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-Neelima Singh PGT(CS) KV Sec-3 Rohini
Functions Calling -Neelima Singh PGT(CS) KV Sec-3 Rohini
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Contents Definition of functions Function calling Function definition
Void function Remarks on function Local v/s Global variables Function call methods Concept of recursion Function overloading
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Definition of functions
A function is a subprogram that acts on data and often returns a value.
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Function Calling Function Arguments can be: Constant sqrt(9);
Functions called by writing functionName (argument); or functionName(argument1, argument2, …); Example cout << sqrt( ); sqrt (square root) function The preceding statement would print 30 All functions in math library return a double Function Arguments can be: Constant sqrt(9); Variable sqrt(x); Expression sqrt( x*9 + y) ; sqrt( sqrt(x) ) ;
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Function Calling Calling/invoking a function sqrt(x);
Parentheses an operator used to call function Pass argument x Function gets its own copy of arguments After finished, passes back result Output argument Function Name 3 cout<< sqrt(9); Parentheses used to enclose argument(s)
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Functions Functions Local variables Parameters Modularize a program
Software reusability Call function multiple times Local variables Known only in the function in which they are defined All variables declared in function definitions are local variables Parameters Local variables passed to function when called Provide outside information
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Function Definition Function prototype Calling/invoking a function
Tells compiler argument type and return type of function int square( int ); Function takes an int and returns an int Explained in more detail later Calling/invoking a function square(x); Parentheses an operator used to call function Pass argument x Function gets its own copy of arguments After finished, passes back result
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// Creating and using a programmer-defined function.
#include <iostream.h> int square( int ); // function prototype int main() { // loop 10 times and calculate and output // square of x each time for ( int x = 1; x <= 10; x++ ) cout << square( x ) << " "; // function call cout << endl; return 0; // indicates successful termination } // end main Function prototype: specifies data types of arguments and return values. square expects an int, and returns an int. Parentheses () cause function to be called. When done, it returns the result. // square function definition returns square of an integer int square( int y ) // y is a copy of argument to function { return y * y; // returns square of y as an int } // end function square Definition of square. y is a copy of the argument passed. Returns y * y, or y squared.
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Function maximum takes 3 arguments (all double) and returns a double.
} // end main // function maximum definition. x, y and z are parameters double maximum( double x, double y, double z ) { double max = x; // assume x is largest if ( y > max ) // if y is larger, max = y; // assign y to max if ( z > max ) // if z is larger, max = z; // assign z to max return max; // max is largest value } // end function maximum // Finding the maximum of three floating-point (real) numbers. #include <iostream.h> double maximum( double, double, double ); // function prototype int main() double number1, number2; double number3; cout << "Enter three real numbers: "; cin >> number1 >> number2 >> number3; // number1, number2 and number3 are arguments to the maximum function call cout << "Maximum is: " << maximum( number1, number2, number3 ) << endl; return 0; // indicates successful termination Function maximum takes 3 arguments (all double) and returns a double. Enter three real numbers: Maximum is: 99.32 Enter three real numbers: Maximum is: 3.333
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Function Prototypes Function prototype contains
Function name Parameters (number and data type) Return type (void if returns nothing) Only needed if function definition after function call Prototype must match function definition Function prototype double maximum( double, double, double ); Definition double maximum( double x, double y, double z ) { … }
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Remarks on Functions Local variables Parameters
Known only in the function in which they are defined All variables declared inside a function are local variables Parameters Local variables passed to function when called (passing- parameters) Variables defined outside and before function main: Called global variables Can be accessible and used anywhere in the entire program
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Local vs Global Variables
#include<iostream.h> int x,y; //Global Variables int add2(int, int); //prototype main() { int s; x = 11; y = 22; cout << “global x=” << x << endl; cout << “Global y=” << y << endl; s = add2(x, y); cout << x << “+” << y << “=“ << s; cout<<endl; cout<<“\n---end of output---\n”; return 0; } int add2(int x1,int y1) { int x; //local variables x=44; cout << “\nLocal x=” << x << endl; return x1+y1; global x=11 global y=22 Local x=44 11+22=33 ---end of output---
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Function Call Methods Call by value Call by reference
A copy of the value is passed Call by reference The caller passes the address of the value Up to this point all the calls we have seen are call-by-value, a copy of the value (known) is passed from the caller-function to the called- function Any change to the copy does not affect the original value in the caller function Advantages, prevents side effect, resulting in reliable software
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Call by value method of accessing a function.
# include<iostream.h> int main() { int cube(int); int vol, side=7; vol=cube(side); cout<<vol; return 0; } int cube (int a) return a*a*a ;
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Function Call Methods Call By Reference
We introduce reference-parameter, to perform call by reference. The caller gives the called function the ability to directly access the caller’s value, and to modify it. A reference parameter is an alias for it’s corresponding argument, it is stated in c++ by “flow the parameter’s type” in the function prototype by an ampersand(&) also in the function definition-header. Advantage: performance issue void function_name (type &);// prototype main() { ----- ------ } void function_name(type ¶meter_name)
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value of orig in function change is : 20 value after change :-20
Example # include<iostream.h> int main() { void change(int &); int orig=10; cout<<”origional value is “<<orig ; change(orig); cout<<”value after change( ) is over”<<orig ; return 0; } void change(int &a) a=20; cout<<”value of orig in function change( ) is”” <<a; return; output:” the original value is :10 value of orig in function change is : 20 value after change :-20
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THANKS
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