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Vision Basics Lighting I. Vision Basics Lighting I.

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Presentation on theme: "Vision Basics Lighting I. Vision Basics Lighting I."— Presentation transcript:

1

2 Vision Basics Lighting I

3 Vision Basics Lighting I Contrast Backlight Lighting Geometry
Effects of Color

4 Contrast is achieved through proper lighting
Creating Contrast CONTRAST It’s all about  CONTRAST A Successful vision application creates optical contrast between the feature of interest and the background Contrast is achieved through proper lighting

5 Evaluate the Optical Properties
Determine what separates the good parts from the bad parts Which optical property or properties can be used to generate CONTRAST ? Color ? Shape ? Texture ? Translucency ? This technique reduces the number of light that must be tested, but does not eliminate testing

6 Lighting is Very Important
What are the most important optical components in any vision application? The PART and the BACKGROUND The Object or Feature of Interest The Background Lighting is used to create this contrast Lighting and Optics are %80 of any vision application!

7 Lighting is Very Important
Keep in mind… Proper lighting creates CONSISTENT contrast Vision tools work better when lighting is repeatable and well controlled In general, software cannot fix lighting problems

8 Optical Properties What optical properties can be used to create contrast? Color Shape Surface Texture Translucency

9 Vision Basics Backlight

10 Backlight Even, diffused light is emitted behind the part
Opaque areas = dark (silhouette) Translucent areas = gray Transparent areas = bright Unblocked areas = white

11 Backlight - Translucency
Light transmits differently through section of transparent parts creating contrast between features

12 Blurry Edges

13 Method 1 – Block Light Block the light that is causing the problem
No light can hit upper surfaces on party

14 Method 2 – Move Part Move part farther away from Backlight
Light can not hit upper surfaces on part

15 The Solution = Collimation
Collimated Light Uncollimated Light Collimated light solves this blurring problem 2 methods to help collimated the light being emitted by a highly diffused backlight Block light Target farther away from Backlight

16 Close Backlight

17 Far Backlight

18 Backlight in the real world
Ring Light Lamp Filament Backlight

19 Backlight in the real world
Cap presence and position on a vial

20 Backlight in the real world
Metal pins through a plastic connector

21 Vision Basics Lighting Geometry θ θ

22 Lighting is Very Important
What type of lights are used to create Geometric affects? Directional Area Linear Array Ring On-Axis Low Angle Ring

23 Reflection Geometry Light reflects at the angle of incidence
Angle of incidence = Angle of reflection θ θ Lighting is a lot like pool; All about angles

24 Microscopic View of Surface
Reflection Geometry If we illuminate this flat shiny surface will the camera see the light? No, the light reflects at the angle of incidence Light reflects away from the camera θ θ Microscopic View of Surface

25 Microscopic View of Surface
Reflection Geometry If we illuminate this rough surface will the camera see the light? Yes, only some light θ θ Microscopic View of Surface

26 Bright-Field vs Dark-Field
Bright-Field Area Dark-Field Area Dark-Field Area FOV

27 Surface Texture and Geometry
Light/Method Smooth surfaces appear… Rough surfaces appear… Directional Bright-Field BRIGHT DARK DARK BRIGHT Directional Dark-Field Low Angle DARK BRIGHT On Axis BRIGHT DARK

28 Directional Light in the Real World
Reduce Glare Same exposure time and gain Only light position changed

29 Directional Light in the Real World
Different surface textures Bright Field vs Dark Field

30 Directional Light in the Real World
Highlight presence and Absence Same exposure time and Gain Only light position changed Cast Shadows

31 Low Angle Light

32 Low Angle Light Dark-Field Illumination

33 Low Angle Light in the Real World
Water drops on silicon

34 Low Angle Light in the Real World
Features of a plastic lid

35 On-Axis Light

36 On-Axis Light Bright-Field Illumination

37 On-Axis Light in the Real World
Light deflected by presence of solder Light deflected by presence of solder

38 On-Axis vs Low Angle Lights
Opposite Illumination Effects On-Axis light Low Angle light

39 On-Axis Light in the Real World
Laser code on metal shaft

40 On-Axis Light in the Real World
Missing pins in connector

41 Vision Basics Effects of Color

42 Color A perception of wavelength

43 Color – Human Eye Response
Three types of cone cells in the eye Each responds differently light’s wavelength

44 Human Eye Net Response

45 Imager Chip Responses

46 Emitted Spectra - Red LED
Only red wavelengths present = Red Light

47 Incandescent Light Bulb
All visible wavelengths present = White Light

48 Vision Basics Two ways to create CONTRAST using color Additive
Shine the color of light your are interested in on the part Subtractive Use a filter to remove the wavelengths of light you do not want

49 Reflected Spectra Incoming white light Reflected red light

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51 Color Wheel Facts to remember about color Reflection
A BLUE object appears that color because it reflects BLUE light To make a GREEN object appear bright, shine GREEN light on it Complementary Colors To make a GREEN object appear dark, shine RED light on it (Shine any color other than GREEN)

52 Color Wheel 3 Color target

53 Color Wheel Gray scale vision sensor with White light

54 Color Wheel Gray scale vision sensor with Red light

55 Color Wheel Gray scale vision sensor with Green light

56 Color Wheel Gray scale vision sensor with Blue light

57 Color Lens Filters Filters only let certain wavelengths pass through

58 Color in the Real World Blue Light Green Light Red Light White Light
PCB fiducial application

59 Color in the Real World Original White Light No Filter Red Filter

60 Vision Basics Summary

61 Summary

62

63 Summary Optical Properties Shape Surface Texture Color Translucency

64 Summary What lighting technique can be used to highlight differences in shape Backlight Directional Light (Area Light) Low Angle ight On-Axis light

65 Summary What lighting technique can be used to highlight differences in surface texture Directional Light (Area Light) Low Angle light On-Axis light

66 Summary What lighting techniques can be used to highlight differences in color? Color filters and color lights

67


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