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Stop the snoring! Make class less boring!
Gamification Stop the snoring! Make class less boring!
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Instructional Designer and Adjunct
Stephen Scheib Instructional Designer and Adjunct
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From http://www.freevector.com/board-game-vector
Agenda AKA our game board! What is Gamification? (and what is not) Why Gamify? The Learners The Story Game Mechanics Other Tips From
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Gamification takes existing material and adds game mechanics to it.
What is Gamification? Gamification takes existing material and adds game mechanics to it. Using “experience points” instead of “grades” Entices learners by giving positive feedback Builds motivation Legend of Zelda Majora’s Mask © Nintendo
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Many confuse gamification with making an educational game.
What Gamification is NOT? Many confuse gamification with making an educational game. Do not have to be a game designer. Do not need software building experience. Do not need expensive technology. Course content is the same! Not a video game. Don’t need to be a “gamer”.
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Why Gamify? Why or why not? Do any of these interest you? Sports
Video Games Board Games Reading Puzzles Homework Why or why not?
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Super Mario Bros. © Nintendo
Gamification… Promotes engagement Strives on positive reinforcement Reflects mastery-based learning Try until you get it! Entices with a story so you want to keep going Makes learning fun Super Mario Bros. © Nintendo
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The Learners and Profiles
What motivates us? Richard Bartle examined and defined 4 types of gamers. Learners are unique, but are motivated by common themes. What is boring to one, might be engaging for another. Must keep the audience in mind! From
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The Story What do I need to do to gamify my course?
Create a narrative in which students can connect. Stories resonate with us. Entices, hooks us into continuing on. Build your course’s story into the context of the course. Borrow from the real world. General themes Overcoming a Monster Rags to Riches The Quest The Voyage and Return Comedy Tragedy Rebirth
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Final Fantasy IX © Square Enix
Game Mechanics Level up Guide: Level 1- 0 points Level points Level points Level points Level points What can I do? Points/grade as experience (EXP) Positive approach- start at 0 and only go up! Level up as you advance. Badges or other achievements Social challenges/ Group quest Trial and Error When you “die” you restart and try again. Embed ways to earn “extra lives” Final Fantasy IX © Square Enix
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Tips for Gamifying Can be done in all formats (face-to-face, online, etc.) Make a story/narrative Use pop culture or public domain stories Develop characters Get a creative buddy or coworker to help Focus on a problem or set of problems Have students make avatars Promotes buy-in; gives a sense of identity Create group assignments (quests) Groups = Guilds Who will win? Use adaptive release and achievements Badges = Achievements in Blackboard Unlock extra credit/ make up opportunity Bonus questions for bonus points Hint for the next assignment or quiz for getting 100%
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More Tips for Gamifying
Use Grade Center as a leaderboard Use gamer tags, or aliases Promote the top 3, 5, or 10 Based on total points/ level In Grade Center, add a column for their level Manually entered, but clearly shows them their grade Example of a level translating into a grade: Level 13 is 1,000 points = A+ Level 10 is 910 points = B+ Level 7 is 820 points = C+ Level 4 is 730 points = D+ Level 2 is 670 points = D-
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What if I am using a template?
Templates are generic, personalize them to meet your needs! You don’t have to change the content of the course, just add a story to tie all the pieces together. Adding badges, a narrative, and adaptive release is totally possible! If you want to change the grading structure, discuss it with your chair. Pac-Man © Namco, from
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Excellent Resources The Ultimate Guide to Gamifying Your Classroom By Amanda Ronan via LMS Gamification: 7 Key Game Mechanics by Jill W. via
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Q U E S T O N S ? Questions?
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