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Introduction to Computers
1 Introduction to Computers
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References These slides mainly adopted from the Book’s slides by Pearson Education Inc., 2008.
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OBJECTIVES In this chapter you’ll learn:
Basic hardware and software concepts. Object-technology concepts, such as classes, objects, attributes, behaviors, encapsulation and inheritance. The different types of programming languages. A typical C++ program development environment.
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1.1 Introduction 1.2 What Is a Computer? 1.3 Computer Organization 1.4 Early Operating Systems 1.5 Personal, Distributed and Client/Server Computing 1.6 The Internet and the World Wide Web 1.7 Web Machine Languages, Assembly Languages and High-Level Languages 1.9 History of C and C C++ Standard Library 1.11 History of Java 1.12 Fortran, COBOL, Pascal and Ada 1.13 Basic, Visual Basic, Visual C++, C# and .NET 1.15 Typical C++ Development Environment
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1.1 Introduction Hardware Software Structured programming
Instructions to command computer to perform actions and make decisions Structured programming Object-oriented programming
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1.2 What Is a Computer? Computer Computer programs Hardware
Device capable of performing computations and making logical decisions Computer programs Sets of instructions that control computer’s processing of data Written by people called computer programmers Hardware Various devices comprising computer Keyboard, screen, mouse, disks, memory, CD-ROM, processing units, etc.
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1.3 Data Hierarchy
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1.4 Computer Organization
Six logical units of computer Input unit “Receiving” section Obtains information from input devices Keyboard, mouse, microphone, scanner, networks, etc. Output unit “Shipping” section Places information processed by computer on output devices Screen, printer, networks, etc. Information can also be used to control other devices
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1.4 Computer Organization (Cont.)
Six logical units of computer (Cont.) Memory unit Rapid access, relatively low capacity “warehouse” section Retains information from input unit Immediately available for processing Retains processed information Until placed on output devices Often called memory or primary memory Arithmetic and logic unit (ALU) “Manufacturing” section Performs arithmetic calculations and logic decisions
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1.4 Computer Organization (Cont.)
Six logical units of computer (Cont.) Central processing unit (CPU) “Administrative” section Coordinates and supervises other sections of computer Secondary storage unit Long-term, high-capacity “warehouse” section Stores inactive programs or data Secondary storage devices Hard drives, CDs, DVDs Slower to access than primary memory Less expensive per unit than primary memory
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A Brief History of Computing
1936: Z1 Computer (Konrad Zuse) First freely programmable computer, electro-mechanical punch tape control. 1944: Mark I (IBM) First universal calculator The IBM Automatic Sequence Controlled Calculator (ASCC) Computer was created by IBM for Harvard University.
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A Brief History of Computing
1946: ENIAC ENIAC (Electronic Numerical Integrator And Computer). the first general purpose (programmable to solve any problem) electric computer. It weighed 27 tones and used 150 kW of power 1953: IBM 701 EDPM IBM enters the market with its first large scale electronic computer.
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A Brief History of Computing
1960: First commercial transistorized computers DEC introduced the PDP-1 and IBM released the 7090 which was the fastest in the world.
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1964 – The mouse and window concept
A Brief History of Computing Aug 1964 – The mouse and window concept Douglas Engelbart shows the worlds first “mouse” SRI (Stanford Research Institute) received a patent on the mouse in 1970, and licensed it to Apple for $40,000.
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1.5 Machine Languages, Assembly Languages and High-Level Languages
Three types of computer languages Machine language Only language computer directly understands “Natural language” of computer Defined by hardware design Generally consist of strings of numbers Ultimately 0s and 1s Instruct computers to perform elementary operations Cumbersome for humans Example
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Three types of computer languages (Cont.)
1.5 Machine Languages, Assembly Languages and High-Level Languages (Cont.) Three types of computer languages (Cont.) Assembly language English-like abbreviations representing elementary computer operations Clearer to humans Incomprehensible to computers Convert to machine language by translator programs (assemblers) Example load basepay add overpay store grosspay
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1.5 Machine Languages, Assembly Languages and High-Level Languages (Cont.)
Three types of computer languages (Cont.) High-level languages Similar to everyday English Uses common mathematical notations Single statements accomplish substantial tasks Converted to machine language by translator programs (compilers) Interpreter programs Directly execute high-level language programs Execute more slowly than the compiled program Example grossPay = basePay + overTimePay
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1.7 Operating Systems Early computers Operating systems (OS)
Single-user batch processing Only one job or task at a time Process data in groups (batches) using punched cards Users had to wait hours or days for results Operating systems (OS) Software systems that manage transitions between jobs Increased throughput Amount of work computers can process
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1.7 Operating Systems (Cont.)
Multiprogramming Many jobs or tasks sharing computer’s resources “Simultaneous” operation of many jobs Timesharing Special case of multiprogramming Users access computer through terminals Devices with keyboards and screens Dozens, even hundreds of users Computer use is shared among all users Performs small portion of one user’s job, then moves on to service next user Advantage User receives almost immediate responses to requests
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1.7 Operating Systems (Cont.)
Windows—A Proprietary Operating System In the mid-1980s, Microsoft developed the Windows OS, a graphical user interface built on top of DOS Linux—An Open-Source Operating System First release on 1991 Open-source software is a software development style that dominated software’s early years. Linux distributions: Red Hat, Ubuntu, …. extremely popular on servers and in embedded systems (e.g. Google’s Android-based smartphones)
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1.8 Programming Languages
Fortran: (FORmula TRANslator) by IBM COBOL: (Common Business Oriented Language) late1950s Pascal: 1960s Ada: based on Pascal (by the US DoD) Basic: 1960s C: 1972 Objective-C Java: 1991 Visual Basic: 1990s Visual C#: 2001 by Microsoft Object-oriented, “scripting” languages for web programming: PHP: open-source (Wikipedia & Facebook) Perl: (Practical Extraction and Report Language) 1987, Python: 1991 JavaScript: the most widely used scripting language Ruby on Rails Scala: 2003, uses both the object-oriented and functional programming paradigms (Tweeter)
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1.9 C and C++ History of C Evolved from BCPL and B
Developed by Dennis Ritchie (Bell Laboratories) Development language of UNIX Hardware independent Can write portable programs ANSI and ISO standard for C published in 1990 ANSI/ISO 9899: 1990
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Portability Tip 1.1 Because C is a standardized, hardware-independent, widely available language, applications written in C often can be run with little or no modification on a wide range of computer systems.
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1.9 C and C++ (Cont.) History of C++ Extension of C
Developed by Bjarne Stroustrup (Bell Laboratories) in early 1980s Provides new features to “spruce up” C Provides capabilities for object-oriented programming Objects: reusable software components Model items in the real world Object-oriented programs Easier to understand, correct and modify
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1.10 C++ Standard Library C++ programs C++ Standard Library
Built from pieces called classes and functions C++ Standard Library Rich collections of existing classes and functions Reusable in new applications
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Software Engineering Observation 1.1
Use a “building-block” approach to create programs. Avoid reinventing the wheel. Use existing pieces wherever possible. Called software reuse, this practice is central to object-oriented programming.
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Software Engineering Observation 1.2
When programming in C++, you typically will use the following building blocks: Classes and functions from the C++ Standard Library, classes and functions you and your colleagues create, and classes and functions from various popular third-party libraries.
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Performance Tip 1.1 Using C++ Standard Library functions and classes instead of writing your own versions can improve program performance, because they are written carefully to perform efficiently. This technique also shortens program development time.
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Portability Tip 1.2 Using C++ Standard Library functions and classes instead of writing your own improves program portability, because they are included in every C++ implementation.
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Software Engineering Observation 1.3
Extensive class libraries of reusable software components are available over the Internet. Many of these libraries are free.
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1.9 Typical C++ Development Environment
C++ programs normally undergo six phases Edit Programmer writes program (and stores source code on disk) Preprocess Perform certain manipulations before compilation Compile Compiler translates C++ programs into machine languages Link Link object code with missing functions and data Load Transfer executable image to memory Execute Execute the program one instruction at a time
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Fig. 1.1 | Typical C++ environment.
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1.9 Typical C++ Development Environment (Cont.)
Input/output cin Standard input stream Normally inputs from keyboard cout Standard output stream Normally outputs to computer screen cerr Standard error stream Displays error messages
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Common Programming Error 1.1
Errors such as division by zero occur as a program runs, so they are called runtime errors or execution-time errors. Fatal runtime errors cause programs to terminate immediately without having successfully performed their jobs. Nonfatal runtime errors allow programs to run to completion, often producing incorrect results. [Note: On some systems, divide-by-zero is not a fatal error. Please see your system documentation.]
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