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with headquarters in Montreuil-sous-Bois, France.

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Presentation on theme: "with headquarters in Montreuil-sous-Bois, France."— Presentation transcript:

1 with headquarters in Montreuil-sous-Bois, France.
Ubisoft Entertainment S.A. (Euro next: UBI) (pronounced /ˈjuːbisɒft/ EW-bee-soft]) is a French computer and video game publisher and developer. with headquarters in Montreuil-sous-Bois, France. As of 2008, it was the third-largest independent video game publisher in Europe, and the fourth largest in the United States. Ubisoft's revenue for was €453 million; for fiscal year , this grew to €508 million. Yves Guillemot, a founding brother, was the chairman and CEO. As for 2008–2009, Ubisoft's revenue was €1.058 billion, reaching the 1 billion euro milestone for the first time in its history.

2 Size of company The company has a worldwide presence with studios in 17 countries and subsidiaries in 28 countries. As of 2009, Ubisoft employed more than 5,000 people, of whom over 4,000 are classed as working in production including . The company's largest development studio is Ubisoft Montreal, which in 2004 employed approximately 1,600 people.

3 Company Founding members
The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in 1986 in France (Brittany). Yves Guillemot soon made deals with Electronic Arts, Sierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany. Yves Guillemot, president and chief executive officer of Ubisoft, was named France Entrepreneur of the Year. (2010) Yves Guillemot

4 Company Founding members continued
Yves Guillemot 'As a student I went to the U.S and wanted to stay there because the culture was so entrepreneurial.' In 1986, at the age of 26, Guillemot was nominated president of the family business Ubisoft, by his five brothers, each of whom also run a company. At the time it was a small video gaming company, with video games far from being a mainstream medium, but Guillemot and his brothers were convinced of the huge potential for growth in the market. Yves Guillemot comes from a family of entrepreneurs. When his parents married they both had companies which they joined together and Guillemot says he always knew he was going to be in business.

5 Geographical Location
As the fourth largest video game company in the world as of 2009, Ubisoft studios employs the second largest amount of in-house development staff in the world and has several divisions and offices throughout the world. While some were founded by Ubisoft, others have been acquired over time. Some of these studios are: Ubisoft Casablanca Ubisoft Chengdu, started on 17 September 2007.[ Ubisoft Germany in Düsseldorf, Germany, started in 1995, acquired Game busters in October 2001 and merged employees. Blue Byte Software in Düsseldorf, Germany, founded in 1988, acquired February 2001. Related Designs Software GmbH, founded in January 1995, acquired a 30% stake in the company on 11 April 2007. Sunflowers Interactive Entertainment Software GmbH in Heusenstamm, Germany, founded in 1993, acquired on 11 April 2007. Ubisoft India, started in 2008 after acquiring the Pune Game loft studio. Will focus on porting games to the current generation of handhelds. In Times Animage 2009 held at Pune it was disclosed by Ubisoft officials that the Pune Studio was developing its own games on DS, Xbox 360 and PS3 platforms. Ubisoft Kiev, started 29 April 2008. Ubisoft Montreal

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7 Geographical Location continues
Ubisoft Massive in Malmö, Sweden, founded as Massive Entertainment in 1997, acquired from Vivendi Games on 10 November 2008. Ubisoft Montpellier, current projects include Rayman Origins, Beyond Good & Evil 2 and Tintin: Secret of the Unicorn. Michel Ancel is a developer for this division. Ubisoft Montreal, started in 1997 as Ubisoft Divertissements Inc.,[20] acquired the Canadian division of Microids on 2 March 2005, eventually merged into this division. Hybrid Technologies, acquired 8 July 2008. Quazal, acquired in 4 November 2010.[21] Nadeo in Issy-les-Moulineaux, Paris, France, founded in Acquired in 5 October 2009. Ubisoft Nagoya, started in September 1996 as Digital Kids. Acquired by Ubisoft in 2008.[22] Ubisoft Paris, made games such as Rayman Raving Rabbids 2, Red Steel, Red Steel 2, and XIII. Ubisoft Poland, opened in 2009.[11] Ubisoft Quebec, started 1 June 2005, based in Quebec City, Quebec, Canada[23] Ubisoft Red Storm in Morrisville, North Carolina, U.S, founded in 1996 and acquired in August 2000.[11] Ubisoft Reflections in Newcastle upon Tyne, United Kingdom, founded in 1984 as Reflections Interactive and acquired in 26 August 2006, from Atari. Ubisoft Romania in Bucharest, Romania and Craiova, started in October 1992. Ubisoft Shanghai, announced in early 2009 that their new, Shanghai studio would develop the upcoming Windows, PlayStation 3 and Xbox 360 title, I Am Alive, instead of the originally expected Darkworks. Ubisoft Singapore, started on August Ubisoft cited the Singapore government's demonstrated interest and support for the video game industry, together with other factors such as the quality of Singapore's universities and training institutions, as reasons for opening a studio there. Ubisoft Singapore is focused on developing their own game titles.[24] Ubisoft Toronto, announced on 6 July 2009,[25] is led by Assassin's Creed producer Jade Raymond.[26] Their first productions will include a new instalment of the Splinter Cell series made by staff coming from the series' core team at Ubisoft Montreal.[27] Ubisoft Vancouver, started on 3 February 2009 after acquiring Action Pants Inc.[28] Ubisoft Milan, started in early 1998. Ubisoft Barcelona, started 1998

8 Upcoming games 2011 Assassin's Creed: Brotherhood (PC)
Assassin's Creed: Lost Legacy (3DS) Battle Tag (PC, Nintendo DS, PlayStation 3) Beyond Good & Evil (PlayStation Network, Xbox Live Arcade) Child of Eden (Xbox 360, PlayStation 3) Driver: San Francisco (PC, Xbox 360, PlayStation 3, Wii, Mac OS X) Driver: Renegade (3DS) From Dust (PC, PSN, XBLA)[ I Am Alive (PC, PlayStation 3, Xbox 360) Innergy (PC, Mac OS X) Just Dance 3 (Wii) Michael Jackson: The Experience (PlayStation 3, Xbox 360) Might and Magic: Heroes VI (PC) NCIS: The Video Game (PC, Xbox 360, PlayStation 3, Wii) Outland (PlayStation Network, Xbox Live Arcade) Rayman Origins (PlayStation Network, Xbox Live Arcade, iPad) Swift Justice With Nancy Grace (Nintendo DS, Xbox 360, PC, PlayStation 3) Tom Clancy's Ghost Recon: Future Soldier (PC, Xbox 360, PlayStation 3) Tom Clancy's Splinter Cell Trilogy (PS3) TrackMania 2 (PC) Zeist 2 (Xbox 360, PC)

9 Type of games that have been developed
Assassin's Creed series (2007) Splinter cell series (2002) Red Steel series (2006) Tom Clancy series (1987) Prince of Persia series (2003) Rayman series (1996)

10 Company development In the early 1990 years, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal. In 2000, Ubisoft acquired Red Storm Entertainment. In February 2001, they acquired Düsseldorf, Germany based Blue Byte Software.[9] In March 2001, Gores Technology Group sold The Learning Company's entertainment division (which includes games originally published by Brøderbund Software, Mattel, Mindscape and Strategic Simulations, Inc.) to them. The sale included the rights to IPs such as the Myst and Prince of Persia series. In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online. Nevertheless, a mere week later, the company announced its acquisition of Wolfpack Studios, developer of Shadowbane.

11 Company development continued
In December 2004, a rival game corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part. In July 2006 Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (USD$24 million) in cash for the franchise, technology rights, and most asset. Additionally, though Ubisoft is not acquiring the studio outright, the members of Driver developer Reflections Interactive became employees of Ubisoft. As a result, Reflections Interactive was subsequently renamed Ubisoft Reflections. Ubisoft is also responsible for publishing famous franchises produced by other important studios for some specific platforms, such as Resident Evil 4 for PC, which is a Capcom production, and Innocent Life: A Futuristic Harvest Moon for PlayStation 2 and Harvest Moon Online, which are Marvellous Interactive productions. On 8 July 2008, Ubisoft made the acquisition of Hybride Technologies, a Montreal-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising. Created over 15 years ago, Hybrid employs 100 team members. The studio’s many projects include such innovative films as 300, Frank Miller’s Sin City and the Spy Kids series. On 10 November 2008, Ubisoft acquired Massive Entertainment from Activision. SAN FRANCISCO – January 6, 2011 – Ubisoft announced today that Michael Jackson The Experience is a global holiday hit as it has sold through two million units in total for the Wii™ system from Nintendo, the Nintendo DSTM and the Sony PlayStation® Portable in North America, Europe, the Middle East and Asia, according to internal estimates. The latest sales figures don’t include Japan, which has one of the largest and most passionate concentrations of Michael Jackson fans anywhere. The game is slated to come out in Japan later this year.

12 Tom Clancy Games Rayman Series Splinter cell series

13 Ubisoft logos Animation 1 1993 Animation 2 2005
Third animation 2009

14 Annual sales French Splinter Cell publisher Ubisoft recorded a decrease in sales and a loss for the fiscal year ended March 31, 2010, blaming worldwide economic downturn. The company on Tuesday recorded a 17.7 percent drop in annual sales to €871 million ($1.08 billion), and posted a loss of €43.7 million ($54.02 million). Ubisoft CEO Yves Guillemot said in a statement, "The global economic crisis had a pronounced impact on the video game industry in 2009, which contracted by nearly 10 percent year-on-year."

15 Annual sales continued
"Ubisoft’s sales were hit particularly hard, falling 18 percent over the full year despite a stabilization in the second half of the year, when figures came in on a par with the corresponding period of ," he added. Fourth quarter sales were €200 million ($ million), slightly higher than guidance but lower than the €206 million ($ million) recorded for the same quarter a year ago. During Q4, Ubisoft said that it had strong sales of Just Dance for Wii, which has seen 3 million units sold-in. The publisher also said that November's Assassin's Creed II has reached nearly 9 million units sold-in during the fiscal year.

16 Assassins creed reviews
Red steel reviews Raving Rabbids Reviews

17 Careers at ubisoft Art, Animation,legal,Programming,games designing, marketing, sales, testing and quality management, business development, online web and games Localisation.


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