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Tutorial 7 Real-Time Volume Graphics

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1 Tutorial 7 Real-Time Volume Graphics
Klaus Engel Markus Hadwiger Christof Rezk Salama

2 Real-Time Volume Graphics [01] Introduction and Theory

3 Appliations: Medicine
CT Human Head: Visible Human Project, US National Library of Medicine, Maryland, USA CT Angiography: Dept. of Neuroradiology University of Erlangen, Germany

4 Applications: Geology
Deformed Plasticine Model, Applied Geology, University of Erlangen Muschelkalk: Paläontologie, Virtual Reality Group, University of Erlangen

5 Applications: Archeology
Hellenic Statue of Isis 3rd century B.C. ARTIS, University of Erlangen-Nuremberg, Germany Sotades Pygmaios Statue, 5th century B.C ARTIS, University of Erlangen-Nuremberg, Germany

6 Applications: Biology Material Science, Quality Control
Micro CT, Compound Material, Material Science Department, University of Erlangen biological sample of the soil, CT, Virtual Reality Group, University if Erlangen

7 Applications Computational Science and Engineering

8 Applications: Computer Science
Visualization of Pseudo Random Numbers Entropy of Pseudo Random Numbers, Dan Kaminsky, Doxpara Research, USA,

9 Outline in real-time on commodity graphics hardware Data Set
3D Rendering Classification in real-time on commodity graphics hardware

10 Physical Model of Radiative Transfer
Increase true emission in-scattering Decrease true absorption out-scattering

11 Absorption along the ray segment s0 - s
Ray Integration How do we determine the radiant energy along the ray? Physical model: emission and absorption, no scattering viewing ray Absorption along the ray segment s0 - s Extinction τ Absorption к Initial intensity at s0 Without absorption all the initial radiant energy would reach the point s.

12 Ray Integration How do we determine the radiant energy along the ray?
Physical model: emission and absorption, no scattering viewing ray Every point along the viewing ray emits additional radiant energy One point along the viewing ray emits additional radiant energy. Absorption along the distance s - s ~ Active emission at point s ~

13 Ray Casting Software Solution Numerical Integration Resampling
Image Plane Eye Data Set Numerical Integration Resampling High Computational Load

14 Numerical Solution Extinction: Approximate Integral by Riemann sum:

15 Numerical Solution Now we introduce opacity:

16 Numerical Solution Now we introduce opacity:

17 Numerical Solution can be computed recursively
Radiant energy observed at position i Radiant energy emitted at position i Absorption at position i Radiant energy observed at position i–1

18 Numerical Solution Early Ray Termination: Stop the calculation when
Back-to-front compositing can be computed recursively Front-to-back compositing

19 Summary Emission Absorption Model Numerical Solutions
true absorption true emission Back-to-front iteration Front-to-back iteration


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