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Vision Basics Lighting I
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Vision Basics Lighting I Contrast Backlight Lighting Geometry
Effects of Color
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Contrast is achieved through proper lighting
Creating Contrast CONTRAST It’s all about CONTRAST A Successful vision application creates optical contrast between the feature of interest and the background Contrast is achieved through proper lighting
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Evaluate the Optical Properties
Determine what separates the good parts from the bad parts Which optical property or properties can be used to generate CONTRAST ? Color ? Shape ? Texture ? Translucency ? This technique reduces the number of light that must be tested, but does not eliminate testing
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Lighting is Very Important
What are the most important optical components in any vision application? The PART and the BACKGROUND The Object or Feature of Interest The Background Lighting is used to create this contrast Lighting and Optics are %80 of any vision application!
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Lighting is Very Important
Keep in mind… Proper lighting creates CONSISTENT contrast Vision tools work better when lighting is repeatable and well controlled In general, software cannot fix lighting problems
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Optical Properties What optical properties can be used to create contrast? Color Shape Surface Texture Translucency
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Vision Basics Backlight
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Backlight Even, diffused light is emitted behind the part
Opaque areas = dark (silhouette) Translucent areas = gray Transparent areas = bright Unblocked areas = white
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Backlight - Translucency
Light transmits differently through section of transparent parts creating contrast between features
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Blurry Edges
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Method 1 – Block Light Block the light that is causing the problem
No light can hit upper surfaces on party
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Method 2 – Move Part Move part farther away from Backlight
Light can not hit upper surfaces on part
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The Solution = Collimation
Collimated Light Uncollimated Light Collimated light solves this blurring problem 2 methods to help collimated the light being emitted by a highly diffused backlight Block light Target farther away from Backlight
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Close Backlight
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Far Backlight
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Backlight in the real world
Ring Light Lamp Filament Backlight
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Backlight in the real world
Cap presence and position on a vial
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Backlight in the real world
Metal pins through a plastic connector
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Vision Basics Lighting Geometry θ θ
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Lighting is Very Important
What type of lights are used to create Geometric affects? Directional Area Linear Array Ring On-Axis Low Angle Ring
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Reflection Geometry Light reflects at the angle of incidence
Angle of incidence = Angle of reflection θ θ Lighting is a lot like pool; All about angles
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Microscopic View of Surface
Reflection Geometry If we illuminate this flat shiny surface will the camera see the light? No, the light reflects at the angle of incidence Light reflects away from the camera θ θ Microscopic View of Surface
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Microscopic View of Surface
Reflection Geometry If we illuminate this rough surface will the camera see the light? Yes, only some light θ θ Microscopic View of Surface
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Bright-Field vs Dark-Field
Bright-Field Area Dark-Field Area Dark-Field Area FOV
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Surface Texture and Geometry
Light/Method Smooth surfaces appear… Rough surfaces appear… Directional Bright-Field BRIGHT DARK DARK BRIGHT Directional Dark-Field Low Angle DARK BRIGHT On Axis BRIGHT DARK
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Directional Light in the Real World
Reduce Glare Same exposure time and gain Only light position changed
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Directional Light in the Real World
Different surface textures Bright Field vs Dark Field
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Directional Light in the Real World
Highlight presence and Absence Same exposure time and Gain Only light position changed Cast Shadows
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Low Angle Light
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Low Angle Light Dark-Field Illumination
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Low Angle Light in the Real World
Water drops on silicon
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Low Angle Light in the Real World
Features of a plastic lid
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On-Axis Light
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On-Axis Light Bright-Field Illumination
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On-Axis Light in the Real World
Light deflected by presence of solder Light deflected by presence of solder
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On-Axis vs Low Angle Lights
Opposite Illumination Effects On-Axis light Low Angle light
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On-Axis Light in the Real World
Laser code on metal shaft
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On-Axis Light in the Real World
Missing pins in connector
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Vision Basics Effects of Color
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Color A perception of wavelength
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Color – Human Eye Response
Three types of cone cells in the eye Each responds differently light’s wavelength
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Human Eye Net Response
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Imager Chip Responses
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Emitted Spectra - Red LED
Only red wavelengths present = Red Light
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Incandescent Light Bulb
All visible wavelengths present = White Light
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Vision Basics Two ways to create CONTRAST using color Additive
Shine the color of light your are interested in on the part Subtractive Use a filter to remove the wavelengths of light you do not want
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Reflected Spectra Incoming white light Reflected red light
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Color Wheel Facts to remember about color Reflection
A BLUE object appears that color because it reflects BLUE light To make a GREEN object appear bright, shine GREEN light on it Complementary Colors To make a GREEN object appear dark, shine RED light on it (Shine any color other than GREEN)
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Color Wheel 3 Color target
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Color Wheel Gray scale vision sensor with White light
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Color Wheel Gray scale vision sensor with Red light
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Color Wheel Gray scale vision sensor with Green light
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Color Wheel Gray scale vision sensor with Blue light
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Color Lens Filters Filters only let certain wavelengths pass through
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Color in the Real World Blue Light Green Light Red Light White Light
PCB fiducial application
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Color in the Real World Original White Light No Filter Red Filter
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Vision Basics Summary
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Summary
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Summary Optical Properties Shape Surface Texture Color Translucency
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Summary What lighting technique can be used to highlight differences in shape Backlight Directional Light (Area Light) Low Angle ight On-Axis light
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Summary What lighting technique can be used to highlight differences in surface texture Directional Light (Area Light) Low Angle light On-Axis light
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Summary What lighting techniques can be used to highlight differences in color? Color filters and color lights
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