid of cells Neighbourhood Finite set of discrete states Finite set of transition rules Initial state Discrete time
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Fire in the Forest Burning Forest Burned
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Fire in the Forest 50 x 50 space
three states: forest, burning, and burned initially all cells are forest von Neumann neighborhood (4 neighbors) a forest cell becomes burning if a neighbor is burning a burning cell becomes burned after one time step a random initial burning cell simulate for 90 time steps
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Fire in the Forest Burning Forest Burned Empty
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Fire in the Forest 50 x 50 space
four states: empty, forest, burning, and burned initial state: select randomly between empty/forest von Neumann neighborhood (4 neighbors) a forest cell becomes burning if a neighbor is burning a burning cell becomes burned after one time step a random initial burning cell simulate for 90 time steps
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Changing the model There is a fixed probability that a neighbor cell will burn (90%) Burning cells affect their 8 touching neighbors Burning cells now take two time steps before changing their state to burned
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Randomness-based models
When a model is based on randomness, do not trust in a single simulation result Repeat 5 simulations with different percentages of initial forest ranging from 0% to 100% to investigate the threshold for burning the whole forest
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