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Visions of Casual Games’ Future

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Presentation on theme: "Visions of Casual Games’ Future"— Presentation transcript:

1 Visions of Casual Games’ Future
Storytelling and Casual Games Kenny Dinkin, PlayFirst The Asian Casual Game Market James Gwertzman, PopCap Games Casual Games and Respect Joel Brodie, Gamezebo.com MODERATOR Dave Rohrl Independent February, 18th 2008 GDC: Casual Games Summit

2 HOW IS MONEY CHANGING US?
Real money has arrived in the casual games space, both from institutional investors and significant reinvested revenue. How will this impact the space in the near future? What have we gained and what have we lost as a result of the increased level of spending? February, 6th 2008

3 HOW DOES THE CHANGING MARKET IMPACT INDUSTRY PLAYERS?
What does the maturation and diversification of this space mean to independent developers?  To large web portals? To large core publishers trying to enter the space? February, 6th 2008

4 ARE EXISTING CASUAL INDUSTRY PLAYERS TOO LARGE AND ENTRENCHED TO INNOVATE?
Have the large companies in this space matured to the point where it's going to be hard for them to be the true innovators? What coming innovations do the large industry players fear the most? February, 6th 2008

5 HAVE WE ACCIDENTALLY RESTRICTED OURSELVES TO IRRELEVANCE?
Does the way we define casual games place inherent limits on its ultimate cultural relevance and importance?  If so, which of these new initiatives are the most likely to change that? February, 6th 2008

6 IS FUSION REAL? DESIRABLE?
We've heard many a speaker over the years throw out the proposition that casual and core games are going to fuse into a single category…real soon now…any old time… Is this vision real, relevant and meaningful? Is it a good thing? Why or why not? February, 6th 2008

7 WHAT DID WE MISS? We've discussed a small smattering of areas in which companies are seeking to lead and innovate in casual games.  What are other important forward-looking areas that we haven't talked about today? February, 6th 2008

8 Q & A February, 6th 2008

9 Visions of Casual Games’ Future
Storytelling and Casual Games Kenny Dinkin, PlayFirst The Asian Casual Game Market James Gwertzman, PopCap Games Casual Games and Respect Joel Brodie, Gamezebo.com Dean Takahashi, Venture Beat MODERATOR Dave Rohrl Independent February, 18th 2008 GDC: Casual Games Summit


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