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Introduction to Multimedia

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1 Introduction to Multimedia
Unit – 2 Introduction to Multimedia

2 Medium of Communication
What is Multimedia? MULTI Many or more than one MEDIA Medium of Communication newspaper, magazine / tv information presentation – text, graphic, voice, images, music and etc

3 Multimedia has a number of distinct and unique features,
Survey show that 10% of what they read, 20% of what they hear, 30% of what they see, 50% of what they hear and see,  multimedia approach

4 Definition of Multimedia
Multimedia is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means. MULTIMEDIA TEXT AUDIO GRAPHIC VIDEO ANIMATION

5 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION TEXT A broad term for something that contains words to express something. Text is the most basic element of multimedia. Text is the most widely used and flexible means of presenting information on screen and conveying ideas.

6 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION AUDIO Produced by vibration, as perceived by the sense of hearing. In multimedia, audio could come in the form of speech, sound effects and also music score.

7 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION AUDIO Example

8 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION GRAPHIC Two-dimensional figure or illustration Graphs, pie-charts, painting etc. all come under graphics. Graphics are a very useful feature of multimedia. Multimedia presentation uses pictures or clip-art to make people understand.

9 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION GRAPHIC Example

10 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION ANIMATION The illusion of motion created by the consecutive display of images of static elements. In multimedia, animation is used to further enhance / enriched the experience of the user to further understand the information conveyed to them.

11 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION ANIMATION Example

12 Elements of Multimedia
TEXT AUDIO GRAPHIC VIDEO ANIMATION VIDEO Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures. Video is more towards photo realistic image sequence / live recording as in comparison to animation. Video also takes a lot of storage space. So plan carefully before you are going to use it.

13 Multimedia takes may forms
Greeting Cards Conferencing Movies Photo albums Image catalogs

14 Types of Multimedia Linear multimedia Non-Linear multimedia
Interactive multimedia Hypermedia

15 Types of Multimedia Presentation
Linear Multimedia In which the user do not have any control , just sit back and watch The presentation normally plays from the start to end or even loops continually to present the information. A movie is a common type of linear multimedia Non-Linear Multimedia When the user is given the option of controlling the elements. Users have the ability to move around or follow different path through the information presentation. Useful for: information archive, education, training and entertainment.

16 Interactive Multimedia
When you allow the user (viewer) of multimedia project to control what and when the elements are delivered is called interactive multimedia.. Hyper Media Interactive Multimedia which provides a structure of linked elements through which the user can navigate is called hypermedia.

17 Example Interactive Multimedia

18 Example Hyper Media Main Page Video link Image link Audio Link

19 Linear VS Non-Linear LINEAR
A Multimedia Project is identified as Linear when: It is not interactive User have no control over the content that is being showed to them. Example: A movie A non-interactive lecture / demo show

20 Linear VS Non-Linear NON-LINEAR
A Multimedia Project is identified as Non-Linear when: It is interactive Users have control over the content that is being showed to them. Users are given navigational control Example: Games Courseware Interactive CD

21 Multimedia Project Software vehicle, messages and content presented on a computer, TV screen or on mobile phone together is called multimedia project. Your project may also be a page or site on the World Wide Web, where you can weave the elements of of multimedia into documents with HTML ,DHTML. If the project is to be shipped or sold to consumers or end users, with or without instructions is called Multimedia title.

22 Delivering and Using Multimedia
The primary media for delivering multimedia projects are: CD-ROMs hold MB DVD-ROMs hold GB Multimedia can be delivered online (web)

23 Delivering and Using Multimedia
Multimedia Can Be Delivered Online Online uses include: Books and magazines Movies News and weather Education Maps Entertainment

24 Creating & Developing Multimedia
Requirements Creative skills Technology & tools Hardware Software Organization and business talent

25 Authoring Tools Multimedia Authoring tools are programs that provide the capability for creating a complete multimedia presentation by linking objects (such as audio,video,text) together with appropriate interactive user control Macromedia Flash is example of authoring tools

26 Authoring Tools Example: Macromedia Authorware Macromedia Director
Macromedia Flash Microsoft Power Point

27 Few important definitions
The people who weave multimedia into meaningful application are multimedia developers. Multimedia project can consist of software, message, and the content presented on a computer or television screen. When project is shipped or sold to consumers or end users on the internet, with or without instruction, it is a multimedia title. To decide navigation patterns, concentrate on content or message known as scripting or storyboarding. Multimedia elements are combined together into a project using tools known as authoring tools.

28 Importance (use) of Multimedia
There are a number of fields where multimedia could be of use. Examples are:- Business Education Entertainment Home Public Places

29 Importance of Multimedia
Business Use and Applications Presentations Training Marketing Advertising Product demos Audio, Video Conferencing

30 Importance of Multimedia
Education Use and Applications Courseware / Simulations E-Learning / Distance Learning Information Searching

31 Importance of Multimedia
Entertainment Use and Applications Games (Educational) Movies Video on Demand Online

32 Importance of Multimedia
Home Use and Applications Television Satellite TV SMS services (chats, voting, reality TV)

33 Importance of Multimedia
Public Places Use and Applications Information Kiosk Smart Cards, Security

34 Multimedia helpful in Virtual Reality
Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two senses: sight and sound.  Virtual reality can be divided into: The simulation of a real environment for training and education. The development of an imagined environment for a game or interactive story.

35 VRML ( Virtual Reality Modeling Language )
Standard language for interactive simulation within the World Wide Web. Allows to create "virtual worlds" networked via the Internet and hyperlinked with the World Wide Web. Aspects of virtual world display, interaction and internetworking can be specified using VRML without being dependent on special gear like HMD (Head Mounted Display). VR models can be viewed by Netscape, IE or with any browser.

36 The stages of the Multimedia project
Planning and Costing Designing and Producing Testing Delivering

37 1.) Planning and Costing A project begins with an idea or a need which is to be refined by its messages and objectives. Identify how you will make the objective work within the authoring system. Plan what writing skills, graphic art, music, video, and other multimedia expertise will be required. Develop creative, graphic look and feel, as well as a structure and a navigational system. Estimate required time and prepare the budget.

38 2.) Designing and producing:
Perform each of the planned tasks to create a finished product. During this stage, there may be many feedback cycles with a client until the client is happy. 3.)Testing: Always test your programs to make sure they meet the objectives of your project, they work properly on the intended delivery platforms and they meet the needs of your client or end user.

39 4.)Delivering: Package and deliver the project to the end user.
create CD, labels, etc. prepare user manual

40 The Multimedia Development Team
Project Manager/Producer Multimedia Designer/ Creative Designer Interface Designer Writers Video Specialist Audio Specialist Multimedia Programmer Multimedia Producer for the Web Executive Producer Art Designer/ Visual Designer Artist ,Instructional Designer Game Designer Subject Matter Expert Scriptwriter Animator Music Composer HTML Coder Marketing Director Executive Producer Art Designer/ Visual Designer Artist Game Designer Subject Matter Expert Instructional Designer Scriptwriter Animator Music Composer HTML Coder Lawyer/ Media Acquisition Marketing Director

41 Project Manager Responsibilities: Background/skills:
Overall project development & implementation of project. Day to day operations and Budgets , schedules Put together good core team Maintain the “big picture” – the vision Project manager should keep in mind – the product meets users needs. Background/skills: Understand the strengths and limitations of hardware & software Communication skills, organizational skills Good “people” skills- a good listener

42 Multimedia Designer Responsibilities: Coordinates team
Overall content of the project Creates a structure for the content Determines the design elements Decides media for presentation Prepares blueprint for project: content, media, interaction Coordinates team A) Graphic Designers B) Instructional Designers C) Information Designers

43 Multimedia Designer A) Graphic designer– deals with visuals
Illustrators ( Freehand) Animators ( Flash) Image processing specialists ( Photoshop) B) Instructional Designers – deal with subject matter Clear and proper presentation Knowledge of content Validating and evaluating the content of production. C) Information Designers – deal with contents and navigation Structure content Determine user feedback and pathways Select presentation media

44 Multimedia Designer Background/skills
Ability to analyze content structurally and match it with effective presentation Expert with different media types Ability to look at information from different point of views Interpersonal skills Understand resources- both technological and human Solid organizational skills, attention to detail

45 Interface Designer Responsibilities: Background/skills
Provides access to media and control to people who use it Makes interface “transparent” to users ( effective use of windows, icons, backgrounds, controls, etc.) Simplicity of multimedia screens The ease for users to move within project. Background/skills Familiar with different multimedia interfaces Knows authoring system, user testing

46 Writer Responsibilities: Background/skills:
Create character, action, point of view, interactivity Write proposals, script voice-overs, actors’ narrations, write text screens to deliver messages and they develop characters designed for an interactive environment. Writers of text screens are referred as content writers- clean the information from content experts, synthesizes it, and communicate it in clear and concise manner. Script writers write dialog, narration. Involved in overall design. Background/skills: Background in marketing Ability to work within tight deadlines

47 Video Specialist Responsibilities: Background/skills:
Coordinate videographers, sound technicians, lighting designers, set designers, script supervisors, production assistants, actors Background/skills: Skilled with QuickTime or MS Video for editing Macromedia Premiere for special effects

48 Audio Specialist Responsibilities: Background/skills:
Locating and selecting suitable music and talent Scheduling recording sessions Digitizing, editing recorded materials Background/skills: Skilled in studio recording Fluency in MIDI Experience with sequencing software

49 Multimedia Programmer
Responsibilities: Integrates multimedia elements into “seamless” whole using programming language or authoring system (Authorware) Coding displays to controlling devices Background/skills: Multimedia languages (C++, Java) HTML, VRML, XML Ability to quickly learn new systems

50 Multimedia Producer for Web
Responsibilities: Coordinates set of pages for the web Background/skills: Knowledge of HTML, CGI scripts, Photoshop, etc.

51 Thank you


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