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La Joya ISD July 26-27, 2017 Alicia Rodriguez

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Presentation on theme: "La Joya ISD July 26-27, 2017 Alicia Rodriguez"— Presentation transcript:

1 La Joya ISD July 26-27, 2017 Alicia Rodriguez
MakerSpaces La Joya ISD July 26-27, 2017 Alicia Rodriguez

2

3 Memory and Imagination
Think back on some of your earliest, fondest memories of making or creating something. Was it building with blocks? Tunneling in the sand? Singing your own silly song? Drawing, painting, or telling a story? Creating your own game?

4 Memory and Imagination

5 Memory and imagination
Recall the feelings that accompanied creation: The joy of play The wonder of discovering some secret of a material The simple pleasure of doodling, writing, dancing, sewing or building

6 What is a makerspace? Creative DIY spaces where anyone can gather to create, invent, and learn. Fresh approach to counteract educational standards, testing and uniformity, emphasizing creation and creativity Provide hands-on, creative ways to encourage students to design, experiment, build and create original ideas as they engage in science, engineering and tinkering Designed to accommodate a wide range of activities, tools, and materials

7 What is a makerspace?

8 What is a makerspace?

9 What is a makerspace?

10 What is a makerspace? A place to solve puzzles A place to have fun
A place to create stuff A place to build things A place to be creative A place to explore A place to open my imagination A place for challenges A place to use technology A place to write A place for arts & crafts A place to draw

11 Materials and tools While students have an innate ability to see the creative potential in just about anything, introducing new materials and tools can enable empowering experiences. Materials and tools can be viewed as languages that enable expression, creation, and communication. Children have countless way to express themselves, through mediums such as visual arts, movement, music, dance, and basically anything that helps symbolically celebrate and share their thinking.

12 What makes a maker? ● Makers believe that if you can imagine it, you can make it. We see ourselves as more than consumers — we are productive; we are creative. Everyone is a Maker, and our world is what we make it. ● Makers seek out opportunities to learn to do new things, especially through hands- on, DIY (do-ityourself) interactions. ● Makers surprise and delight those who see their projects, even though the projects can be a bit rough-edged, messy and, at times, over-stimulating. (Think punk rock.)

13 What makes a maker? ● Makers comprise a community of creative and technical people that help one another do better. They are open, inclusive, encouraging and generous in spirit. ● Makers are generally not in it for the money. This isn’t about filing patents or making a profit. ● At the same time, we’re not anti-commercial— Makers sometimes start businesses, and we celebrate that…but we don’t make it a focus as it would change the spirit of the movement. ● Makers celebrate other Makers — what they make, how they make it and the enthusiasm and passion that drives them. Makerspace Playbook pg. 1

14 Materials and tools

15 Materials and tools

16 Approaches and practices
In addition to promoting learning through hands-on activity, maker education puts particular emphasis on re-evaluating the roles of students. At the core is the learner, posing questions, experimenting, and developing ideas, rather than simply being fed information and knowledge. (We can learn to do anything!)

17 Tinkering Tinkering approaches make use of playful inclinations and curiosity. Tinkering is all about seeing the possibilities of materials through open-ended exploration. Projects may emerge from simply messing around with materials. It’s a state of play that has tremendous value It’s fundamentally about the process

18 Tinkering

19 “Play is a child’s most serious work.”
tinkering A playful celebration of discovery through inquiry, exploration, prototyping, and iterating. Powerful learning opportunities are present when children are allowed to pose their own questions and devise methods for exploring possible outcomes. “Play is a child’s most serious work.”

20 Inquiry-based making & learning
Starts with questions posed, rather than facts given Learners are encouraged to develop their own questions and consider projects, experiments, and explorations that can help them reach conclusions, create solutions, and/or convey ideas

21 Inquiry-based making & learning

22 Project-based learning
Centers on facilitating meaningful, powerful learning experiences though project work and the context that projects provide for learning. Is naturally focused on projects but also emphasize processes, such as playing, exploring, and tinkering, where creating a finished product isn’t a goal.

23 Project-based learning

24 Design thinking Focuses on the stage and process through which a solution is created Students have the opportunity to practice their observation and interviewing techniques, uncover insights, distill their findings, and brainstorm possibilities Converts need in to demand

25 Design thinking

26 constructionism Learning is actively acquired rather than transmitted
Learning is most effective when the hands-on learning process results in a meaningful product, or “social object” Social objects are any creations – ranging from physical to virtual, concrete to abstract

27 constructionism

28 Putting it all into practice
Many of the activities, lesson plans, or practices already used can be easily modified. FREE PLAY – invite and support imagination by providing materials and suggesting options. Main idea is to allow for creative, unstructured exploration SKILLS – Anchor an experience with the teaching and practice of specific skill sets

29 Every child a maker All children are born capable, creative, and deserving of opportunities to express themselves in multiple forms. A resounding benefit of maker education is the confidence that children gain from making.

30 Every child a maker

31 Every child a maker

32 Why is it significant? Makerspaces are zones of self-directed learning. The hands-on character, coupled with the tools and materials that support invention, provide the ultimate workshop for the tinkerer and the perfect educational space for individuals who learn best by doing. Makerspaces allow students to take control of their own learning as they take ownership of projects they have not just designed but defined.

33 Why is it significant?

34 Makerspaces stations Augmented Reality (Quiver) – Creativity, imagination, writing Comic Creator – Literacy, art, imagination, writing Creative Coloring – Art, creativity, imagination Story Starter – Legos, literacy, imagination , pre- writing Fun With Legos – Creativity, imagination Building with Legos – Creativity, critical thinking

35 Makerspaces stations Augmented Reality (Color Bug) – Creativity, imagination, writing, research The Artist in Me – Creativity, imagination, art Pipe Cleaner Crafts – Art, creativity, imagination STEAMagination with K’Nex – Bring STEM concepts to life (bridges); critical thinking STEAMagination with K’Nex – Creativity, critical thinking

36 Makerspaces stations Design Your Own Greeting Card – Creativity, literacy, poetry, writing Design Pro – Creativity, imagination, augmented reality Easy Animation Studio – Creativity, imagination, augmented reality Jigsaw Puzzling – Critical thinking

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