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Informatics 223 Applied Software Design Techniques
Lecture 3 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.
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Today The UML diagrams Expert practices Defining design Onward
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The UML diagrams Tell us about the diagram itself
what do we see? Tell us about the process of creating the diagram Tell us about the value of the diagram
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Experts keep it simple Experts prefer simple solutions
Experts solve simpler problems first Experts divide and conquer Experts do not overgeneralize Experts design elegant abstractions Experts use metaphor
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Experts collaborate Experts prefer working with others
Experts reach out Experts check with others continually Experts socially embed and reinforce good practice Experts agree to disagree
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Our definition To decide upon a plan for a novel change in the world that, when realized, satisfies stakeholders But as we did so opportunistically, we quickly figured out we needed something to frame the discussion, what are they doing when they are doing this? So we arrived at design behaviors – things they do, things that recur, and things that have a definite purpose in the design meeting with respect to advancing the design at hand.
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Design designer plan maker change in the world other stakeholders
audience experiences
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Software design software designer source code compiler*
runnable program other stakeholders users experiences [* or, at times, the person who installs and configures the software instead of the compiler]
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Feasibility and desirability
designer plan maker change in the world other stakeholders audience experiences
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Feasibility and desirability
designer plan maker change in the world other stakeholders audience experiences desirability
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Four types of design desirability feasibility
what is it to accomplish? how does one interact with it? desirability feasibility what is its conceptual core? what are its implementation details?
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Four types of design what is it to accomplish? satisfactory experience
how does one interact with it? satisfactory experience plan for realization change in the world what is its conceptual core? what are its implementation details?
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Four types of software design
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design
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Design an instant message system
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design
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Design a word processor
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design
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Design cycle synthesize analyze evaluate
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Design cycle goals constraints assumptions decisions ideas synthesize
analyze evaluate
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Goals A goal represents an explicit acknowledgment of a desired result that the eventual design solution must achieve Goals may be suggested by any of the stakeholders client other stakeholders audience designer Goals change over time, and may or may not be (partially) addressed by the current state of the design solution
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Example goals The luxury airplane must be 10% more fuel-efficient than its predecessor The library must be able to hold 250,000 books The award must be representative of the professional society that is commissioning it
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Constraints A constraint represents an explicit acknowledgment of a condition that restricts the design project Constraints may be suggested by any of the stakeholders client other stakeholders audience designer Constraints change over time, and may or may not be (partially) met by the current state of the design project
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Example constraints The luxury airplane must weigh less than 50,000 pounds The library must not violate federal disability laws The award must cost less than $1000 to produce
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Assumptions An assumption represents a fact that is taken for granted, may or may not be true, and influences the design project Assumptions may be made by any of the stakeholders client other stakeholders audience designer Assumptions change over time, and may or may not be (partially) fulfilled by the current state of the design project
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Example assumptions The average person weighs 85 kilograms
The library needs to serve the community with an area stocked with personal computers The professional society’s logo is red and white, which therefore must be its preferred colors for the award
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Decisions A decision represents a specific choice of how to further the design solution, typically after some amount of consideration Decisions are the sole responsibility of the designer, though they can be (heavily) influenced by other stakeholders Decisions change over time, and new decisions may or may not (partially) align with the current state of the design project
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Example decisions The fuselage and wings of the luxury airplane shall be made out of carbon composites The library shall have bookshelves that are not movable The award shall be made out of colored glass
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Idea An idea represents a thought or opinion, ranging from highly unformed to fully formed, that potentially shapes the design solution Ideas typically are the sole responsibility of the designer, though they may be inspired by many different sources Ideas change over time, and new ideas may or may not (partially) align with the current state of the design project
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Example ideas What if the luxury airplane had a shower on board?
Perhaps the library membership cards should have RFID tags, so a visitor can simply grab the books they want, walk by an automated scanner, and have their books be on loan I am thinking that the award should be a variant of last year’s award
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Design an instant message system
synthesize goals constraints assumptions decisions ideas analyze evaluate
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Design a word processor
synthesize goals constraints assumptions decisions ideas analyze evaluate
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Design the software to fly a drone
synthesize goals constraints assumptions decisions ideas analyze evaluate
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Routine, adaptive, and original design projects
high original complexity adaptive routine low high low familiarity
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Design an instant message system
high original complexity adaptive routine low high low familiarity
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Design a word processor
high original complexity adaptive routine low high low familiarity
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Design the software to fly a drone
high original complexity adaptive routine low high low familiarity
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Design is difficult!
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In this class… …we introduce the practices of expert software designers that help ameliorate these difficulties …we study core ways in which software designers structure their solutions …we practice!
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Our focus application design interaction design architecture design
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design
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Onward Read all of the papers listed on the web site for April 13
Prepare four questions, observations, or assertions about the papers and their overall content (printed, with name and student id)
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