Presentation is loading. Please wait.

Presentation is loading. Please wait.

Tilly Harrison University of Warwick, UK

Similar presentations


Presentation on theme: "Tilly Harrison University of Warwick, UK"— Presentation transcript:

1 Engaging students via their mobile phones: easy ways to have a personal response system
Tilly Harrison University of Warwick, UK 11th ATECR International Conference 9th September 2016

2

3 Outline What is a personal response system?
Rationale for classroom polling Feasibility of classroom polling Types of poll Survey of three of the free options

4 Personal Response System (PRS)
A system using technology to gather responses from individuals in the class (polling) Originally required bespoke handsets (clickers) Interactive Whiteboard software often included the option of a PRS Now many are internet-based No longer necessary to issue clickers – students simply need an internet-connected device.

5 Styles of Clicker USB dongle See notes for image acknowledgements
Images from: See notes for image acknowledgements

6 Smartphones / tablets These replace
clickers especially in ‘Bring Your Own Device’ (BYOD) classrooms

7 Survey – find out what learners think
Main types of poll Survey – find out what learners think Quiz – find out what learners know

8 Teacher interface http://www.polleverywhere.com/
Show this

9 Student interface for Poll Everywhere
Go to PollEv.com/tillyharriso170 OR Text TILLYHARRISO170 to once to join then text your message

10

11

12

13 Polleverywhere Features
Free for up to 40 users but upgrade vigorously promoted Easy to start with but has some complicated features Varied options for questions and reports (clickable images, word clouds etc.) More options for response (text messages, Twitter) Can embed in to PowerPoint

14 Please sign in as a student to room
Online Free to use Separate student and teacher logins Please sign in as a student to room 07F26B2D

15 Teacher Choices on Socrative

16 Orientation Questions Answer on Socrative room 07F26B2D
I have never used a personal response system before. True / False If you have, which one have you used? (Type your answer)

17 Answer on Socrative room 07F26B2D
3. (Choose an answer) What is your main interest in classroom polling? To make my classes more interactive To use more technology in my classes To stop learners using their smart phones for Facebook All of the above None of the above Pause to gather answers

18 Discussion Why should we poll our students?
Discuss your answers to the poll and to the question above with the person(s) near you. What are the advantages of ‘Quick Questions’? What might be the disadvantages?

19 Answer on Socrative room 07F26B2D
Why should we poll our students? Quick Question – please choose an answer from those you have discussed and type it in. Pause to gather answers

20 Why should we poll our students?
Interaction creates engagement Anonymous responses build class community Polling the class gives you valuable feedback that you may not get otherwise All can respond not just most confident It adds variety to your lecture / teaching technique It energises large classes Teachers can get responses even when new to the class / students Students get feedback as to how they are doing Responses are saved and can be used for reflection

21 What does research say? The following pedagogical theories have been invoked to support classroom polling: Active learning Agile Teaching Assessment for Learning Engagement Game-based Learning Immediate Feedback Learning Styles Motivation Peer instruction Positive Reinforcement Socratic Questioning Spacing Effect Turning Technologies literature This is also a useful bibliography:

22 Active Learning Charles Bonwell and James Eison (1991)
Definition: instructional activities involving students in doing things and thinking about what they are doing Recognised potential barriers: limited class time increase in preparation time large classes a lack of resources risk Bonwell C.C. and Eison, J. A. (1991) Active Learning: Creating Excitement in the Classroom. ERIC Digest.

23 Active Learning Doing Thinking Student Focus

24 Agile Teaching Derek Bruff (2009) – blog and book
On-the-fly (unplanned) questions Following class discussion Created from rhetorical questions Probing understanding so far Adapt teaching according to feedback Bruff, D. (2009) Teaching with Classroom Response Systems: Creating Active Learning Environments Published by Jossey-Bass, A Wiley Imprint. Fourth Edition. Copyright 2009 Vanderbilt University.

25 Teacher Focus Agile Teaching Pace Instant Feedback Content Faster
Slower Pace Adapt Instant Feedback Harder Easier Content Teacher Focus

26 Engagement / Game Based Learning
Nicola Whitton (2014) Wrote ‘Digital Games and Learning: Research and Theory’ Engagement = meaningful student involvement requiring: a goal an appropriate level of challenge decision-making (collaboratively or competitively) Games instigate active learning create motivation allow meaningful play act as learning technologies Whitton, N. (2014) Digital Games and Learning: Research and Theory

27 Engagement / Game-based learning
Motivating Student-centred Competitive / Collaborative Experiential Student Focus

28 Motivation Zoltan Dörnyei and Ema Ushioda (2011) evolves gradually,
a complex mental process initial planning and goal setting, intention formation task generation and action implementation, action control and outcome evaluation sociocultural construct cooperative learning collaboration Dörnyei, Z.& Ushioda, E. (2011). Teaching and Researching Motivation UK: Pearson Education Limited.

29 Motivation Motivation Interest Relevance Expectancy Satisfaction
Dörnyei, Z.& Ushioda, E. (2011). Teaching and Researching Motivation UK: Pearson Education Limited.

30 NB Be patient – the quiz may take a few minutes to load.
Bicycle Race! 07F26B2D Answer the questions as accurately as you can and see if your team wins! NB Be patient – the quiz may take a few minutes to load.

31 Choose the colour of your team
Choose the colour of your team. The faster and the more accurately you all answer, the faster your bicycle will move across.

32 Feedback How does it feel to be ‘tested’?
Is it better / more fun to work in a team? What are the advantages of instant feedback? What might be the disadvantages?

33 Socrative features Easy to use and set up Free Simple, clear interface
Racing is always fun for students Follow up to answer allows for further reflection, especially if got the question wrong BUT sometimes slow to load

34

35 For teachers

36 For learners

37 Easy poll creation

38 Kahoot Features Choice of survey or quiz Bright, bold and colourful
Music creates atmosphere Very easy to create / edit Many free public Kahoots to adapt Graphics or video more or less built in Always exciting although for some, motivation wanes if not winning!

39 Thank you! Please take a handout
Any questions I can’t answer now, please contact me at


Download ppt "Tilly Harrison University of Warwick, UK"

Similar presentations


Ads by Google