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Chapter 4 Spring 2006 CS 101 Aaron Bloomfield
Classes Chapter 4 Spring 2006 CS 101 Aaron Bloomfield
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Preparation Scene so far has been background material and experience
Computing systems and problem solving Variables Types Input and output Expressions Assignments Objects Standard classes and methods Decisions (if, switch) Loops (while, for, do-while) Now: Experience what Java is really about Design and implement objects representing information and physical world objects
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Object-oriented programming
Basis Create and manipulate objects with attributes and behaviors that the programmer can specify Mechanism Classes Benefits An information type is design and implemented once Reused as needed No need reanalysis and re-justification of the representation
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Known Classes Classes we’ve seen BigInteger String Rectangle Vector
Scanner System Classes we’ll be seeing soon BigDecimal
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Methods
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Methods we’ve seen We’ve seen methods (functions) before
angleSin = Math.sin (90 * PI/180.0); System.out.println (“Hello world”); value = card.getBlackjackValue(); We are going to start defining them Note that many of these “return” a value Math.sin() and card.getBlackjack() The way to name methods is the same as variables allTheWordsTogether With the first letter of each word capitalized Except the very first letter is lower case
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Our first class with methods
public class Methods1 { public static void main (String args[]) { Scanner stdin = new Scanner (System.in); System.out.println ("Enter a valid int value"); int value = stdin.nextInt(); if ( value == 1 ) validValue(); else if ( value == 2 ) else if ( value == 3 ) invalidValue(); else if ( value == 4 ) else }
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Our first class with methods, continued
public static void invalidValue() { System.out.println ("You have entered an invalid value."); System.out.println ("The program will now exit."); System.exit (0); } public static void validValue() { System.out.println ("You have entered an valid value."); System.out.println ("Congratulations!");
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Program Demo Methods1.java
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What’s happening there
public static void validValue() { System.out.println ("You have entered an valid value."); System.out.println ("Congratulations!"); System.out.println ("The program will now exit."); System.exit (0); } public static void main (String args[]) { Scanner stdin = new Scanner (System.in); System.out.println ("Enter a valid int value"); int value = stdin.nextInt(); if ( value == 1 ) validValue(); // ... value 1 Scanner stdin
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Notes on these methods At this point, all methods in the class are static We will be discussing what static means later in this slide set Until then, I’ll be ignoring it, and just telling you when things should and should not be static Sorry! None of those two methods return a value Notice the “void” before the method name And none take in any parameters Notice the empty parameters after the method name
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The return keyword The return keyword immediately stops execution of a method And jumps back to whatever called that method And possibly returns a value (we’ll see this next) Consider the following method public static void foo (int x) { if ( x == 1 ) return; System.out.println (“x is not 1”); } This method will only print the String if x is not 1
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Return values At some point in those methods, Java must be told to take a value and “pass” it back Consider angleSin = Math.sin (90 * PI/180.0); At some point in the Math.sin() method, the sin has been computed And that value must be “passed back” to be stored in angle Consider value = card.getBlackjackValue(); At some point in the card.getBlackjackValue() method, the value has been computed And that value must be “passed back” to be stored in value This is called “returning” a value from a method Note that some methods don’t return a value System.out.println(), for example
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Return values (aka return types)
public class Methods2 { public static int returnsAValue () { return 1; } public static double alsoReturnsAValue() { return 1.0; public static void main (String args[]) { int value1 = returnsAValue(); System.out.println (value1); double value2 = alsoReturnsAValue(); System.out.println (value2); // The following line requires a cast int value3 = (int) alsoReturnsAValue(); System.out.println (value3);
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Program Demo Methods2.java
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2004 IOCCC winners 2004 winners:
2004 anonymous Rendering of a stroked font 2004 arachnid Curses maze displayer/navigator with only line-of-sight visibility 2004 burley A Poker game 2004 gavare A ray tracer 2004 gavin Mini-OS 2004 hibachi A CGI capable HTTP server 2004 hoyle Curses based polynomial graphing with auto-scale 2004 jdalbec Conway's look'n'say sequence split into elements 2004 kopczynski OCR of 8, 9, 10 and 11 2004 newbern Renders arbitary bitmapped fonts 2004 omoikane A CRC inserter 2004 schnitzi Editor animation 2004 sds Space/tab/linefeed steganography 2004 vik X Windows car racing game 2004 vik Calculates prime numbers using only CPP At
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Parameters Sometimes you need to pass in parameters to tell a method how to perform Consider Math.sin() – it needs to know the angle The parameters are listed between the parenthesis after the method name public static void main (String args[]) The methods we will study next compute (and return) x2, x3, and x4
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The methods public static int square (int x) { int theSquare = x * x;
return theSquare; } public static int cube (int x) { return x * x * x; public static int fourthPower (int x) { return square(x) * square(x);
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A method with multiple parameters
public static int squareOrCube (int which, int value) { if ( which == 1 ) return value * value; else if ( which == 2 ) { int cube = value * value * value; return cube; } else return 0; }
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The main() method import java.util.*; public class Methods3 {
// the previous methods go here public static void main (String args[]) { Scanner stdin = new Scanner (System.in); System.out.println ("Enter an int value"); int value = stdin.nextInt(); int theSquare = square(value); System.out.println ("Square is " + theSquare); System.out.println ("Cube is " + cube (value)); System.out.println ("Square is " + squareOrCube (1, value)); System.out.println ("Cube is " + squareOrCube (2,value)); System.out.println ("Fourth power is " + fourthPower (value)); }
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Program Demo Methods3.java
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Returning objects String We can also return objects from methods
What gets returned is the reference to the object public class Methods4 { public static String getCourse () { String name = "CS 101"; return name; } public static void main (String args[]) { String courseName = getCourse(); System.out.println (courseName); name String “CS 101” courseName
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Program Demo Methods4.java
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Modifying parameters Consider the following code
public class Methods5 { public static void changeValue (int x) { x = 7; } public static void main (String args[]) { int y = 5; changeValue(y); System.out.println (y); What gets printed?
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Program Demo Methods5.java
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Pass by value Java is a pass-by-value language
This means that a COPY of the parameter’s value is passed into the method If a method changes that value, only the COPY is changed Once the method returns, the copy is forgotten And thus the change is not visible outside the method There are other manners of returning values that are used in other languages Pass by reference Pass by name (nobody uses this anymore) We will see about trying to change object parameters later in this slide set
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Variable scoping A variable is visible within the block it is declared
Called the “scope” of the variable public class Scoping { static int z public static void foo (int x) { // ... } public static void bar () { public static void main (String[] args) { int y; This variable is visible anywhere in the Scoping class This parameter is visible only in the foo() method This local variable is visible until the end of the main() method
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Method notes summary You can put the methods in a class in any order
Java doesn’t care which one is listed first Thus, you can call a method listed later in the method This is different than C/C++ All methods must specify a return type If it’s void, then no value is returned Parameters can’t be changed within a method Although the objects that the parameters point to can be
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Today’s demotivators
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The Car class
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More on classes vs. objects
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A new example: creating a Car class
What properties does a car have in the real world? Color Position (x,y) Fuel in tank We will implement these properties in our Car class public class Car { private Color color; private int xpos; private int ypos; private int fuel; //... }
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Car’s instance variables
public class Car { private Color color; private int xpos; private int ypos; private int fuel; //... } + … Car - color - fuel - xpos - ypos
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Instance variables and attributes
Default initialization If the variable is within a method, Java does NOT initialize it If the variable is within a class, Java initializes it as follows: Numeric instance variables initialized to 0 Logical instance variables initialized to false Object instance variables initialized to null + … Car - color = null - fuel = 0 - xpos = 0 - ypos = 0 Each instance variable is defined without specifying an initial value. Therefore, whenever a new ColoredRectangle object is to be constructed, Java first initializes the new instance variables to default values. By default, numeric instance variables are initialized to 0, boolean instance variables are initialized to false, and reference-type instance variables are initialized to null. Thus, every time a new ColoredRectangle object is to undergo construction, new width, height, x, y, window, and color instance variables are created and default initialized for the new object. The numeric attributes width, height, x, and y are initialized to zero and the class-type attributes window and color are initialized to null. The instance variable definitions specify each of the variable to be private. This modifier indicates that direct access to the instance variables is limited to the class itself. Thus, class ColoredRectangle practices information hiding by encapsulating its attributes. Defining instance variables to be private is a standard practice. When attributes are private, other classes are forced to use the class’s interface methods to manipulate its attributes. Those interface methods normally are programmed to ensure that the requested manipulations are valid. Because the initial definition of class ColoredRectangle does not provide any methods to give access to the attributes, once a ColoredRectangle is constructed it is immutable. In Section , we introduce several ColoredRectangle methods for accessing and modifying the attributes of a ColoredRectangle object.
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Car behaviors or methods
What can a car do? And what can you do to a car? Move it Change it’s x and y positions Change it’s color Fill it up with fuel For our computer simulation, what else do we want the Car class to do? Create a new Car Plot itself on the screen Each of these behaviors will be written as a method
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Creating a new car To create a new Car, we call: Car c = new Car();
Notice this looks like a method You are calling a special method called a constructor A constructor is used to create (or construct) an object It sets the instance variables to initial values The constructor: public Car() { fuel = 1000; color = Color.BLUE; }
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EXACT same name as class
Constructors public Car() { fuel = 1000; color = Color.BLUE; } No return type! EXACT same name as class For now, all constructors are public
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Our Car class so far public class Car { private Color color;
private int xpos; private int ypos; private int fuel; public Car() { fuel = 1000; color = Color.BLUE; } public class Car { private Color color = Color.BLUE; private int xpos; private int ypos; private int fuel = 1000; public Car() { }
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Our Car class so far public class Car { private Color color =
Color.BLUE; private int xpos = 0; private int ypos = 0; private int fuel = 1000; public Car() { } Called the default constructor The default constructor has no parameters If you don’t include one, Java will SOMETIMES put one there automatically + Car() + … Car - color = Color.BLUE - fuel = 1000 - xpos = 0 - ypos = 0
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Another constructor Another constructor:
public Car (Color c, int x, int y, int f) { color = c; xpos = x; ypos = y; fuel = f; } This constructor takes in four parameters The instance variables in the object are set to those parameters This is called a specific constructor An constructor you provide that takes in parameters is called a specific constructor
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Our Car class so far public class Car { private Color color =
+ Car (Color, int, int, int) + … Car - color = Color.BLUE - fuel = 1000 - xpos = 0 - ypos = 0 public class Car { private Color color = Color.BLUE; private int xpos = 0; private int ypos = 0; private int fuel = 1000; public Car() { } public Car (Color c, int x, int y, int f) { color = c; xpos = x; ypos = y; fuel = f;
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Using our Car class Now we can use both our constructors:
Car c1 = new Car(); Car c2 = new Car (Color.BLACK, 1, 2, 500); c1 c2 + Car() + Car (Color, int, int, int) + … Car - color = Color.BLUE - fuel = 1000 - xpos = 0 - ypos = 0 + Car() + Car (Color, int, int, int) + … Car - color = Color.BLACK - fuel = 500 - xpos = 1 - ypos = 2
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So what does private mean?
Note that it’s a different class! Consider the following code public class CarSimulation { public static void main (String[] args) { Car c = new Car(); System.out.println (c.fuel); } Recall that fuel is a private instance variable in the Car class Private means that code outside the class CANNOT access the variable For either reading or writing Java will not compile the above code If fuel were public, the above code would work
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So how do we get the fuel of a Car?
Via accessor methods in the Car class: public int getFuel() { return fuel; } public Color getColor() { return color; As these methods are within the Car class, they can read the private instance variables As the methods are public, anybody can call them public int getYPos() { return ypos; } public int getXPos() { return xpos;
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So how do we set the fuel of a Car?
Via mutator methods in the Car class: public void setFuel (int f) { fuel = f; } public void setColor (Color c) { color = c; As these methods are within the Car class, they can read the private instance variables As the methods are public, anybody can call them public void setXPos (int x) { xpos = x; } public void setYPos (int y) { ypos = y;
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Why use all this? These methods are called a get/set pair
+ Car() + Car (Color, int, int, int) + void setXPos (int x) + void setYPos (int y) + void setColor (Color c) + void setFuel (int f) + int getFuel() + int getXPos() + int getYPos() + Color getColor() + … Car - color = Color.BLUE - fuel = 1000 - xpos = 0 - ypos = 0 These methods are called a get/set pair Used with private variables We’ll see why one uses these later in this slide set Our Car so far:
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The 2005 Ig Nobel Prizes Agricultural history Physics Medicine
Literature Peace Economics Chemistry Biology Nutrition Fluid dynamics “The Significance of Mr. Richard Buckley’s Exploding Trousers” The pitch drop experiment, started in 1927 Neuticles – artificial replacement testicles for dogs The 409 scams of Nigeria for a “cast of rich characters” Locust brain scans while they were watching Star Wars For an alarm clock that runs away, thus making people more productive “Will Humans Swim Faster or Slower in Syrup?” For cataloging the odors of 131 different stressed frogs To Dr. Yoshiro Nakamats who catalogued and analyzed every meal he ate for the last 34 years (and counting) “Pressures Produced When Penguins Pooh – Calculations on Avian Defaecation”
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Back to our specific constructor
public class Car { private Color color = Color.BLUE; private int xpos = 0; private int ypos = 0; private int fuel = 1000; public Car (Color c, int x, int y, int f) { color = c; xpos = x; ypos = y; fuel = f; } public class Car { private Color color = Color.BLUE; private int xpos = 0; private int ypos = 0; private int fuel = 1000; public Car (Color c, int x, int y, int f) { setColor (c); setXPos (x); setYPos (y); setFuel (f); }
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Back to our specific constructor
Using the mutator methods (i.e. the ‘set’ methods) is the preferred way to modify instance variables in a constructor We’ll see why later
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So what’s left to add to our Car class?
What else we should add: A mutator that sets both the x and y positions at the same time A means to “use” the Car’s fuel A method to paint itself on the screen Let’s do the first: public void setPos (int x, int y) { setXPos (x); setYPos (y); } Notice that it calls the mutator methods
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Using the Car’s fuel Whenever the Car moves, it should burn some of the fuel For each pixel it moves, it uses one unit of fuel We could make this more realistic, but this is simpler Math.abs() returns the absolute value public void setXPos (int x) { xpos = x; } public void setYPos (int y) { ypos = y; public void setXPos (int x) { fuel -= Math.abs (getXPos()-x); xpos = x; } public void setYPos (int y) { (getYPos()-y); ypos = y;
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Setting both positions at once
public void setPos (int x, int y) { setXPos(x); setYPos(y); } Notice that to access the instance variables, the accessor methods are used
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Drawing the Car The simple way to have the Car draw itself:
public void paint (Graphics g) { g.setColor (color); g.fillRect (xpos-50, ypos-100, 100, 200); } This draws a single rectangle that is 100 by 200 pixels in size Lets use constants for the car’s height and width...
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Drawing the Car A better version: private final int CAR_WIDTH = 100;
private final int CAR_HEIGHT = 200; public void paint (Graphics g) { g.setColor (color); g.fillRect (getXPos()-CAR_WIDTH/2, getYPos()-CAR_HEIGHT/2, CAR_WIDTH, CAR_HEIGHT); } This makes it easier to change the car size We could have made the car size instance variables and set them via mutators Lets add tires!
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Don’t worry about this – just know that it draws four tires
Drawing the Car private final int CAR_WIDTH = 100; private final int CAR_HEIGHT = 200; private final int TIRE_WIDTH = 20; private final int TIRE_HEIGHT = 40; private final int TIRE_OFFSET = 20; public void paint (Graphics g) { g.setColor (color); g.fillRect (getXPos()-CAR_WIDTH/2, getYPos()-CAR_HEIGHT/2, CAR_WIDTH, CAR_HEIGHT); // Draw the tires g.setColor (Color.BLACK); g.fillRect (getXPos()-(CAR_WIDTH/2+TIRE_WIDTH), getYPos()-(CAR_HEIGHT/2-TIRE_OFFSET), TIRE_WIDTH, TIRE_HEIGHT); getYPos()+(CAR_HEIGHT/2-TIRE_OFFSET-TIRE_HEIGHT), TIRE_WIDTH, TIRE_HEIGHT); g.fillRect (getXPos()+(CAR_WIDTH/2), } Don’t worry about this – just know that it draws four tires
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What happens when the car runs out of fuel?
We could do a number of things: Not allow the car to move anymore Print out a message saying, “fill me up!” We’ll color the car red We’ll insert the following code at the beginning of the paint() method: if ( fuel < 0 ) { color = Color.RED; }
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Drawing the Car private final int CAR_WIDTH = 100;
private final int CAR_HEIGHT = 200; private final int TIRE_WIDTH = 20; private final int TIRE_HEIGHT = 40; private final int TIRE_OFFSET = 20; public void paint (Graphics g) { if ( fuel < 0 ) { color = Color.RED; } g.setColor (color); g.fillRect (getXPos()-CAR_WIDTH/2, getYPos()-CAR_HEIGHT/2, CAR_WIDTH, CAR_HEIGHT); // Draw the tires g.setColor (Color.BLACK); g.fillRect (getXPos()-(CAR_WIDTH/2+TIRE_WIDTH), getYPos()-(CAR_HEIGHT/2-TIRE_OFFSET), TIRE_WIDTH, TIRE_HEIGHT); getYPos()+(CAR_HEIGHT/2-TIRE_OFFSET-TIRE_HEIGHT), TIRE_WIDTH, TIRE_HEIGHT); g.fillRect (getXPos()+(CAR_WIDTH/2),
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Our car in action CarGUI.java
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Today’s demotivators
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Miscellaneous Stuff
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What I’m not expecting you to know yet…
What the static keyword means And why the main() method is And why other methods are not Why you should always call the mutator methods, instead of setting the field directly Just know that it’s a good programming practice, and follow it We’ll see why later Why instance variables are supposed to be private Again, we’ll see why soon
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Terminology An attribute of a class can be called:
Instance variable or class variable We’ll see the difference later Static variable (or static field) Synonymous with class variable Field Generally means either type Variable Also means either type Attribute Property Argh! I will generally use the terms variable or field when I am not differentiating between the two And instance variable and class variable when I am
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The main() method Consider a class with many methods:
public class WhereToStart { public static void foo (int x) { // ... } public static void bar () { public static void main (String[] args) { Where does Java start executing the program? Always at the beginning of the main() method!
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Running a class without a main() method
Consider the Car class It had no main() method! The main() method was in the CarSimulation (or CarGUI) class So let’s try running it…
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Program Demo Car.java
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Variable initialization
A local variable is NOT initialized to a default value This is any variable declared within a method Or within a block within a method This is pretty stupid, in my opinion Parameters are initialized to whatever value they are passed Instance and class variables are initialized to default values Numbers to zero, booleans to false, references to null This means any field in a class Either class variables or instance variables
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Parameter passing
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Modifying parameters Consider the following code
public class Methods5 { public static void changeValue (int x) { x = 7; } public static void main (String args[]) { int y = 5; changeValue(y); System.out.println (y); What gets printed? 5 is printed 5 x 7 x 5 y
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Program Demo Methods5.java
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Pass by value Java is a pass-by-value language
This means that a COPY of the parameter’s value is passed into the method If a method changes that value, only the COPY is changed Once the method returns, the copy is forgotten And thus the change is not visible outside the method There are other manners of returning values that are used in other languages Pass by reference Pass by name (nobody uses this anymore) We will see about trying to change object parameters later in this slide set
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Modifying parameters Consider the following code import java.awt.*;
public class Methods6 { public static void changeValue (Rectangle r) { r.setSize (10,20); } public static void main (String args[]) { Rectangle rect = new Rectangle(1, 2); changeValue(rect); System.out.println (rect.getWidth()); What gets printed? 10 is printed + Rectangle () + Rectangle (int width, int height) + setSize (int width, int height) + getWidth () Rectangle - width = 10 - height = 20 + Rectangle () + Rectangle (int width, int height) + … Rectangle - width = 1 - height = 2 r rect
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Program Demo Methods6.java
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Pass by value Java is still a pass-by-value language
This means that a COPY of the parameter’s value is passed into the method But the parameter is a REFERENCE to an object The object itself is not passed So any changes to the reference are forgotten about But you can modify the object it refers to
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Modifying parameters The only change! + Rectangle ()
+ Rectangle (int width, int height) + setSize (int width, int height) + getWidth() Rectangle - width = 10 - height = 20 Modifying parameters Consider the following code import java.awt.*; public class Methods7 { public static void changeValue (Rectangle r) { r = new Rectangle (10,20); } public static void main (String args[]) { Rectangle rect = new Rectangle(1, 2); changeValue(rect); System.out.println (rect.getWidth()); What gets printed? 1 is printed r + Rectangle () + Rectangle (int width, int height) + setSize (int width, int height) + getWidth() Rectangle - width = 1 - height = 2 rect The only change!
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Program Demo Methods7.java
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Pass by value Java is still a pass-by-value language
This means that a COPY of the parameter’s value is passed into the method But the parameter is a REFERENCE to an object The object itself is not passed So any changes to the reference are forgotten about But you can modify the object it refers to
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Today’s demotivators
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Rational class
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What we’ve seen so far An example of creating a class Car
Up next: another example Rational Represents rational numbers A rational number is any number that can be expressed as a fraction Both the numerator and denominator must be integers! Discussed in section 4.8 of the textbook
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What properties should our Rational class have?
The numerator (top part of the fraction) The denominator (bottom part of the fraction) Not much else…
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What do we want our Rational class to do?
Obviously, the ability to create new Rational objects Setting the numerator and denominator Getting the values of the numerator and denominator Perform basic operations with rational numbers: + - * / Ability to print to the screen
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Our first take at our Rational class
public class Rational { private int numerator; private int denominator; //... } This does not represent a valid Rational number! Why not? Java initializes instance variables to zero Both the numerator and denominator are thus set to zero 0/0 is not a valid number! + … Rational - numerator = 0 - denominator = 0
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Our next take at our Rational class
public class Rational { private int numerator = 0; private int denominator = 1; //... } We’ve defined the attributes of our class Next up: the behaviors + … Rational - numerator = 0 - denominator = 1
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The default constructor
Ready? public Rational() { } Yawn! Note that we could have initialized the instance variables here instead The default constructor is called that because, if you don’t specify ANY constructors, then Java includes one by default Default constructors do not take parameters + Rational() + … Rational - numerator = 0 - denominator = 1
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The specific constructor
Called the specific constructor because it is one that the user specifies They take one or more parameters public Rational (int num, int denom) { setNumerator (num); setDenominator (denom); } Note that the specific constructor calls the mutator methods instead of setting the instance variables directly We’ll see why later + Rational() + Rational (int num, int denom) + … Rational - numerator = 0 - denominator = 1
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Accessor methods Our two accessor methods:
public int getNumerator () { return numerator; } public int getDenominator () { return denominator; + Rational() + Rational (int num, int denom) + int getNumerator() + int getDemonimator() + … Rational - numerator = 0 - denominator = 1
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Mutator methods Our two mutator methods:
public void setNumerator (int towhat) { numerator = towhat; } public void setDenominator (int towhat) { denominator = towhat;
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Rational addition How to do Rational addition: Our add() method:
public Rational add (Rational other) { }
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The this keyword Returns: + Rational () + Rational (int n, int d)
+ Rational add (Rational other) + … Rational - numerator = 5 - denominator = 6 Returns: this + Rational () + Rational (int n, int d) + Rational add (other ) + … Rational - numerator = 1 - denominator = 2 + Rational () + Rational (int n, int d) + Rational add (Rational other) + … Rational - numerator = 1 - denominator = 2 + Rational () + Rational (int n, int d) + Rational add (Rational other) + … Rational - numerator = 1 - denominator = 3
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The this keyword this is a reference to whatever object we are currently in Will not work in static methods We’ll see why later Note that the main() method is a static method While we’re at it, when defining a class, note that NONE of the methods so far were static
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Rational addition How to do Rational addition: Our add() method:
public Rational add (Rational other) { int a = this.getNumerator(); int b = this.getDenominator(); int c = other.getNumerator(); int d = other.getDenominator(); return new Rational (a*d+b*c, b*d); }
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Rational addition The following method is equivalent:
Our add() method: public Rational add (Rational other) { int a = getNumerator(); int b = getDenominator(); int c = other.getNumerator(); int d = other.getDenominator(); return new Rational (a*d+b*c, b*d); }
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Rational addition The following method is equivalent, but not preferred: Our add() method: public Rational add (Rational other) { int a = numerator; int b = denominator; int c = other.numerator; int d = other.nenominator; return new Rational (a*d+b*c, b*d); }
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Rational addition The following method is equivalent, but not preferred: Our add() method: public Rational add (Rational other) { int a = this.numerator; int b = this.denominator; int c = other.numerator; int d = other.nenominator; return new Rational (a*d+b*c, b*d); }
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DeCSS: The recordings All this info from Or do a Google search for “decss gallery”
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Rational subtraction How to do Rational subtraction:
Our subtract() method: public Rational subtract (Rational other) { int a = this.getNumerator(); int b = this.getDenominator(); int c = other.getNumerator(); int d = other.getDenominator(); return new Rational (a*d-b*c, b*d); }
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Rational multiplication
How to do Rational multiplication: Our multiply() method: public Rational multiply (Rational other) { int a = this.getNumerator(); int b = this.getDenominator(); int c = other.getNumerator(); int d = other.getDenominator(); return new Rational (a*c, b*d); }
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Rational division How to do Rational division: Our divide() method:
public Rational divide (Rational other) { int a = this.getNumerator(); int b = this.getDenominator(); int c = other.getNumerator(); int d = other.getDenominator(); return new Rational (a*d, b*c); }
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Printing it to the screen
If we try printing a Rational object to the screen: Rational r = new Rational (1,2); System.out.println (r); We get the following: Ideally, we’d like something more informative printed to the screen The question is: how does Java know how to print a custom class to the screen?
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The toString() method When an object is put into a print statement:
Rational r = new Rational (1,2); System.out.println (r); Java will try to call the toString() method to covert the object to a String If the toString() method is not found, a default one is included Hence the from the previous slide So let’s include our own toString() method
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The toString() method Our toString() method is defined as follows:
public String toString () { return getNumerator() + "/" + getDenominator(); } Note that the prototype must ALWAYS be defined as shown The prototype is the ‘public String toString()’
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Printing it to the screen
Now, when we try printing a Rational object to the screen: Rational r = new Rational (1,2); System.out.println (r); We get the following: 1/2 Which is what we wanted! Note that the following two lines are (mostly) equivalent: System.out.println (r.toString());
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Our full Rational class
+ Rational (int num, int denom) + int getNumerator() + int getDemonimator() + void setNumerator (int num) + void setDenominator (int denom) + Rational add (Rational other) + Rational subtract (Rational other) + Rational multiply (Rational other) + Rational divide (Rational other) + String toString() Rational - numerator = 0 - denominator = 1
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Our Rational class in use, part 1 of 4
This code is in a main() method of a RationalDemo class First, we extract the values for our first Rational object: Scanner stdin = new Scanner(System.in); System.out.println(); // extract values for rationals r and s Rational r = new Rational(); System.out.print("Enter numerator of a rational number: "); int a = stdin.nextInt(); System.out.print("Enter denominator of a rational number: "); int b = stdin.nextInt(); r.setNumerator(a); r.setDenominator(b);
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Our Rational class in use, part 2 of 4
Next, we extract the values for our second Rational object: Rational s = new Rational(); System.out.print("Enter numerator of a rational number: "); int c = stdin.nextInt(); System.out.print("Enter denominator of a rational number: “); int d = stdin.nextInt(); s.setNumerator(c); s.setDenominator(d); Notice that I didn’t create another Scanner object! Doing so would be bad I used the same one
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Our Rational class in use, part 3 of 4
Next, we do the arithmetic: // operate on r and s Rational sum = r.add(s); Rational difference = r.subtract(s); Rational product = r.multiply(s); Rational quotient = r.divide(s);
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Our Rational class in use, part 4 of 4
Lastly, we print the results // display operation results System.out.println("For r = " + r.toString() + " and s = " + s.toString()); System.out.println(" r + s = " + sum.toString()); System.out.println(" r - s = " + difference.toString()); System.out.println(" r * s = " + product.toString()); System.out.println(" r / s = " + quotient.toString()); System.out.println();
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A demo of our Rational class
RationalDemo.java
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Other things we might want to add to our Rational class
The ability to reduce the fraction So that 2/4 becomes 1/2 Not as easy as it sounds! More complicated arithmetic Such as exponents, etc. Invert Switches the numerator and denominator Negate Changes the rational number into its (additive) negation We won’t see any of that here
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Fan-supplied demotivators!
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More on methods
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Calling a method Consider two Strings: String s = “foo”;
String t = “bar”; Calling s.substring(2) is different than calling t.substring(2) Why? Because of the object it is being called out of The method works the same in both cases (returns the substring) But it returns different results Whenever we are calling a method, we also need to know which object we are calling it out of
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Return values Many methods return a value Math.cos() String.valueOf()
Consider: double d = Math.cos (90 * Math.PI/180.0); Let’s consider the Math.cos() method public double cos (double a) { double c = 0.0; // compute cos somehow into a variable c return c; } The value c in the cos() method is copied into d
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The return keyword The return keyword does a few things:
Immediately terminate the current method Pass the value back to whoever called the method You can have a return anywhere you want Inside loops, ifs, etc. You can have as may returns as you want as well: public String foo (int x) { if ( x == 1 ) return “one”; else if ( x == 2 ) return “two”; else return “other”; }
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More on returns Consider this class: And the code to invoke it:
public class Foo { // Default constructor omitted on this slide public String bar (String s) { String t = “CS 101” + “ ” + s; return t; } And the code to invoke it: Foo w = new Foo(); String x = “rules”; String y = foo.bar (x); System.out.println (y); What happens in memory?
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+ bar (String s): String + …
Foo w = new Foo(); String x = “rules”; String y = w.bar (x); System.out.println (y); Foo w = new Foo(); String x = “rules”; String y = w.bar (x); System.out.println (y); x “rules" s “CS 101 rules" t w this y Foo public String bar (String s) { String t = “CS 101” + “ ” + s; return t; } public String bar (String s) { String t = “CS 101” + “ ” + s; return t; + Foo() + bar (String s): String + …
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Returning an object from a method
We could rewrite our bar() method a number of ways: public String bar (String s) { String t = “CS 101” + “ ” + s; return t; } return new String (“CS 101” + “ ” + s); return “CS 101” + “ ” + s;
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Returning a non-object from a method
In other words, returning a primitive type from a method public foo () { // ... return x + y; } This method evaluates x+y, then returns that value to the caller
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Fractals
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Introducing static-ness, visibilities, etc.
The Circle class Introducing static-ness, visibilities, etc.
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A Circle class We are going to develop a Circle class
Perhaps for use in a graphics program Why? Partly to review creating classes Go over some topics that were a bit fuzzy Constructors and creating objects Show why one uses the get/set methods instead of directly modifying the instance variables Discuss visibilities (public, private, etc.) Discuss the static keyword
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Circle class properties
What properties does a circle have? Radius PI = Color (if plotting in a graphics program) (x,y) location These properties will become instance variables We are only going to play with the first two (radius and PI) in this example Thus, we are ignoring the color and location
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Our Circle class Circle c = new Circle(); public class Circle {
double radius; double PI = ; } c Note the radius field is not initialized by us Circle radius = 0.0 - PI = … - … + … Note the fields are not static We’re ignoring the public for now
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Accessing our Circle object
Any variable or method in an object can be accessed by using a period The period means ‘follow the reference’ Example: System.in Example: System.out.println (c.radius); Example: c.PI = 4; c Circle radius = 0.0 - PI = … - … + … This is bad – PI should have been declared final (this will be done later)
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What’s the output? Java will give a “variable not initialized” error
public class Circle { double radius; double PI = ; } public class CircleTest { public static void main (String[] args) { int x; Circle c = new Circle(); System.out.println (x); When a variable is declared as part of a method, Java does not initialize it to a default value Java will give a “variable not initialized” error
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What’s the output now? Java outputs 0.0! public class Circle {
double radius; double PI = ; } public class CircleTest { public static void main (String[] args) { int x; Circle c = new Circle(); System.out.println (c.radius); When a variable is declared as part of a class, Java does initialize it to a default value Java outputs 0.0!
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What’s going on? A (method) variable needs to be initialized before it is used Usually called a local variable A instance variable is automatically initialized by Java All numbers are initialized to 0, booleans to false, etc. This is a bit counter-intuitive…
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Circle class behaviors
What do we want to do with (and to) our Circle class? Create circles Modify circles (mutators) Find out about our circles’ properties (accessors) Find the area of the circle Plot it on the screen (or printer) A few others… These will be implemented as methods
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Calling the Circle constructor
To create a Circle object: Circle c1 = new Circle(); This does four things: Creates the c1 reference Creates the Circle object Makes the c1 reference point to the Circle object Calls the constructor with no parameters (the ‘default’ constructor) The constructor is always the first method called when creating (or ‘constructing’) an object c1 Circle radius = 0.0 - PI = … - … + Circle() + Circle (double r) + …
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Calling the Circle constructor
To create a Circle object: Circle c1 = new Circle(2.0); This does four things: Creates the c1 reference Creates the Circle object Makes the c1 reference point to the Circle object Calls the constructor with 1 double parameters (the ‘specific’ constructor) The constructor is always the first method called when creating (or ‘constructing’) an object c1 Circle radius = 0.0 - PI = … - … + Circle() + Circle (double r) + …
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Note that the constructor
Constructors Remember, the purpose of the constructor is to initialize the instance variables PI is already set, so only radius needs setting public Circle() { radius = 1.0; } public Circle (double r) { radius = r; Note there is no return type for constructors Note that the constructor name is the EXACT same as the class name Note that there are two “methods” with the same name!
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Shorthand representation
What happens in memory Consider: Circle c = new Circle(); A double takes up 8 bytes in memory Thus, a Circle object takes up 16 bytes of memory As it contains two doubles Shorthand representation Circle radius = 1.0 - PI = - … + Circle() + Circle (double r) + … c c Circle radius = 1.0 - PI =
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New 2005 demotivatiors!
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Circle class: review from last time
public class Circle { double radius; double PI = ; public Circle() { radius = 1.0; } public Circle (double r) { radius = r;
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Shorthand representation
What happens in memory Consider: Circle c = new Circle(); A double takes up 8 bytes in memory Thus, a Circle object takes up 16 bytes of memory As it contains two doubles Shorthand representation Circle radius = 1.0 - PI = - … + Circle() + Circle (double r) + … c c Circle radius = 1.0 - PI =
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Consider the following code
public class CircleTest { public static void main (String[] args) { Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); }
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What happens in memory There are 4 Circle objects in memory
Taking up a total of 4*16 = 64 bytes of memory c1 c2 c3 c4 Circle radius = 1.0 - PI = Circle radius = 1.0 - PI = Circle radius = 1.0 - PI = Circle radius = 1.0 - PI =
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Consider the following code
public class CircleTest { public static void main (String[] args) { Circle c1 = new Circle(); //... Circle c = new Circle(); } public static void main (String[] args) { Vector v = new Vector(); for ( int i = 0; i < ; i++ ) v.add (new Circle()); These programs create 1 million Circle objects!
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… What happens in memory There are 1 million Circle objects in memory
Taking up a total of 1,000,000*16 ≈ 16 Mb of memory c1 c2 c … Circle radius = 1.0 - PI = Circle radius = 1.0 - PI = Circle radius = 1.0 - PI = Note that the final PI field is repeated 1 million times
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The use of static for fields
If a variable is static, then there is only ONE of that variable for ALL the objects That variable is shared by all the objects Total memory usage: 8 Mb + 8 bytes (1,000,000+1=1,000,001 doubles) Total memory usage: 40 bytes (4+1=5 doubles) Total memory usage: 16 bytes (1+1=2 doubles) Circle radius = 1.0 c1 Circle radius = 1.0 c2 Circle radius = 1.0 c3 Circle radius = 1.0 c c4 … PI
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More on static fields What does the following print
Note that PI is not final Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); c1.PI = 4.3; System.out.println (c2.PI); It prints 4.3 Note you can refer to static fields by object.variable
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Even more on static fields
There is only one copy of a static field no matter how many objects are declared in memory Even if there are zero objects declared! The one field is “common” to all the objects Static variables are called class variables As there is one such variable for all the objects of the class Whereas non-static variables are called instance variables Thus, you can refer to a static field by using the class name: Circle.PI
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Even even more on static fields
This program also prints 4.3: Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); Circle.PI = 4.3; System.out.println (c2.PI);
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Even even even more on static fields
We’ve seen static fields used with their class names: System.in (type: InputStream) System.out (type: OutputStream) Math.PI (type: double) Integer.MAX_VALUE (type: int)
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Back to our Circle class
public class Circle { double radius; final static double PI = ; public Circle() { radius = 1.0; } public Circle (double r) { radius = r; But it doesn’t do much! Note that PI is now final and static
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Adding a method public class Circle { double radius; final static double PI = ; // Constructors... double computeArea () { return PI*radius*radius; } Note that a (non-static) method can use both instance and class variables
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Using that method Prints 12.566370614356 public class CircleTest {
public static void main (String[] args) { Circle c = new Circle(); c.radius = 2.0; double area = c.computeArea(); System.out.println (area); } Prints
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What happens when that method is called
public class Circle { double radius; final static double PI = ; public Circle() { radius = 1.0; } // other constructor double computeArea () { return PI*radius*radius; public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); c.radius = 2.0; double area = c.computeArea(); System.out.println (area); c area 12.566 Circle radius = 2.0 - PI = … - … + Circle() + Circle (double r) + computeArea() + … Circle radius = 1.0 - PI = … - … + Circle() + Circle (double r) + computeArea() + … Circle radius = 0.0 - PI = … - … + Circle() + Circle (double r) + computeArea() + …
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Today’s demotivators
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Review of our Circle class
public class Circle { double radius; final static double PI = ; public Circle() { } public Circle (double r) { radius = r; double computeArea () { return PI*radius*radius; Slight change from before
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A note about methods/variable order
Within a method, a variable must be declared before it is used In a class, methods and variables can be declared in any order This is different than C++
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Adding another method double oneOverRadius() { return 1.0/radius; } I couldn’t think of a good reason to divide something by the radius…
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What happens now? Code in class CircleTest’s main() method
Circle c = new Circle(); // c.radius is now 0.0 System.out.println (c.oneOverRadius()); Java won’t crash, but many other programming languages (C and C++, in particular) will So we’ll call this a ‘crash’ for the sake of this lecture Java prints “Infinity” Not what we wanted, though!
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One way to fix this… Note that the radius variable is now initialized to 1.0 public class Circle { double radius = 1.0; final static double PI = ; // Constructors... double computeArea () { return PI*radius*radius; } double oneOverRadius() { return 1.0/radius;
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Back to our program… This code will now run properly:
Circle c = new Circle(); // c.radius = 1.0 System.out.println (c.oneOverRadius()); But this code will “crash”: c.radius = 0.0;
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Where the “crash” occurs
public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); // c.radius = 1.0 c.radius = 0.0; System.out.println (c.oneOverRadius()); } public class Circle { double radius = 1.0; final static double PI = ; double computeArea () { return PI*radius*radius; } double oneOverRadius() { return 1.0/radius; Here is where the “crash” occurs Here is the badly written code
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Motivation for private fields
Problem: We do not want people using our Circle class to be able to modify the fields on their own Solution: Don’t allow other code to modify the radius field Give it private visibility private means that only code within the class can modify the field
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One way to fix this… Note that the radius variable is now private
public class Circle { private double radius = 1.0; final static double PI = ; // Constructors... double computeArea () { return PI*radius*radius; } double oneOverRadius() { return 1.0/radius;
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Star Wars Episode 3 Trailer
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Star Wars Episode 3 Trailer
That was a edited version I changed the PG-rated trailer to a G-rated trailer The original one can be found at Or Google for “star wars parody”
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Back to our program… This code will now not compile:
Circle c = new Circle(); // c.radius = 1.0 c.radius = 0.0; System.out.println (c.oneOverRadius()); Java will give a compile-time error: radius has private access in Circle
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Back to our program… This code will also not compile:
Circle c = new Circle(); // c.radius = 1.0 System.out.println (c.radius); Java will give the same compile-time error: radius has private access in Circle
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The problem now… But now you can’t have a Circle with a radius other than 1.0! Solution: Use a get/set methods in Circle: A mutator method: void setRadius (double r) { radius = r; } An accessor method: double getRadius () { return radius;
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Our Circle class so far public class Circle {
private double radius = 1.0; final static double PI = ; // Constructors... double computeArea () { return PI*radius*radius; } double oneOverRadius() { return 1.0/radius; void setRadius (double r) { radius = r; double getRadius () { return radius;
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Using the get/set methods
public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); c.setRadius (1.0); System.out.println (c.computeArea()); (c.getRadius()); } public class Circle { private double radius = 1.0; final static double PI = ; double computeArea () { return PI*radius*radius; } double oneOverRadius() { return 1.0/radius; void setRadius (double r) { radius = r; double getRadius () { return radius; Here a method is invoked Here the change to radius occurs
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Wait! Another problem! Here is the problem now…
public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); c.setRadius (0.0); System.out.println (c.oneOverRadius()); } Here is the problem now…
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This problem is easily fixed
Change the setRadius method to the following void setRadius (double r) { if ( r > 0.0 ) radius = r; else radius = 1.0; } Now there is (almost) no way for code outside the Circle class to change the radius to zero This is the purpose of mutators To prevent changing the fields to a “bad” value
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Visibilities in Java There are four visibilities:
private: Only code within the same class can access the field or method Note: “access” means reading or writing the field, or invoking the method public: Any code, anywhere, can access the field or method protected: Used with inheritance We won’t get to that this semester default: Almost the same as public This is the default (duh!) Note that it can’t be specified like the others Also called ‘package’
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A few notes on visibilities
You can NOT specify visibilities for method variables Any method variable can only be accessed within that method Think of it as public within the method (after it’s defined) and private outside the method You can also specify visibilities for methods and classes We won’t get to that in this course
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Overriding methods (and constructors)
Creates a Circle of radius 1.0 Consider the following code: Circle c1 = new Circle (); Circle c2 = new Circle (2.0); Java knows which constructor to call by the list of parameters This is called “overloading” Meaning it means multiple things, depending on the context We’ve seen overloading before: 3+4 Performs integer addition Performs floating-point addition “3”+”4” Performs string concatenation The ‘+’ operator is overloaded Creates a Circle of radius 2.0
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Overriding methods (and constructors), take 2
The following Circle constructors would not be allowed: We are assuming PI is not final for this example public Circle() { radius = 1.0; } public Circle (double r) { radius = r; public Circle (double p) { PI = p; When Circle(1.0) is called, which one is meant?
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Using mutators in the constructor
Our second constructor has a problem: public Circle (double r) { radius = r; } Consider the following code: Circle c = new Circle (0.0); System.out.println (c.oneOverRadius()); The method is dividing by zero (again)
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Using mutators in the constructor
This is easily fixed! Our revised constructors: public Circle() { setRadius (1.0); } public Circle (double r) { setRadius (r); The mutator will properly set the radius (and won’t set it to zero)
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Why we always use the mutators
Consider a modified version of our circle class: class Circle { double radius; double diameter; String size; // ... Our mutator now looks like this: That’s a lot of code to copy if you decide not to call the mutator! void setRadius (double r) { if ( radius <= 0.0 ) radius = 1.0; else radius = r; diameter = 2*radius; if ( radius < 1.0 ) size = “small”; else if ( radius < 5.0 ) size = “medium”; else if ( radius < 10.0 ) size = “large”; size = “huge”; }
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Back to the static discussion
Remember that there is one (and only one) static PI field, regardless of how many objects are declared Consider the following method: double getPI() { return PI; } It doesn’t read or modify the “state” of any object In this example, it doesn’t read/write the radius In fact, that particular method doesn’t care anything about the objects declared It’s only accessing a static field
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Make getPI() static Consider the following:
static double getPI() { return PI; } As the method is static, it can ONLY access static fields A static method does not care about the “state” of an object Examples: Math.sin(), Math.tan(), Math.cos() They don’t care about the state of any Math object They only perform the computation
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Invoking static methods
As with static fields, they can be called using either an object or the class name: Circle c = new Circle(); System.out.println (c.getPI()); System.out.println (Circle.getPI()); Static methods are also called class methods
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static methods and non-static fields
Consider the following (illegal) Circle method: static double getRadius() { return radius; } And the code to invoke it: public static void main (String[] args) { Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); System.out.println (Circle.getRadius());
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What happening in memory
There are no Circle objects in memory There are 1 million Circle objects in memory There are 4 Circle objects in memory Which radius field does Circle.getRadius() want? Circle radius = 1.0 c1 Circle radius = 1.0 c2 Circle radius = 1.0 c3 Circle radius = 1.0 c c4 … PI
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The main static lesson A static method cannot access or modify the state of the object it is a part of If you remember nothing else about static methods, remember this!
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static and non-static rules
Non-static fields and methods can ONLY be accessed by the object name Static fields and methods can be accessed by EITHER the class name or the object name Non-static methods can refer to BOTH static and non-static fields Static methods can ONLY access static fields of the class they are part of
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Back to our main() method
We’ll learn about arrays in chapter 8 public static void main (String[] args) The method does not return a value Any code anywhere can call this method It’s a static method: Can’t access non-static fields or methods directly Can be called only by the class name
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Implications of main() being static
It can call other static methods within the same class class StaticMethods { static void method1() { System.out.println (“hi!”); } public static void main (String args[]) { method1(); Note that we didn’t have to prefix method1() with a object Java assumes that it is in the same class
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Another use of static methods
Let’s say we want each Circle object to have a unique identifier The identifier will be a positive integer So in the Circle class, we add a instance variable: int id = 0; Thus, each Circle object will have it’s own id number To keep track of the last assigned id number, we will use a class variable static int lastAssignedID = 0; Thus, for all Circle objects created, we will have a single lastAssignedID field
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Circle ID numbers We can then create a method to obtain a unique ID number: public static int getID() { return ++lastAssignedID; } This method is static, and only can access static fields In our Circle constructors, we put the following line: id = getID();
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A two legged dog….
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