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Rabail Tahir Evaluation and Improvement of game based learning for Syrian children
Testing, evaluation and analysis of the effects of learning games on Syrian out of school children Research Questions: R1. What are the usability issues faced by Syrian children (5 to 10 years) in using smartphone learning games? R2. Do game based learning applications improve the literacy skills of Syrian children in reading and speaking Arabic? R3. Can learning games provide engagement for example hold children concentration over a period of time? R4. Is there significant improvement in psychosocial well-being indicators in Syrian children after regular use of these learning games? R5. What is the scope of improvements in game based learning as a part of aid funded interventions? R6.How to maintain and ensure uptake of quality technology and content? Usability, Learning, Engagement and Psychosocial wellbeing.
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Literature Review Systematic Literature Review Key Topics: game based learning, evaluation methods, usability, learning design, game engagement, psychosocial indicators Research Methods Include both qualitative and quantitative data collection Interviews Observations Recording Group Discussion Use of game analytics to collect user data. R2,R3,and R4 seemed more like Yes/No question and were reconstructed with a broader scope. Discussed questions in terms of focus, time and relevance. More emphasis on R1 to R4. R5,R6 were considered as a broad topic on its own. Therefore it was suggested to keep the scope of it limited to this specific project I am working on.
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Research Questions(after group discussion)
R1. What are the usability issues faced by Syrian children (5 to 10 years) in using smartphone learning games? R2. How game based learning applications improve the literacy skills of Syrian children in reading and speaking Arabic? R3. How learning games provide engagement for example hold children concentration over a period of time? R4. Is there significant improvement in psychosocial well-being indicators in Syrian children after regular use of these learning games? What are they? R5. What is the scope of improvements in game based learning as a part of aid funded interventions? Limited to EduApp4Syria project. R6.How to maintain and ensure uptake of quality technology and content? Insights from EduApp4Syria Project
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