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Final Project of Computer Graphics
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Basic Requirements To Implement an algorithm for global illumination models 1) ambient, diffuse, specular high light and shadows must be taken into account 2) transparency and refraction are included.
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3) Polyhedral and spherical objects should be included (at least includes one cylinder, one sphere, one polyhedron and two light source) 4) Languages: C, C++ or Java( Not allowed to use existing graphics packages or libraries, e.g., OpenGL or D3D) 5) Program should run well in Windows series PC
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Final submission The following materials should be submitted:
1) Original source code (we will compile your code again in our computer) 2)Executable files 3)Documentations Explanation text file, number of light sources, constant coefficients you chose. illustrate the method you use, problems you encounter and the experimental results)
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