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Chapter 11 INSTRUCTIONAL METHOD
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Instructional Strategy
Definition Is the overall plan that for teaching and learning experience that involves used of one or several method ofd instructions to achieve the desired learning outcomes (Rothwell & Kazans 2004)
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Instructional Methods
Definition Techniques or approaches that the teacher uses to bring the learner in contact with the content to be learned The way information is thought that bring the learner in contact with the content to be learned
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Instructional Methods
Gaming Simulation Role-playing Role-modeling Self-instruction Lecture Group Discussion One-to-One Instruction Demonstration Return Demonstration
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Is there one perfect Instructional Method to teach all learners in all settings?
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Decision about which method to use must be based on consideration of such major factors as:
Audience characteristics Learning Style Educator expertise Objectives of learning Potential for achieving learning outcomes Cost effectiveness Instructional setting Evolving technology
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Lecture Definition An instructional method in which the teacher verbally transmits information directly to groups of learners for the purpose of education. It is highly structured.
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Components of Lecture Introduction Body Conclusion
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Lecture Presentation of the lecture must be adher to the follwing general guideline (Evans 2000) Do not put al;l content on the slide ,but include only the key concepts Use large font possible Do not exceed 25 words per slide
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Choose colors that provide a high level of contrast between background and text
Use graphics for presenting large amount of numerical data Do not overdue the use of action figures, which can distract the audience Make sure that all audiovisual material is functional
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Lecture Advantages Limitations Cost effective Targets large groups
Useful for cognitive domain learning Limitations Not individualized Passive learners
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Group Discussion Definition
An instructional method in which learners are together to exchange information, feelings, and opinions with each other and the teacher to achieve educational objectives
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Group Discussion Advantages Limitations
Stimulates sharing of ideas and emotions Active learners Useful for cognitive and affective domains of learning Limitations Shy member does not participate Dominant member overwhelms the group Highly diverse groups may have difficulty interacting
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One-to-One Instruction
Definition An instructional method in which the teacher delivers personally designed instruction to a learner.
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One-to-One Instruction
Advantages Active learner Tailored to individual’s needs and goals Useful for all three learning domains Limitations Can be expensive because it is labor intensive Isolates learner
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Demonstration Definition
An instructional method in which the learner is shown by the teacher how to perform a particular skill
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Demonstration Advantages Limitations
Previews exact skill for the learner Useful for psychomotor domain learning Limitations May be expensive because all learners need to easily visualize skill. This requires use of technology or small groups.
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Return Demonstration Definition
An instructional method in which the learner attempts to perform a skill with cues from the teacher as needed
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Return Demonstration Limitations Advantages
Viewing individual performance is labor intensive Advantages Active learner Individual guidance Useful for psychomotor domain learning
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Gaming
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Gaming Definition An instructional method requiring the learner to participate in a competitive activity with preset rules to achieve an educational objective
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Gaming Games can be simple or they can be more complex to challenge the learner’s ability to use higher order problem-solving and critical thinking strategies
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Gaming The goal is for the learners to win a game by applying knowledge and rehearsing skills previously learned.
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Gaming Advantages Limitations Active learner
Perceived as “fun” by many learners Useful for all three domains of learning Limitations Too competitive for some learners
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Simulation
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Simulation Definition
A trial-and-error method of teaching requiring creation of a hypothetical or artificial experience to engage the learner in an activity that reflects real-life conditions without the risk-taking consequences of an actual situation
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Types of Simulation Written simulation e.g case studies
Clinical simulation e.g mock caediac arrest Model simulation Computer simulation
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Simulation Limitations Advantages Labor intensive Costs of equipment
Active learners Practice “reality” in a safe setting Useful for cognitive and psychomotor domains of learning
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Role-Playing
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Role-Playing Definition
An instructional method where learners participate in an unrehearsed dramatization to elicit their feelings to achieve affective domain objectives
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Role-Playing The responsibility of the teacher is to design a situation with enough information for learners to be able to assume the role of some one else without actually giving them a script to follow
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Role-Playing For role playing to be employed effectively, the teacher must be sure that the group has attained a comfort level that allows each member to feel secure enough to participate in a dramatization
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Role-Playing Advantages Limitations Active learner
Develops “understanding” of others Useful for affective domain learning Limitations Learner can exaggerate or under-develop the role
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Role-Modeling
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Role-Modeling Definition
An instructional method in which the teacher “models” or exhibits behaviors that the learner may imitate or adopt as he or she is socialized into a role. Learning from role- modeling is called identification and emanates from socialization theories.
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Role-Modeling Advantages Limitations
Helps with socialization into role Useful for affective domain learning Limitations Requires rapport between teacher and learner
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Self-Instruction
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Self-Instruction Definition
An instructional method to provide activities that guide the learner in independently achieving the educational objectives Such as self instructional package, individualized activities , programmed instruction
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Self-Instruction Each self -instruction module need to contain the following elements: An introduction and statement of propose A list of pre-requisite skills A list of behavioral objectives A pretest
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Self-Instruction An identification of learning resources and learning activities Periodic self-asesement A posttest
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Self-Instruction Advantages Limitations Self-paced Cost-effective
Consistent Useful for cognitive domain learning Limitations Learner may procrastinate Requires literacy
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Factors in Selection of Instructional Methods
What are the predetermined objectives? What are the characteristics of the targeted audience? What resources are available? What are the teacher’s strengths and limitations?
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Evaluation of Instructional Methods
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Evaluation of Instructional Methods
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Creative Techniques to Enhance Verbal Presentations
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Creative Techniques to Enhance Verbal Presentations
Enthusiasm Humor Risk-taking Drama Problem-solving Role-modeling Anecdotes Technology
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General Principles for All Teachers
Give positive reinforcement. Project acceptance/sensitivity. Be organized, give direction. Elicit and provide feedback. Use questioning. Know your audience. Use repetition and pacing. Summarize key points.
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Instructional Settings
Healthcare setting Health-related setting Non-healthcare setting
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Sharing Resources Nurses in each of the setting types can establish a health education committee to coordinate health education programming, ensure effective use of resources, and avoid duplication of efforts.
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Summary Instructional Methods and Settings module has presented in-depth review of the various instructional methods and compared the advantages and limitations of each approach
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Summary As a nurse educator you have the responsibility to select proper methods that match the learner characteristics ,behavioral objectives , teacher characteristics and available recourses
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