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SNS College of Engineering Department of Computer Science and Engineering AI Planning Presented By S.Yamuna AP/CSE 5/23/2018 AI
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General-Purpose Planning: State & Goals
Initial state: (on A Table) (on C A) (on B Table) (clear B) (clear C) Goals: (on C Table) (on B C) (on A B) (clear A) Initial state Goals C B A B C 5/23/2018 AI
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General-Purpose Planning: Operators
No block on top of ?x No block on top of ?y nor ?x ?x ?y transformation ?y ?x … … On table Operator: (Unstack ?x) Preconditions: (on ?x ?y) (clear ?x) Effects: Add: (on ?x table) (clear ?y) Delete: (on ?x ?y) 5/23/2018 AI
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Planning: Search Space
B C A B C B A B A C B A C B A B C C B A B A C A C A A B C B C C B A A B C 5/23/2018 AI
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Some Examples Which of the following problems can be modeled as AI planning problems? Route search: Find a route between Lehigh University and the Naval Research Laboratory Project management: Construct a project plan for organizing an event (e.g., the Musikfest) Military operations: Develop an air campaign Information gathering: Find and reserve an airline ticket to travel from Newark to Miami Game playing: plan the behavior of a computer controlled player Resources control: Plan the stops of several of elevators in a skyscraper building. Answer: ALL! 5/23/2018 AI
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FSM vs AI Planning FSM: Planning Operators A resulting plan:
Patrol Preconditions: No Monster Effects: patrolled Fight Monster in sight Patrol Fight Monster In Sight No Monster FSM: A resulting plan: Patrol patrolled Fight No Monster Monster in sight Neither is more powerful than the other one 5/23/2018 AI
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But Planning Gives More Flexibility
“Separates implementation from data” --- Orkin reasoning knowledge Many potential plans: Patrol Fight … Planning Operators Patrol Preconditions: No Monster Effects: patrolled Fight Monster in sight … If conditions in the state change making the current plan unfeasible: replan! 5/23/2018 AI
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But… Does Classical Planning Work for Games?
F.E.A.R. not! 5/23/2018 AI
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General Purpose vs. Domain-Specific
Planning: find a sequence of actions to achieve a goal General purpose: symbolic descriptions of the problems and the domain. The plan generation algorithm the same Domain Specific: The plan generation algorithm depends on the particular domain Advantage: opportunity to have clear semantics Disadvantage: - symbolic description requirement Advantage: can be very efficient Disadvantage: - lack of clear semantics - knowledge-engineering for plan generation 5/23/2018 AI
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Classes of General-Purpose Planners
General purpose planners can be classified according to the space where the search is performed: We are going to discuss these forms Hierarchical Disjunctive plans state plan SAT 5/23/2018 AI
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State- and Plan-Space Planning
State-space planners transform the state of the world. These planners search for a sequence of transformations linking the starting state and a final state State of the world (total order) Plan-space planners transform the plans. These planners search for a a plan satisfying certain conditions (partial-order, least-commitment) 5/23/2018 AI
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Why Plan-Space Planning?
1. Motivation: “Sussman Anomaly” Two subgoals to achieve: (on A B) (on B C) A C B A B C 5/23/2018 AI
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Why Plan-Space Planning?
Problem of state-space search: Try (on A B) first: put C on the Table, then put A on B Accidentally wind up with A on B when B is still on the Table We can not get B on C without taking A off B Try to solve the first subgoal first appears to be mistaken A A B C A B C B C 5/23/2018 AI
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Hierarchical (HTN) Planning
Principle: Complex tasks are decomposed into simpler tasks. The goal is to decompose all the tasks into primitive tasks, which define actions that change the world. Travel(UMD, Lehigh) Travel from UMD to Lehigh University Fly(National, L.V. International) Travel(L.V. Int’nal,Lehigh) Travel(UMD,National) Seats available Travel by plane Enough money for air fare available Travel by car Enough money for gasoline Roads are passable Taxi(UMD,UMD-Metro) Metro(UMD-Metro,National) alternative methods Taxi(L.V. Int’nal,Lehigh) 5/23/2018 AI
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Application to Computer Bridge
Chess: better than all but the best humans Bridge: worse than many good players Why bridge is difficult for computers It is an imperfect information game Don’t know what cards the others have (except the dummy) Many possible card distributions, so many possible moves If we encode the additional moves as additional branches in the game tree, this increases the number of nodes exponentially worst case: about 6x1044 leaf nodes average case: about 1024 leaf nodes Not enough time to search the game tree 5/23/2018 AI
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How to Reduce the Size of the Game Tree?
Bridge is a game of planning Declarer plans how to play the hand by combining various strategies (ruffing, finessing, etc.) If a move doesn’t fit into a sensible strategy, then it probably doesn’t need to be considered HTN approach for declarer play Use HTN planning to generate a game tree in which each move corresponds to a different strategy, not a different card Reduces average game-tree size to about 26,000 leaf nodes Bridge Baron: implements HTN planning Won the 1997 World Bridge Computer Challenge All commercial versions of Bridge Baron since 1997 have include an HTN planner (has sold many thousands of copies) 5/23/2018 AI
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Universal Classical Planning (UCP) (Khambampati, 1997)
Loop: If the current partial plan is a solution, then exit Nondeterministically choose a way to refine the plan Some of the possible refinements Forward & backward state-space refinement Plan-space refinement Hierarchical refinements partially instantiated steps, plus constraints add steps & constraints State-space Plan-space 5/23/2018 AI
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Abstract Example Initial plan: Plan-space refinement Initial final
state final state State-space refinement Plan-space refinement State-space refinement 5/23/2018 AI
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Why “Classical”? Classical planning makes a number of assumptions:
Symbolic information (i.e., non numerical) Actions always succeed The “Strips” assumption: only changes that takes place are those indicated by the operators Despite these (admittedly unrealistic) assumptions some work-around can be made (and have been made!) to apply the principles of classical planning to games Neoclassical planning removes some of these assumptions 5/23/2018 AI
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THANK Y OU 5/23/2018 AI
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