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고급 컴퓨터 그래픽스 (Advanced Computer Graphics)
Chung-Ang University. CSE Dept. Bong-Soo Sohn
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Course Overview Level : CSE graduate course
No required text. We will use lecture notes and on-line materials This course requires high level C/C++ programming skills Format Instructor lectures on graphics basics and OpenGL programming. Student presentation and discussion on graphics programming & advanced topics Conducting individual projects and presentation Course Objective Broad understanding of basic computer graphics Apply computer graphics knowledge to real graphics programming Deep experience with recent advanced topics
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Graphics vs Vision Computer Vision Computer Graphics Image Processing
Understanding the “content” of an obtained image (usually by creating a “model” of the depicted scene) Computer Graphics Creating an image from a computer model Image Processing Processing an image into another form of an image or features 3D Model 2D Image Graphics Vision
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Computer Graphics Introduction
Imaging : representing 2D images Modeling : representing 3D objects Rendering : drawing 2D images from 3D models Animation : models/scenes deform & move Modeling Rendering Animation
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Example Virtual Billiard, 카트라이더
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Topics Graphics and Visualization Basics Graphics Programming
Modeling & Rendering Graphics Programming OpenGL Graphics Programming CUDA : many-core GPU programming , GPGPU Volume Visualization Isosurface Extraction Volume Rendering Advanced Topics Recent papers
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Course Information Time : Wednesday 3pm-6pm
Class webpage : Instructor Information Office : Office Tel# : Office Hour : by appointment
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Evaluation Grade will be based on midterm exam (30%) final exam (30%)
presentation and class participation (30%) attendance (10%)
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Graphics Basics Rendering Pipeline
Object Representation, Modeling, Transformation Visual Appearance (Lighting, Shading, Material) Texture mapping, bump mapping, … Visibility (Z-buffers, … ), Terrain Visualization Basic Image Processing Volume Visualization (Volume Rendering) Point Set (Voronoi Diagram & Delaunay Triangulation)
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Polygonal Model Mesh Representation
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Volumetric Model Isosurface : F(x,y,z) = w w = skin density
[ skin surface ] w = bone density [ volume image ] F(x,y,z) [ bone surface ]
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Terrain Rendering
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Animation Motion Capture Physics Based Animation Sound Processing
3D Sound [SNU MRL lab] [SNU graphics lab] [Stanford graphics lab]
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Graphics Programming QT library OpenGL OpenGL ES
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Volume Visualization Isosurface Extraction Volume Rendering
Quantitative Visualization Contour Tree Automatic Generation of Transfer Function Vector Field Visualization
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Example (Volume Rendering, Isosurface)
Level Set : F(x,y,z) = w w = skin density [ skin surface ] w = bone density [ volume image ] F(x,y,z) [ bone surface ]
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Medical applications
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Point Set Processing (예:2D Curve Reconstruction)
<Voronoi Diagram of point set S> Delaunay Triangulation of point set S and voronoi vertices V Black lines represent curve reconstruction
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Building Information Modeling (BIM)
generation and management of a digital representation of physical and functional characteristics of a facility.
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KISTI 수퍼컴퓨팅센터
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Many-core GPU computation
CUDA many-core GPU processing GPGPU (General Purpose computing on GPU) CPU GPU nVidia GeForce GTX590 : 1024 CUDA cores
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Many-core GPU computation
GTX 280
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